Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AnimusWolf
Skadi
Level 158
God Stats
0W - 1L
1,178 SR
Queue Stats
19W - 9L
1,763 Elo+
Party 1
Thor
Thor
RiKeDMS
Thor
Level 54
God Stats
0W - 1L
1,695 SR
Queue Stats
3W - 2L
1,810 Elo+
Party 1
Gilgamesh
Gilgamesh
Zeяex
Gilgamesh
Level 155
God Stats
0W - 2L
1,675 SR
Queue Stats
42W - 34L
1,650 Elo+
Party 1
Olorun
Olorun
ernesale
Olorun
Level 158
God Stats
1W - 1L
1,650 SR
Queue Stats
50W - 45L
1,612 Elo+
Party 1
Team Averages
Level 137
1,540 SR
1,667 Elo+

VS

Team Averages
Level 126
1,664 SR
1,558 Elo+
Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dredgen_Knight
Cu Chulainn
Level 154
God Stats
20W - 3L
1,771 SR
Queue Stats
98W - 115L
1,451 Elo+
Solo
Neith
Neith
Sakurabaswag
Neith
Level 126
God Stats
4W - 3L
1,609 SR
Queue Stats
202W - 164L
1,634 Elo+
Party 2
Ne Zha
Ne Zha
its_tujefa
Ne Zha
Level 63
God Stats
1W - 0L
1,727 SR
Queue Stats
5W - 5L
1,539 Elo+
Solo
Scylla
Scylla
lolyahyeet
Scylla
Level 127
God Stats
16W - 8L
1,714 SR
Queue Stats
100W - 68L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 2 / 2
7,786
779
6,393
8,359
6,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
13
0 / 4 / 3
6,610
661
5,314
7,717
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
RiKeDMS
Thor
12
1 / 5 / 2
6,367
637
1,842
7,792
3,036
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Zeяex
Gilgamesh
13
1 / 2 / 3
7,031
703
4,937
7,556
7,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
ernesale
Olorun
13
1 / 4 / 2
7,027
703
6,829
9,541
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 0 / 5
7,572
757
3,130
4,438
2,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Dredgen_Knight
Cu Chulainn
15
2 / 3 / 11
7,934
793
8,119
9,366
8,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 0 / 3
8,393
839
8,848
8,301
3,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
its_tujefa
Ne Zha
15
4 / 1 / 6
7,976
798
6,034
8,085
3,322
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
lolyahyeet
Scylla
14
5 / 1 / 7
8,383
838
8,739
4,606
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
5
Kills
17
17
Deaths
5
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
2
2
1.5
W
Ymir
 
Ymir
2
0
5
4.5
L
Skadi
0
4
3
0.38
W
Cu Chulainn
Dredgen_Knight
Cu Chulainn
2
3
11
2.5
L
Thor
RiKeDMS
Thor
1
5
2
0.4
W
4
0
3
5.5
L
Gilgamesh
Zeяex
Gilgamesh
1
2
3
1.25
L
Olorun
ernesale
Olorun
1
4
2
0.5
W
Ne Zha
its_tujefa
Ne Zha
4
1
6
7
W
Scylla
lolyahyeet
Scylla
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,315
Damage
34,870
40,965
Taken
34,796
24,141
Mitigated
19,403
7,934
Healing
8,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,393
279
0
2,292
8,359
6,856
0
3,048
4,978
14,470
0
W
Ymir
 
Ymir
3,130
1,104
0
1,178
4,438
2,555
0
1,387
3,051
5,933
0
L
Skadi
5,314
2,513
0
1,529
7,717
3,019
0
2,800
4,739
0
27,173
W
Cu Chulainn
Dredgen_Knight
Cu Chulainn
8,119
1,059
0
2,742
9,366
8,288
17
2,053
7,313
2,876
24,146
L
Thor
RiKeDMS
Thor
1,842
288
0
501
7,792
3,036
0
1,704
5,890
0
11,865
W
8,848
4,994
0
2,284
8,301
3,519
1,290
4,809
3,492
0
39,765
L
Gilgamesh
Zeяex
Gilgamesh
4,937
1,075
0
142
7,556
7,286
1
2,282
5,073
0
17,635
L
Olorun
ernesale
Olorun
6,829
1,891
275
3,195
9,541
3,944
0
3,135
6,240
34,542
0
W
Ne Zha
its_tujefa
Ne Zha
6,034
782
0
2,259
8,085
3,322
0
3,720
4,365
0
24,725
W
Scylla
lolyahyeet
Scylla
8,739
537
0
342
4,606
1,719
0
1,687
2,919
21,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,821
Gold Earned
40,258
225
Minions Killed
231
7
Camps Cleared
9
909,746
Distance Traveled
889,938
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,786
779
27
3
0
202,105
2
W
Ymir
7,572
757
8
1
0
159,951
2
L
Skadi
6,610
661
53
5
3
170,313
2
W
Cu Chulainn
7,934
793
50
5
2
157,949
3
L
Thor
6,367
637
28
3
0
162,510
1
W
Neith
8,393
839
82
8
3
184,754
1
L
Gilgamesh
7,031
703
39
4
1
209,916
3
L
Olorun
7,027
703
78
8
3
164,902
3
W
Ne Zha
7,976
798
47
5
3
200,246
1
W
Scylla
8,383
838
44
4
1
187,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role