Player Matchup

Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver II
Archduke of KEK
Cabrakan
Silver II
Level 89
God Stats
91W - 75L
1,564 SR
Queue Stats
212W - 208L
924 MMR
Solo
Xbalanque
Xbalanque
Silver II
Beavlinz
Xbalanque
Silver II
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
126W - 133L
1,000 MMR
Solo
Chang'e
Chang'e
Silver I
JgMage420
Chang'e
Silver I
Level 89
God Stats
123W - 92L
1,609 SR
Queue Stats
337W - 343L
1,171 MMR
Solo
Osiris
Osiris
Bronze I
TheNoLifeGamer
Osiris
Bronze I
Level 36
God Stats
1W - 2L
1,351 SR
Queue Stats
7W - 22L
981 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 89
1,505 SR
1,115 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,428 SR
1,005 MMR
Pele
Pele
Silver II
Choke da Smurf
Pele
Silver II
Level 83
God Stats
12W - 15L
1,503 SR
Queue Stats
465W - 459L
961 MMR
Solo
Chaac
Chaac
Silver II
DarksoulYio
Chaac
Silver II
Level 160
God Stats
25W - 18L
1,254 SR
Queue Stats
49W - 52L
927 MMR
Solo
Merlin
Merlin
Silver III
PEPOJVC88
Merlin
Silver III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 284L
808 MMR
Solo
Cernunnos
Cernunnos
Silver V
Vol_Nation3
Cernunnos
Silver V
Level 49
God Stats
0W - 1L
1,656 SR
Queue Stats
8W - 14L
1,166 MMR
Solo
Terra
Terra
Bronze IV
Wraith8870
Terra
Bronze IV
Level 42
God Stats
0W - 3L
1,228 SR
Queue Stats
0W - 8L
1,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 1 / 2
8,352
557
5,605
11,001
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
12
1 / 0 / 4
7,801
520
5,414
11,196
7,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Beavlinz
Xbalanque
13
1 / 0 / 4
7,866
524
8,430
6,445
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
JgMage420
Chang'e
16
8 / 0 / 2
10,034
669
7,968
5,814
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 0
8,819
588
7,545
13,213
7,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
GilgameshAthenaSetScyllaTiamat

VS

Bans
ArachneLokiCu ChulainnCerberusTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
7,916
528
2,193
8,633
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
4 / 0 / 1
8,630
575
8,568
10,467
10,453
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
PEPOJVC88
Merlin
11
0 / 7 / 0
6,886
459
4,126
9,342
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Vol_Nation3
Cernunnos
12
0 / 3 / 0
6,789
453
8,103
11,270
3,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
11
0 / 1 / 0
6,991
466
2,423
13,005
7,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
5
5
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
2
4
W
Cabrakan
1
0
4
3
W
Xbalanque
Beavlinz
Xbalanque
1
0
4
3
L
1
3
1
0.5
L
4
0
1
4.5
W
Chang'e
JgMage420
Chang'e
8
0
2
9
L
Merlin
PEPOJVC88
Merlin
0
7
0
0
W
1
4
0
0.25
L
Cernunnos
Vol_Nation3
Cernunnos
0
3
0
0
L
Terra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,962
Damage
25,413
47,669
Taken
52,717
23,647
Mitigated
27,730
18,776
Healing
21,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,605
803
0
6,286
11,001
3,986
0
1,378
9,515
0
51,053
W
Cabrakan
5,414
422
0
2,125
11,196
7,995
0
1,368
9,828
22,282
0
W
Xbalanque
Beavlinz
Xbalanque
8,430
3,395
0
2,648
6,445
2,521
327
820
5,625
0
49,897
L
2,193
466
0
1,096
8,633
2,811
0
1,285
7,292
0
56,636
L
8,568
1,876
47
5,774
10,467
10,453
588
585
9,829
0
54,507
W
Chang'e
JgMage420
Chang'e
7,968
690
1,827
3,016
5,814
2,102
1,849
1,759
3,761
62,864
0
L
Merlin
PEPOJVC88
Merlin
4,126
296
0
1,402
9,342
2,958
264
3,816
5,282
35,089
0
W
7,545
3,475
0
2,874
13,213
7,043
0
772
12,391
0
42,922
L
Cernunnos
Vol_Nation3
Cernunnos
8,103
3,406
0
3,568
11,270
3,762
0
3,480
7,748
0
52,530
L
Terra
2,423
444
3,035
6,181
13,005
7,746
0
3,773
9,184
15,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,872
Gold Earned
37,212
413
Minions Killed
417
0
Camps Cleared
0
1,449,179
Distance Traveled
1,358,262
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,352
557
95
6
0
327,996
3
W
Cabrakan
7,801
520
27
2
0
293,140
5
W
Xbalanque
7,866
524
100
7
0
270,603
8
L
Pele
7,916
528
110
7
0
277,576
6
L
Chaac
8,630
575
107
7
0
275,190
0
W
Chang'e
10,034
669
114
8
0
295,156
4
L
Merlin
6,886
459
78
5
0
228,145
1
W
Osiris
8,819
588
77
5
0
262,284
6
L
Cernunnos
6,789
453
92
6
0
269,646
4
L
Terra
6,991
466
30
2
0
307,705
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role