Player Matchup

Izanami
Izanami
Archsnow14
Izanami
Level 52
God Stats
21W - 14L
1,575 SR
Queue Stats
70W - 79L
1,459 Elo+
Party 1
Sobek
Sobek
Fasged
Sobek
Level 109
God Stats
5W - 1L
1,502 SR
Queue Stats
68W - 65L
1,463 Elo+
Party 1
Anubis
Anubis
KingDavidd
Anubis
Level 59
God Stats
64W - 36L
1,664 SR
Queue Stats
629W - 591L
1,405 Elo+
Solo
Tyr
Tyr
MichaeltheBrave
Tyr
Level 57
God Stats
1W - 1L
1,299 SR
Queue Stats
44W - 36L
1,417 Elo+
Party 4
Athena
Athena
OperatedCorgi38
Athena
Level 86
God Stats
11W - 8L
1,680 SR
Queue Stats
44W - 33L
1,515 Elo+
Party 4
Team Averages
Level 73
1,544 SR
1,452 Elo+

VS

Team Averages
Level 91
1,644 SR
1,488 Elo+
Khepri
Khepri
Inebriaaation
Khepri
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
239W - 235L
1,518 Elo+
Solo
Izanami
Izanami
PumpkinBreads
Izanami
Level 89
God Stats
16W - 8L
1,662 SR
Queue Stats
236W - 223L
1,488 Elo+
Party 3
Sol
Sol
ZanyThread2995
Sol
Level 101
God Stats
19W - 7L
1,813 SR
Queue Stats
495W - 443L
1,447 Elo+
Party 2
Hercules
Hercules
adapting7
Hercules
Level 129
God Stats
14W - 16L
1,602 SR
Queue Stats
553W - 520L
1,462 Elo+
Party 2
Ao Kuang
Ao Kuang
crymrcr
Ao Kuang
Level 69
God Stats
62W - 52L
1,646 SR
Queue Stats
173W - 163L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Archsnow14
Izanami
9
1 / 5 / 3
5,387
539
2,827
6,807
1,620
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Fasged
Sobek
12
4 / 0 / 0
6,323
632
5,544
6,527
4,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
KingDavidd
Anubis
11
3 / 1 / 1
6,357
636
4,116
4,239
2,010
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 0 / 0
4,808
481
1,879
5,965
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 1 / 2
5,153
515
3,639
7,019
2,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 3
4,934
493
3,270
6,245
2,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
9
1 / 1 / 1
5,434
543
2,188
4,201
833
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
4 / 2 / 2
5,886
589
6,489
4,890
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
adapting7
Hercules
9
0 / 4 / 0
5,190
519
2,107
7,391
3,038
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
crymrcr
Ao Kuang
9
1 / 0 / 2
5,221
522
1,850
5,148
1,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
10
Kills
7
7
Deaths
10
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Archsnow14
Izanami
1
5
3
0.5
W
Sobek
Fasged
Sobek
4
0
0
4
L
1
3
3
0.83
W
Anubis
KingDavidd
Anubis
3
1
1
3.5
W
1
0
0
1
W
1
1
2
2
L
Izanami
1
1
1
1.5
L
4
2
2
2.5
L
Hercules
adapting7
Hercules
0
4
0
0
L
Ao Kuang
crymrcr
Ao Kuang
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,005
Damage
15,904
30,557
Taken
27,875
12,169
Mitigated
9,321
14,152
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Archsnow14
Izanami
2,827
2,005
0
565
6,807
1,620
0
4,294
2,291
0
32,967
W
Sobek
Fasged
Sobek
5,544
479
0
4,822
6,527
4,535
0
571
5,956
32,110
0
L
3,270
354
0
1,009
6,245
2,830
0
2,539
3,706
9,860
0
W
Anubis
KingDavidd
Anubis
4,116
109
0
2,673
4,239
2,010
0
372
3,867
39,749
0
W
1,879
382
0
3,019
5,965
1,834
0
1,798
4,124
0
27,048
W
3,639
770
282
2,791
7,019
2,170
0
4,079
2,710
16,300
0
L
Izanami
2,188
1,380
0
1,014
4,201
833
0
2,296
1,905
0
29,677
L
6,489
2,507
0
2,452
4,890
1,113
0
1,978
2,912
30,713
0
L
Hercules
adapting7
Hercules
2,107
766
0
1,828
7,391
3,038
0
5,123
2,268
0
26,362
L
Ao Kuang
crymrcr
Ao Kuang
1,850
495
0
514
5,148
1,507
0
1,363
3,785
25,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,028
Gold Earned
26,665
320
Minions Killed
262
0
Camps Cleared
0
930,310
Distance Traveled
917,831
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,387
539
65
7
0
166,166
1
W
Sobek
6,323
632
59
6
0
183,565
2
L
Khepri
4,934
493
10
1
0
203,523
3
W
Anubis
6,357
636
89
9
0
177,762
1
W
Tyr
4,808
481
68
7
0
199,903
3
W
Athena
5,153
515
39
4
0
202,914
1
L
Izanami
5,434
543
73
7
0
177,005
4
L
Sol
5,886
589
68
7
0
164,791
0
L
Hercules
5,190
519
58
6
0
186,640
1
L
Ao Kuang
5,221
522
53
5
0
185,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role