Player Matchup

Sun Wukong
Sun Wukong
Destroyer2072
Sun Wukong
Level 17
God Stats
19W - 10L
1,276 SR
Queue Stats
19W - 12L
1,122 Elo+
Solo
Hel
Hel
Jesfer77
Hel
Level 4
God Stats
1W - 4L
1,641 SR
Queue Stats
2W - 12L
1,595 Elo+
Solo
Chang'e
Chang'e
MedicalClouds
Chang'e
Level 28
God Stats
4W - 8L
1,510 SR
Queue Stats
155W - 183L
1,363 Elo+
Solo
Kukulkan
Kukulkan
cueywgh
Kukulkan
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
17W - 38L
1,292 Elo+
Solo
Hercules
Hercules
jerky_lolly2
Hercules
Level 25
God Stats
32W - 30L
1,697 SR
Queue Stats
253W - 281L
1,319 Elo+
Solo
Team Averages
Level 20
1,525 SR
1,338 Elo+

VS

Team Averages
Level 21
1,461 SR
1,447 Elo+
Ne Zha
Ne Zha
DiDeDoDat
Ne Zha
Level 28
God Stats
4W - 7L
1,286 SR
Queue Stats
31W - 30L
1,438 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GrimEarth
Morgan Le Fay
Level 7
God Stats
42W - 37L
1,570 SR
Queue Stats
56W - 51L
1,514 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kanekoy
Ah Muzen Cab
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 15L
1,481 Elo+
Solo
Hera
Hera
Kingheart7026
Hera
Level 29
God Stats
12W - 11L
1,494 SR
Queue Stats
184W - 200L
1,390 Elo+
Solo
Cthulhu
Cthulhu
ParisRenteria
Cthulhu
Level 20
God Stats
160W - 132L
1,457 SR
Queue Stats
176W - 150L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Destroyer2072
Sun Wukong
18
2 / 9 / 9
11,795
983
10,131
23,216
22,760
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 9 / 3
11,494
958
3,473
16,213
6,509
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chang'e
18
1 / 7 / 12
11,989
999
10,772
21,847
17,981
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
cueywgh
Kukulkan
18
4 / 7 / 6
12,227
1,019
11,498
12,747
5,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
jerky_lolly2
Hercules
19
8 / 10 / 8
13,708
1,142
15,467
26,770
17,883
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DiDeDoDat
Ne Zha
20
12 / 4 / 17
14,074
1,173
18,303
13,065
5,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
GrimEarth
Morgan Le Fay
20
20 / 2 / 16
16,351
1,363
33,909
8,587
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Kanekoy
Ah Muzen Cab
18
2 / 4 / 18
11,660
972
13,251
10,543
4,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 6 / 22
12,692
1,058
11,925
9,846
4,113
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
19
3 / 2 / 18
12,758
1,063
12,837
13,428
5,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
132
18
Kills
41
42
Deaths
18
38
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Destroyer2072
Sun Wukong
2
9
9
0.72
W
Ne Zha
DiDeDoDat
Ne Zha
12
4
17
5.13
W
Morgan Le Fay
GrimEarth
Morgan Le Fay
20
2
16
14
L
3
9
3
0.5
W
Ah Muzen Cab
Kanekoy
Ah Muzen Cab
2
4
18
2.75
W
4
6
22
2.5
L
Chang'e
1
7
12
1
W
Cthulhu
3
2
18
6
L
Kukulkan
cueywgh
Kukulkan
4
7
6
1
L
Hercules
jerky_lolly2
Hercules
8
10
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,341
Damage
90,225
100,793
Taken
55,469
70,276
Mitigated
23,252
15,882
Healing
5,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Destroyer2072
Sun Wukong
10,131
1,646
318
1,106
23,216
22,760
0
10,241
12,975
0
37,606
W
Ne Zha
DiDeDoDat
Ne Zha
18,303
8,194
0
1,113
13,065
5,923
0
4,335
8,730
0
24,643
W
Morgan Le Fay
GrimEarth
Morgan Le Fay
33,909
2,123
0
1,842
8,587
3,581
0
4,458
4,129
63,500
0
L
3,473
1,112
1,485
2,072
16,213
6,509
0
10,748
5,465
30,696
0
W
Ah Muzen Cab
Kanekoy
Ah Muzen Cab
13,251
5,633
0
2,579
10,543
4,208
0
4,224
6,319
0
27,951
W
11,925
3,487
0
0
9,846
4,113
0
4,882
4,964
25,294
0
L
Chang'e
10,772
1,063
2,024
4,306
21,847
17,981
0
13,417
8,430
21,172
0
W
Cthulhu
12,837
530
319
0
13,428
5,427
0
7,844
5,584
47,493
0
L
Kukulkan
cueywgh
Kukulkan
11,498
679
0
1,107
12,747
5,143
0
6,872
5,875
41,140
0
L
Hercules
jerky_lolly2
Hercules
15,467
5,734
0
3,464
26,770
17,883
0
17,393
9,377
0
24,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,213
Gold Earned
67,535
244
Minions Killed
217
4
Camps Cleared
9
991,618
Distance Traveled
1,096,371
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,795
983
66
6
1
205,046
1
W
Ne Zha
14,074
1,173
13
1
2
230,240
0
W
Morgan Le Fay
16,351
1,363
49
4
2
258,157
3
L
Hel
11,494
958
73
6
0
195,679
0
W
Ah Muzen Cab
11,660
972
29
2
1
206,379
1
W
Hera
12,692
1,058
29
2
2
172,467
1
L
Chang'e
11,989
999
25
2
2
172,123
0
W
Cthulhu
12,758
1,063
97
8
2
229,128
2
L
Kukulkan
12,227
1,019
60
5
0
197,395
1
L
Hercules
13,708
1,142
20
2
1
221,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role