Player Matchup

Bellona
Bellona
Ali217
Bellona
Level 28
God Stats
71W - 42L
1,675 SR
Queue Stats
299W - 277L
1,538 Elo+
Solo
Hades
Hades
Quaz1m0d0
Hades
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,517 Elo+
Solo
Guan Yu
Guan Yu
Rocked20
Guan Yu
Level 18
God Stats
2W - 1L
1,637 SR
Queue Stats
251W - 247L
1,432 Elo+
Solo
Ra
Ra
Rygol
Ra
Level 17
God Stats
6W - 8L
1,821 SR
Queue Stats
45W - 39L
1,541 Elo+
Party 1
Izanami
Izanami
hopeski
Izanami
Level 15
God Stats
34W - 27L
1,609 SR
Queue Stats
43W - 36L
1,541 Elo+
Party 1
Team Averages
Level 18
1,648 SR
1,514 Elo+

VS

Team Averages
Level 14
1,516 SR
1,514 Elo+
Izanami
Izanami
Anakel13
Izanami
Level 21
God Stats
41W - 52L
1,428 SR
Queue Stats
66W - 84L
1,357 Elo+
Solo
Fenrir
Fenrir
EliAkalya
Fenrir
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Horus
Horus
MajorDoosh
Horus
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 3L
1,669 Elo+
Party 2
Ymir
Ymir
Rastomane
Ymir
Level 2
God Stats
4W - 5L
1,736 SR
Queue Stats
67W - 74L
1,669 Elo+
Party 2
Merlin
Merlin
WulfKang
Merlin
Level 17
God Stats
4W - 6L
1,419 SR
Queue Stats
52W - 52L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ali217
Bellona
18
10 / 0 / 21
11,851
1,185
13,896
9,176
8,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
Quaz1m0d0
Hades
20
13 / 1 / 21
13,271
1,327
26,228
14,569
9,941
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
Rocked20
Guan Yu
18
3 / 2 / 23
11,186
1,119
7,597
12,537
12,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
17
6 / 6 / 15
11,202
1,120
16,519
8,303
2,677
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
hopeski
Izanami
19
12 / 1 / 17
12,380
1,238
21,776
10,389
3,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

270

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anakel13
Izanami
15
1 / 8 / 4
9,634
963
8,086
18,921
6,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
EliAkalya
Fenrir
15
1 / 15 / 3
9,092
909
6,909
20,323
9,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
16
5 / 4 / 4
10,859
1,086
7,484
15,906
14,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
16
3 / 8 / 4
10,230
1,023
9,778
24,365
10,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
WulfKang
Merlin
15
0 / 9 / 4
9,012
901
15,198
13,515
4,576
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
29
44
Kills
10
10
Deaths
44
97
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
Ali217
Bellona
10
0
21
20.5
L
Izanami
Anakel13
Izanami
1
8
4
0.38
L
Fenrir
EliAkalya
Fenrir
1
15
3
0.17
L
Horus
5
4
4
1.75
W
Hades
Quaz1m0d0
Hades
13
1
21
23.5
L
Ymir
3
8
4
0.63
W
Guan Yu
Rocked20
Guan Yu
3
2
23
7.25
W
Ra
6
6
15
2.25
L
Merlin
WulfKang
Merlin
0
9
4
0.22
W
Izanami
hopeski
Izanami
12
1
17
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,016
Damage
47,455
54,974
Taken
93,030
37,913
Mitigated
45,806
15,581
Healing
5,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Ali217
Bellona
13,896
4,274
0
1,119
9,176
8,568
0
3,060
6,116
0
25,961
L
Izanami
Anakel13
Izanami
8,086
6,293
0
1,181
18,921
6,859
0
11,076
7,845
0
41,896
L
Fenrir
EliAkalya
Fenrir
6,909
1,248
0
199
20,323
9,653
0
7,487
12,836
0
12,946
L
Horus
7,484
3,639
1,122
2,705
15,906
14,630
0
7,208
8,698
0
15,883
W
Hades
Quaz1m0d0
Hades
26,228
2,080
1,459
6,566
14,569
9,941
0
5,815
8,754
64,492
0
L
Ymir
9,778
3,773
0
0
24,365
10,088
0
10,044
14,321
25,532
0
W
Guan Yu
Rocked20
Guan Yu
7,597
861
1,158
3,346
12,537
12,889
0
5,893
6,644
0
15,734
W
Ra
16,519
2,447
720
86
8,303
2,677
0
4,437
3,642
34,511
0
L
Merlin
WulfKang
Merlin
15,198
1,481
0
620
13,515
4,576
0
6,932
6,583
36,511
0
W
Izanami
hopeski
Izanami
21,776
17,891
0
1,127
10,389
3,838
0
5,771
4,618
0
38,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,890
Gold Earned
48,827
211
Minions Killed
172
9
Camps Cleared
4
1,020,285
Distance Traveled
800,119
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,851
1,185
14
1
0
245,860
0
L
Izanami
9,634
963
79
8
0
137,560
0
L
Fenrir
9,092
909
15
2
0
169,793
3
L
Horus
10,859
1,086
11
1
1
161,193
0
W
Hades
13,271
1,327
97
10
6
205,707
1
L
Ymir
10,230
1,023
28
3
2
184,765
0
W
Guan Yu
11,186
1,119
17
2
1
209,883
0
W
Ra
11,202
1,120
46
5
2
159,085
2
L
Merlin
9,012
901
39
4
1
146,808
1
W
Izanami
12,380
1,238
37
4
0
199,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role