Player Matchup

Apollo
Apollo
AANN0Y
Apollo
Level 28
God Stats
2W - 1L
1,328 SR
Queue Stats
11W - 10L
1,157 Elo+
Party 1
Cerberus
Cerberus
Blindados69
Cerberus
Level 45
God Stats
9W - 9L
1,328 SR
Queue Stats
118W - 96L
1,245 Elo+
Party 1
Hades
Hades
CavmainsRtrash
Hades
Level 25
God Stats
20W - 17L
1,475 SR
Queue Stats
33W - 32L
1,409 Elo+
Party 3
Pele
Pele
GarfieldsOnlyFan
Pele
Level 80
God Stats
21W - 18L
1,478 SR
Queue Stats
660W - 731L
1,360 Elo+
Party 3
Sun Wukong
Sun Wukong
iLOSTaBABY
Sun Wukong
Level 24
God Stats
30W - 25L
1,472 SR
Queue Stats
69W - 67L
1,361 Elo+
Party 3
Team Averages
Level 40
1,416 SR
1,306 Elo+

VS

Team Averages
Level 58
1,442 SR
1,327 Elo+
Loki
Loki
DTG Godz1922
Loki
Level 40
God Stats
3W - 6L
1,251 SR
Queue Stats
66W - 81L
1,338 Elo+
Party 2
Ra
Ra
FatElmoTheEmo
Ra
Level 148
God Stats
30W - 21L
1,604 SR
Queue Stats
214W - 230L
1,552 Elo+
Party 2
Bacchus
Bacchus
JustBlazze27
Bacchus
Level 29
God Stats
9W - 20L
1,353 SR
Queue Stats
27W - 53L
1,288 Elo+
Party 2
Chaac
Chaac
ZomBeats666
Chaac
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 61L
1,218 Elo+
Party 2
Artemis
Artemis
bigjawnchacho
Artemis
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
69W - 92L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AANN0Y
Apollo
14
10 / 1 / 3
9,007
563
10,583
9,378
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Blindados69
Cerberus
13
2 / 2 / 6
8,098
506
5,140
9,294
6,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 4
8,162
510
3,389
9,199
4,798
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 1 / 8
9,446
590
12,000
10,640
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
iLOSTaBABY
Sun Wukong
16
6 / 0 / 1
9,479
592
7,155
11,179
5,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,870
429
4,004
8,659
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 3 / 1
8,614
538
10,822
11,805
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
JustBlazze27
Bacchus
10
0 / 4 / 3
6,113
382
4,821
10,654
5,868
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 6 / 0
6,605
413
5,334
12,262
8,993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
10
1 / 7 / 1
6,536
409
3,194
8,901
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
24
Kills
6
6
Deaths
24
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
AANN0Y
Apollo
10
1
3
11.5
W
Cerberus
Blindados69
Cerberus
2
2
6
2.5
W
2
2
4
2
L
1
4
3
0.63
L
4
3
1
1.5
W
4
1
8
8
L
Bacchus
JustBlazze27
Bacchus
0
4
3
0.38
L
0
6
0
0
L
Artemis
1
7
1
0.21
W
Sun Wukong
iLOSTaBABY
Sun Wukong
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,267
Damage
28,175
49,690
Taken
52,281
23,484
Mitigated
24,040
22,284
Healing
10,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AANN0Y
Apollo
10,583
7,458
0
4,306
9,378
3,118
1,264
4,021
5,213
0
51,345
W
Cerberus
Blindados69
Cerberus
5,140
281
0
3,703
9,294
6,652
100
3,512
5,741
18,344
0
W
3,389
205
398
4,264
9,199
4,798
1,912
3,548
5,651
39,073
0
L
4,004
1,440
0
2,300
8,659
2,537
0
1,019
7,640
0
30,202
L
10,822
1,518
300
4,192
11,805
4,353
0
2,670
9,135
68,664
0
W
12,000
2,637
0
5,906
10,640
3,678
0
3,548
7,092
0
74,059
L
Bacchus
JustBlazze27
Bacchus
4,821
383
253
354
10,654
5,868
0
2,063
8,591
17,954
0
L
5,334
1,184
0
2,895
12,262
8,993
1,038
0
12,262
0
36,808
L
Artemis
3,194
1,328
0
0
8,901
2,289
117
2,777
6,124
0
25,991
W
Sun Wukong
iLOSTaBABY
Sun Wukong
7,155
2,033
0
3,707
11,179
5,238
1,317
1,014
10,165
0
55,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,192
Gold Earned
34,738
459
Minions Killed
335
0
Camps Cleared
0
1,458,065
Distance Traveled
1,446,638
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,007
563
89
6
0
266,789
0
W
Cerberus
8,098
506
40
3
0
270,798
4
W
Hades
8,162
510
80
5
0
272,147
0
L
Loki
6,870
429
71
4
0
296,386
0
L
Ra
8,614
538
119
7
0
309,160
5
W
Pele
9,446
590
133
8
0
347,001
4
L
Bacchus
6,113
382
34
2
0
317,329
0
L
Chaac
6,605
413
65
4
0
264,539
0
L
Artemis
6,536
409
46
3
0
259,224
3
W
Sun Wukong
9,479
592
117
7
0
301,330
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role