Player Matchup

Gilgamesh
Gilgamesh
NoskillHerc
Gilgamesh
Level 104
God Stats
2W - 1L
1,801 SR
Queue Stats
54W - 44L
1,532 Elo+
Party 1
Ravana
Ravana
Stratsfoe
Ravana
Level 105
God Stats
47W - 39L
1,579 SR
Queue Stats
159W - 162L
1,471 Elo+
Party 1
Sol
Sol
Zypherwind
Sol
Level 104
God Stats
23W - 18L
1,523 SR
Queue Stats
393W - 405L
1,482 Elo+
Solo
Ullr
Ullr
anthoneyo
Ullr
Level 85
God Stats
1W - 4L
1,367 SR
Queue Stats
47W - 44L
1,454 Elo+
Solo
Cerberus
Cerberus
ceemoney1024
Cerberus
Level 99
God Stats
0W - 1L
1,727 SR
Queue Stats
37W - 29L
1,462 Elo+
Solo
Team Averages
Level 99
1,600 SR
1,480 Elo+

VS

Team Averages
Level 80
1,451 SR
1,445 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GuamAG
Ymir
Level 67
God Stats
13W - 8L
1,522 SR
Queue Stats
205W - 233L
1,443 Elo+
Solo
Tyr
Tyr
KiritoThuguto2nd
Tyr
Level 129
God Stats
4W - 2L
1,479 SR
Queue Stats
77W - 77L
1,475 Elo+
Solo
Amaterasu
Amaterasu
SquadBinks
Amaterasu
Level 59
God Stats
4W - 2L
1,255 SR
Queue Stats
352W - 392L
1,459 Elo+
Solo
Hun Batz
Hun Batz
XxBussyBopperxX
Hun Batz
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 14L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NoskillHerc
Gilgamesh
16
3 / 3 / 5
9,588
533
8,062
11,233
6,076
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
Stratsfoe
Ravana
17
9 / 3 / 7
10,331
574
12,455
11,549
6,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
6 / 5 / 9
9,314
517
15,603
13,311
3,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
14
8 / 5 / 5
9,374
521
9,348
12,942
5,148
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
ceemoney1024
Cerberus
2
0 / 2 / 0
5,129
285
311
1,533
276
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
6 / 4 / 4
11,278
627
9,008
11,589
4,047
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
GuamAG
Ymir
14
1 / 7 / 7
8,358
464
5,645
14,067
9,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 2 / 3
9,757
542
3,750
12,725
12,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
SquadBinks
Amaterasu
14
3 / 9 / 8
9,173
510
10,567
19,270
14,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
17
5 / 5 / 4
10,741
597
8,954
12,578
4,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
44
26
Kills
18
18
Deaths
27
26
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
4
4
2
W
Ymir
GuamAG
Ymir
1
7
7
0.64
W
3
2
3
2.25
L
Gilgamesh
NoskillHerc
Gilgamesh
3
3
5
1.83
W
Amaterasu
SquadBinks
Amaterasu
3
9
8
0.78
L
Ravana
Stratsfoe
Ravana
9
3
7
4.17
W
Hun Batz
5
5
4
1.4
L
6
5
9
2.1
L
Ullr
8
5
5
2.1
L
Cerberus
ceemoney1024
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,779
Damage
37,924
50,568
Taken
70,229
21,798
Mitigated
44,601
12,022
Healing
17,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,008
4,680
0
1,207
11,589
4,047
4,313
1,314
10,275
0
64,442
W
Ymir
GuamAG
Ymir
5,645
1,178
0
2,250
14,067
9,391
669
3,366
10,701
28,646
0
W
3,750
87
0
4,529
12,725
12,374
722
1,639
11,086
0
45,896
L
Gilgamesh
NoskillHerc
Gilgamesh
8,062
2,052
0
1,454
11,233
6,076
0
1,454
9,423
0
53,181
W
Amaterasu
SquadBinks
Amaterasu
10,567
4,796
0
4,401
19,270
14,049
231
7,841
11,429
143
38,767
L
Ravana
Stratsfoe
Ravana
12,455
3,816
0
2,876
11,549
6,539
195
1,233
10,046
0
66,043
W
Hun Batz
8,954
2,449
0
4,654
12,578
4,740
628
1,754
10,824
0
64,815
L
15,603
5,701
0
5,521
13,311
3,759
333
762
11,984
52,802
0
L
Ullr
9,348
3,087
0
1,899
12,942
5,148
42
1,316
11,338
0
49,491
L
Cerberus
ceemoney1024
Cerberus
311
118
0
272
1,533
276
0
531
974
1,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,736
Gold Earned
49,307
387
Minions Killed
450
0
Camps Cleared
0
1,405,154
Distance Traveled
1,759,030
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,278
627
128
7
0
352,724
4
W
Ymir
8,358
464
39
2
0
307,273
9
W
Tyr
9,757
542
106
6
0
394,434
4
L
Gilgamesh
9,588
533
102
6
0
322,078
1
W
Amaterasu
9,173
510
57
3
0
335,927
5
L
Ravana
10,331
574
120
7
0
374,545
1
W
Hun Batz
10,741
597
120
7
0
368,672
2
L
Sol
9,314
517
84
5
0
328,052
2
L
Ullr
9,374
521
78
4
0
345,511
8
L
Cerberus
5,129
285
3
0
0
34,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role