Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DADSQUADSTEEEVE
King Arthur
Level 60
God Stats
23W - 31L
1,443 SR
Queue Stats
135W - 145L
1,454 Elo+
Party 1
Hel
Hel
PYRAMIDSVAPOR
Hel
Level 28
God Stats
6W - 7L
1,397 SR
Queue Stats
636W - 652L
1,457 Elo+
Party 1
Gilgamesh
Gilgamesh
XThreeNuzzle
Gilgamesh
Level 38
God Stats
30W - 35L
1,441 SR
Queue Stats
256W - 306L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
yeeted6431
Danzaburou
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,480 Elo+
Solo
Team Averages
Level 41
1,456 SR
1,471 Elo+

VS

Team Averages
Level 42
1,494 SR
1,548 Elo+
Jing Wei
Jing Wei
ALIENDEVOURER
Jing Wei
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,661 Elo+
Party 2
Yemoja
Yemoja
FreyaLv100
Yemoja
Level 56
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 13L
1,661 Elo+
Party 2
Tyr
Tyr
GalaxiesNinja
Tyr
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 129L
1,526 Elo+
Party 3
Thanatos
Thanatos
opeiod
Thanatos
Level 63
God Stats
2W - 7L
1,397 SR
Queue Stats
71W - 82L
1,516 Elo+
Party 3
Ah Puch
Ah Puch
willhefner
Ah Puch
Level 42
God Stats
9W - 7L
1,571 SR
Queue Stats
150W - 180L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 0 / 1
3,705
618
1,005
3,045
826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
DADSQUADSTEEEVE
King Arthur
7
1 / 0 / 0
4,314
719
537
2,009
606
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 2
4,426
738
1,293
2,094
585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
XThreeNuzzle
Gilgamesh
6
5 / 0 / 2
4,615
769
3,318
3,636
1,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
yeeted6431
Danzaburou
6
0 / 0 / 1
3,642
607
479
1,598
524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ALIENDEVOURER
Jing Wei
4
0 / 2 / 0
3,168
528
1,599
2,637
489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
FreyaLv100
Yemoja
4
0 / 0 / 0
3,347
558
1,239
1,885
644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

3
0 / 1 / 0
2,834
472
284
1,355
442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
opeiod
Thanatos
2
0 / 2 / 0
2,784
464
939
1,638
343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ah Puch
willhefner
Ah Puch
5
0 / 3 / 0
3,202
534
1,393
3,183
750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
8
Kills
0
0
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
1
0.5
L
Jing Wei
ALIENDEVOURER
Jing Wei
0
2
0
0
W
King Arthur
DADSQUADSTEEEVE
King Arthur
1
0
0
1
L
Yemoja
FreyaLv100
Yemoja
0
0
0
0
L
0
1
0
0
W
2
0
2
3
W
Gilgamesh
XThreeNuzzle
Gilgamesh
5
0
2
6
L
Thanatos
opeiod
Thanatos
0
2
0
0
L
Ah Puch
willhefner
Ah Puch
0
3
0
0
W
Danzaburou
yeeted6431
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,632
Damage
5,454
12,382
Taken
10,698
3,646
Mitigated
2,668
4,742
Healing
3,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,005
109
0
1,350
3,045
826
0
723
2,322
9,514
0
L
Jing Wei
ALIENDEVOURER
Jing Wei
1,599
1,431
0
581
2,637
489
0
571
2,066
0
9,690
W
King Arthur
DADSQUADSTEEEVE
King Arthur
537
90
0
887
2,009
606
0
0
2,009
0
18,329
L
Yemoja
FreyaLv100
Yemoja
1,239
483
120
1,074
1,885
644
0
220
1,665
7,457
0
L
284
57
0
210
1,355
442
0
0
1,355
0
2,335
W
1,293
196
345
1,385
2,094
585
704
1,042
1,052
16,710
0
W
Gilgamesh
XThreeNuzzle
Gilgamesh
3,318
1,456
0
433
3,636
1,105
0
515
3,121
0
14,739
L
Thanatos
opeiod
Thanatos
939
414
0
591
1,638
343
0
503
1,115
0
3,432
L
Ah Puch
willhefner
Ah Puch
1,393
38
0
626
3,183
750
28
883
2,199
8,304
0
W
Danzaburou
yeeted6431
Danzaburou
479
158
0
342
1,598
524
0
352
1,246
0
11,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,702
Gold Earned
15,335
175
Minions Killed
67
0
Camps Cleared
0
574,034
Distance Traveled
377,898
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,705
618
13
2
0
103,898
1
L
Jing Wei
3,168
528
26
4
0
96,675
1
W
King Arthur
4,314
719
52
9
0
108,976
1
L
Yemoja
3,347
558
9
2
0
86,323
0
L
Tyr
2,834
472
7
1
0
54,974
0
W
Hel
4,426
738
46
8
0
115,402
0
W
Gilgamesh
4,615
769
33
6
0
134,508
0
L
Thanatos
2,784
464
10
2
0
56,761
1
L
Ah Puch
3,202
534
15
3
0
83,165
1
W
Danzaburou
3,642
607
31
5
0
111,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role