Player Matchup

Ymir
Ymir
HalseySnipes
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,602 Elo+
Party 1
Chaac
Chaac
Keviyn
Chaac
Level 7
God Stats
0W - 1L
1,710 SR
Queue Stats
3W - 3L
1,724 Elo+
Party 2
Izanami
Izanami
MinnowSnipe
Izanami
Level 14
God Stats
5W - 3L
1,708 SR
Queue Stats
25W - 23L
1,630 Elo+
Party 1
Set
Set
Mrozskrat
Set
Level 4
God Stats
4W - 7L
1,766 SR
Queue Stats
109W - 112L
1,578 Elo+
Solo
Agni
Agni
UltraYayoxx
Agni
Level 160
God Stats
1W - 1L
1,557 SR
Queue Stats
33W - 39L
1,496 Elo+
Party 2
Team Averages
Level 38
1,648 SR
1,606 Elo+

VS

Team Averages
Level 41
1,547 SR
1,556 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
Contrived5
Athena
Level 7
God Stats
4W - 3L
1,795 SR
Queue Stats
48W - 34L
1,755 Elo+
Party 3
Vulcan
Vulcan
GoingToHell9
Vulcan
Level 26
God Stats
19W - 11L
1,582 SR
Queue Stats
206W - 204L
1,513 Elo+
Solo
Bakasura
Bakasura
Haos1212
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,430 Elo+
Solo
King Arthur
King Arthur
iAxessor
King Arthur
Level 29
God Stats
3W - 2L
1,359 SR
Queue Stats
109W - 85L
1,581 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 3
6,188
442
5,764
14,626
7,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Keviyn
Chaac
13
0 / 0 / 0
6,607
472
2,812
6,318
4,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
MinnowSnipe
Izanami
9
2 / 7 / 1
6,371
455
4,321
9,303
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 2
5,176
370
1,769
6,793
1,792
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 4 / 2
7,904
565
11,814
9,454
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
18 / 1 / 3
10,278
734
18,461
11,242
4,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Athena
Contrived5
Athena
13
3 / 1 / 14
8,757
626
5,889
11,739
8,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
11
1 / 2 / 4
6,922
494
5,293
7,681
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Haos1212
Bakasura
8
0 / 2 / 3
5,781
413
756
5,971
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
iAxessor
King Arthur
15
1 / 1 / 2
8,759
626
5,842
6,597
5,079
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
23
23
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
18
1
3
19.5
W
Athena
Contrived5
Athena
3
1
14
10
W
Vulcan
1
2
4
1.5
L
1
9
3
0.28
W
Bakasura
Haos1212
Bakasura
0
2
3
0.75
L
Chaac
Keviyn
Chaac
0
0
0
0
L
Izanami
MinnowSnipe
Izanami
2
7
1
0.36
L
0
3
2
0.33
L
4
4
2
1.25
W
King Arthur
iAxessor
King Arthur
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,480
Damage
36,241
46,494
Taken
43,230
18,649
Mitigated
22,922
13,507
Healing
12,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
18,461
11,608
0
4,890
11,242
4,483
4,060
4,485
6,575
0
78,769
W
Athena
Contrived5
Athena
5,889
1,538
0
2,220
11,739
8,763
176
5,986
5,415
21,683
0
W
Vulcan
5,293
1,673
0
1,969
7,681
2,707
0
3,325
4,170
39,877
0
L
5,764
1,699
0
3,402
14,626
7,544
0
3,374
11,169
20,990
1,402
W
Bakasura
Haos1212
Bakasura
756
579
147
1,634
5,971
1,890
0
2,084
3,801
0
8,473
L
Chaac
Keviyn
Chaac
2,812
137
0
3,817
6,318
4,151
544
0
6,318
0
41,344
L
Izanami
MinnowSnipe
Izanami
4,321
2,979
0
1,224
9,303
2,303
0
1,764
7,539
0
25,203
L
1,769
787
0
1,693
6,793
1,792
0
2,998
3,757
0
9,234
L
11,814
560
0
3,371
9,454
2,859
222
2,972
6,352
53,623
0
W
King Arthur
iAxessor
King Arthur
5,842
776
0
1,282
6,597
5,079
0
746
5,430
0
61,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,246
Gold Earned
40,497
297
Minions Killed
423
0
Camps Cleared
0
1,308,885
Distance Traveled
1,244,912
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,278
734
133
10
0
253,511
0
W
Athena
8,757
626
31
2
0
315,478
2
W
Vulcan
6,922
494
76
5
0
273,393
2
L
Ymir
6,188
442
41
3
0
253,803
1
W
Bakasura
5,781
413
39
3
0
149,395
0
L
Chaac
6,607
472
78
6
0
322,340
5
L
Izanami
6,371
455
53
4
0
211,649
0
L
Set
5,176
370
25
2
0
269,788
4
L
Agni
7,904
565
100
7
0
251,305
7
W
King Arthur
8,759
626
144
10
0
253,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role