Player Matchup

Thor
Thor
Redfield200
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Apollo
Apollo
TheHeadHanger
Apollo
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 11L
1,643 Elo+
Party 2
Artemis
Artemis
WetFloorRavioli
Artemis
Level 24
God Stats
9W - 1L
1,685 SR
Queue Stats
12W - 8L
1,708 Elo+
Party 2
Nu Wa
Nu Wa
kwub
Nu Wa
Level 16
God Stats
9W - 3L
1,774 SR
Queue Stats
28W - 17L
1,627 Elo+
Party 2
Bacchus
Bacchus
papaandew
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,644 Elo+
Party 2
Team Averages
Level 24
1,592 SR
1,624 Elo+

VS

Team Averages
Level 11
1,463 SR
1,341 Elo+
Agni
Agni
Destinsenvy
Agni
Level 6
God Stats
26W - 25L
1,360 SR
Queue Stats
122W - 144L
1,278 Elo+
Party 1
Cerberus
Cerberus
caretean
Cerberus
Level 28
God Stats
11W - 15L
1,397 SR
Queue Stats
74W - 80L
1,407 Elo+
Solo
Xing Tian
Xing Tian
iCaptainGeo
Xing Tian
Level 8
God Stats
15W - 8L
1,560 SR
Queue Stats
112W - 129L
1,159 Elo+
Party 1
Amaterasu
Amaterasu
superalthaf
Amaterasu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,359 Elo+
Solo
Nemesis
Nemesis
thaBunkers
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,993
500
2,013
9,052
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 2 / 0
10,385
742
10,339
7,867
2,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 4
7,686
549
8,256
8,087
2,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
kwub
Nu Wa
15
7 / 1 / 4
9,326
666
13,636
5,921
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
papaandew
Bacchus
12
4 / 0 / 5
8,442
603
4,376
6,829
6,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,074
434
2,450
9,926
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
caretean
Cerberus
11
2 / 3 / 1
6,843
489
2,924
10,199
8,200
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xing Tian
iCaptainGeo
Xing Tian
9
1 / 3 / 2
5,975
427
2,177
9,638
4,669
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Magic Focus

Magic Focus

+20
Magical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
superalthaf
Amaterasu
11
3 / 6 / 2
6,488
463
4,149
14,084
7,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
thaBunkers
Nemesis
8
0 / 5 / 0
5,714
408
72
9,211
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
21
Kills
6
7
Deaths
21
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
0
4
0
0
W
6
2
0
3
W
4
0
4
6
L
Cerberus
caretean
Cerberus
2
3
1
0.83
L
Xing Tian
iCaptainGeo
Xing Tian
1
3
2
0.67
W
Nu Wa
kwub
Nu Wa
7
1
4
9
W
Bacchus
papaandew
Bacchus
4
0
5
6.5
L
Amaterasu
superalthaf
Amaterasu
3
6
2
0.67
L
Nemesis
thaBunkers
Nemesis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,620
Damage
11,772
37,756
Taken
53,058
16,178
Mitigated
26,245
16,419
Healing
11,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,450
282
185
1,254
9,926
2,746
34
3,887
5,656
24,137
0
W
2,013
432
0
2,871
9,052
2,563
0
1,769
7,283
0
34,191
W
10,339
6,582
0
4,191
7,867
2,702
2,202
80
7,787
0
63,774
W
8,256
4,403
0
4,806
8,087
2,636
2,770
1,911
6,176
0
37,114
L
Cerberus
caretean
Cerberus
2,924
304
0
2,531
10,199
8,200
0
3,893
6,142
21,754
0
L
Xing Tian
iCaptainGeo
Xing Tian
2,177
339
0
1,144
9,638
4,669
0
4,367
5,137
19,207
0
W
Nu Wa
kwub
Nu Wa
13,636
3,184
119
2,563
5,921
2,162
2,579
2,078
3,843
56,337
0
W
Bacchus
papaandew
Bacchus
4,376
1,090
217
1,652
6,829
6,115
982
1,713
5,116
26,312
0
L
Amaterasu
superalthaf
Amaterasu
4,149
2,280
0
4,550
14,084
7,566
0
2,780
11,158
0
23,294
L
Nemesis
thaBunkers
Nemesis
72
72
0
2,306
9,211
3,064
0
2,066
6,953
0
24,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,832
Gold Earned
31,094
390
Minions Killed
227
0
Camps Cleared
0
1,282,548
Distance Traveled
1,145,876
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,074
434
42
3
0
218,020
0
W
Thor
6,993
500
64
5
0
270,105
4
W
Apollo
10,385
742
120
9
0
281,300
3
W
Artemis
7,686
549
57
4
0
228,492
0
L
Cerberus
6,843
489
48
3
0
225,286
0
L
Xing Tian
5,975
427
31
2
0
224,301
1
W
Nu Wa
9,326
666
116
8
0
252,258
7
W
Bacchus
8,442
603
33
2
0
250,393
2
L
Amaterasu
6,488
463
51
4
0
245,190
0
L
Nemesis
5,714
408
55
4
0
233,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role