Player Matchup

Nemesis
Nemesis
Mourrrou
Nemesis
Level 26
God Stats
63W - 30L
1,761 SR
Queue Stats
260W - 251L
1,483 Elo+
Solo
Odin
Odin
Philipp1385
Odin
Level 29
God Stats
12W - 10L
1,616 SR
Queue Stats
183W - 172L
1,529 Elo+
Solo
Ares
Ares
Sali
Ares
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Suδra
Kukulkan
Level 6
God Stats
4W - 4L
1,565 SR
Queue Stats
5W - 6L
1,600 Elo+
Solo
Bacchus
Bacchus
UffeDenTuffe278
Bacchus
Level 13
God Stats
25W - 23L
1,470 SR
Queue Stats
68W - 71L
1,416 Elo+
Solo
Team Averages
Level 20
1,582 SR
1,506 Elo+

VS

Team Averages
Level 15
1,499 SR
1,592 Elo+
Thor
Thor
ItsReyLion
Thor
Level 16
God Stats
4W - 4L
1,604 SR
Queue Stats
101W - 83L
1,552 Elo+
Solo
Hachiman
Hachiman
VundAll
Hachiman
Level 5
God Stats
0W - 1L
1,331 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Bakasura
Bakasura
sessupanddie
Bakasura
Level 23
God Stats
5W - 3L
1,790 SR
Queue Stats
5W - 5L
1,741 Elo+
Party 1
Janus
Janus
twistar_husse
Janus
Level 28
God Stats
0W - 8L
1,268 SR
Queue Stats
163W - 195L
1,482 Elo+
Solo
Nemesis
Nemesis
weedizokna
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mourrrou
Nemesis
16
11 / 2 / 4
10,229
602
10,817
10,401
4,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
5 / 0 / 2
10,855
639
8,252
5,031
4,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ares
Sali
Ares
14
1 / 3 / 5
8,232
484
1,761
9,412
7,345
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Suδra
Kukulkan
13
1 / 3 / 3
8,388
493
4,751
10,651
3,639
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
5 / 1 / 7
9,306
547
9,259
10,183
10,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
8,343
491
6,296
13,322
5,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
VundAll
Hachiman
11
2 / 4 / 1
6,847
403
4,924
8,432
3,063
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
sessupanddie
Bakasura
12
0 / 5 / 2
6,863
404
2,848
9,400
3,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 3 / 2
8,627
507
5,417
6,076
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
weedizokna
Nemesis
9
1 / 6 / 4
6,387
376
6,929
10,267
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
23
Kills
9
9
Deaths
23
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
Nemesis
Mourrrou
Nemesis
11
2
4
6.5
W
5
0
2
6
W
Ares
Sali
Ares
1
3
5
1.17
W
Kukulkan
Suδra
Kukulkan
1
3
3
0.83
W
5
1
7
8.5
L
Hachiman
VundAll
Hachiman
2
4
1
0.63
L
Bakasura
sessupanddie
Bakasura
0
5
2
0.2
L
2
3
2
1
L
Nemesis
weedizokna
Nemesis
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,840
Damage
26,414
45,678
Taken
47,497
31,025
Mitigated
17,584
10,685
Healing
5,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,296
1,662
0
750
13,322
5,022
0
2,861
10,281
0
52,190
W
Nemesis
Mourrrou
Nemesis
10,817
5,810
0
3,048
10,401
4,665
54
461
9,920
0
73,484
W
8,252
1,533
0
1,782
5,031
4,696
1,477
220
4,773
0
62,509
W
Ares
Sali
Ares
1,761
303
0
536
9,412
7,345
1,611
3,091
6,281
21,817
0
W
Kukulkan
Suδra
Kukulkan
4,751
1,032
0
1,994
10,651
3,639
1,900
329
10,322
43,331
0
W
9,259
1,071
0
3,325
10,183
10,680
187
1,316
8,507
23,857
0
L
Hachiman
VundAll
Hachiman
4,924
3,623
0
2,030
8,432
3,063
390
4,631
3,801
0
24,333
L
Bakasura
sessupanddie
Bakasura
2,848
2,319
0
1,149
9,400
3,385
715
1,242
7,798
0
13,542
L
5,417
100
0
957
6,076
1,854
534
1,903
4,113
54,283
0
L
Nemesis
weedizokna
Nemesis
6,929
3,866
0
835
10,267
4,260
35
5,134
5,073
0
13,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,010
Gold Earned
37,067
406
Minions Killed
314
0
Camps Cleared
0
1,653,260
Distance Traveled
1,624,764
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,343
491
89
5
0
304,727
2
W
Nemesis
10,229
602
101
6
0
379,780
0
W
Odin
10,855
639
139
8
0
364,764
0
W
Ares
8,232
484
37
2
0
306,412
1
W
Kukulkan
8,388
493
94
6
0
313,045
0
W
Bacchus
9,306
547
35
2
0
289,259
5
L
Hachiman
6,847
403
51
3
0
278,723
0
L
Bakasura
6,863
404
56
3
0
346,698
4
L
Janus
8,627
507
102
6
0
326,563
3
L
Nemesis
6,387
376
16
1
0
368,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role