Player Matchup

Sol
Sol
Silver IV
 
Sol
Silver IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver II
Ambriz28
Fenrir
Silver II
Level 128
God Stats
28W - 14L
1,537 SR
Queue Stats
292W - 282L
986 MMR
Solo
Ares
Ares
Silver III
MatiasMolinaa
Ares
Silver III
Level 89
God Stats
11W - 10L
1,470 SR
Queue Stats
206W - 219L
832 MMR
Solo
Bellona
Bellona
Silver IV
MoustachedLama1
Bellona
Silver IV
Level 123
God Stats
4W - 2L
1,613 SR
Queue Stats
110W - 131L
816 MMR
Solo
Medusa
Medusa
Silver III
TheHotPocket
Medusa
Silver III
Level 157
God Stats
21W - 18L
1,483 SR
Queue Stats
295W - 304L
918 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,521 SR
1,011 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,480 SR
1,025 MMR
Tyr
Tyr
Silver III
 
Tyr
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver II
DJA9490
Poseidon
Silver II
Level 138
God Stats
105W - 89L
1,650 SR
Queue Stats
317W - 311L
1,006 MMR
Solo
Ymir
Ymir
Silver III
Folk_Ghost
Ymir
Silver III
Level 89
God Stats
2W - 4L
1,381 SR
Queue Stats
85W - 104L
709 MMR
Solo
Neith
Neith
Silver II
LukePlayz4
Neith
Silver II
Level 75
God Stats
0W - 2L
1,297 SR
Queue Stats
56W - 69L
1,003 MMR
Solo
Ne Zha
Ne Zha
Silver IV
OG RandeJohnson
Ne Zha
Silver IV
Level 99
God Stats
4W - 6L
1,570 SR
Queue Stats
75W - 87L
906 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 0 / 0
2,991
598
1,388
1,168
310
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Ambriz28
Fenrir
6
1 / 0 / 0
3,509
702
304
2,363
604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 0
3,154
631
1,120
1,868
491
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

5
0 / 2 / 1
3,335
667
1,398
3,846
2,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Medusa
7
2 / 0 / 0
3,915
783
1,274
2,048
544
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Bans
GilgameshPersephoneTiamatAthenaTsukuyomi

VS

Bans
DanzaburouCu ChulainnKing ArthurChaacCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
2 / 1 / 0
3,993
799
2,192
2,969
1,337
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
DJA9490
Poseidon
6
0 / 2 / 0
3,388
678
967
1,984
390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 0
3,262
652
393
2,515
1,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
1
0 / 0 / 0
2,439
488
0
0
0
5
0 / 0 / 0
2,996
599
303
2,012
448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
3
Kills
2
2
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
L
Tyr
 
Tyr
2
1
0
2
W
Fenrir
Ambriz28
Fenrir
1
0
0
1
L
Poseidon
DJA9490
Poseidon
0
2
0
0
L
0
0
0
0
L
Neith
0
0
0
0
W
0
0
0
0
W
0
2
1
0.25
L
0
0
0
0
W
Medusa
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,484
Damage
3,855
11,293
Taken
9,480
4,408
Mitigated
3,386
3,212
Healing
3,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,388
450
0
603
1,168
310
114
90
1,078
11,988
0
L
Tyr
 
Tyr
2,192
513
0
842
2,969
1,337
0
0
2,969
0
13,960
W
Fenrir
Ambriz28
Fenrir
304
17
0
794
2,363
604
0
0
2,363
0
12,810
L
Poseidon
DJA9490
Poseidon
967
87
0
290
1,984
390
0
0
1,984
13,574
0
L
393
0
0
1,192
2,515
1,211
0
1,642
873
9,708
0
L
Neith
0
0
0
0
0
0
0
0
0
0
0
W
1,120
50
0
290
1,868
491
0
303
1,565
6,221
0
W
1,398
617
0
1,025
3,846
2,459
0
0
3,846
0
13,178
L
303
91
0
858
2,012
448
0
866
1,146
0
7,366
W
Medusa
1,274
477
0
500
2,048
544
0
869
1,081
0
17,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,904
Gold Earned
16,078
128
Minions Killed
104
0
Camps Cleared
0
454,369
Distance Traveled
374,121
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
2,991
598
25
5
0
90,059
1
L
Tyr
3,993
799
34
7
0
98,944
1
W
Fenrir
3,509
702
33
7
0
94,945
1
L
Poseidon
3,388
678
34
7
0
88,691
2
L
Ymir
3,262
652
18
4
0
88,159
1
L
Neith
2,439
488
0
0
0
0
0
W
Ares
3,154
631
14
3
0
96,759
1
W
Bellona
3,335
667
24
5
0
92,922
0
L
Ne Zha
2,996
599
18
4
0
98,327
1
W
Medusa
3,915
783
32
6
0
79,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role