Player Matchup

Izanami
Izanami
AraniaCosmica
Izanami
Level 29
God Stats
7W - 4L
1,665 SR
Queue Stats
172W - 120L
1,653 Elo+
Solo
Kukulkan
Kukulkan
GruntKing2nd
Kukulkan
Level 3
God Stats
4W - 1L
1,500 SR
Queue Stats
205W - 228L
1,516 Elo+
Solo
Bastet
Bastet
Sq-_-IsUrDxddy
Bastet
Level 6
God Stats
9W - 11L
1,766 SR
Queue Stats
48W - 64L
1,629 Elo+
Solo
Ganesha
Ganesha
ZNokzinZ
Ganesha
Level 21
God Stats
2W - 2L
1,498 SR
Queue Stats
23W - 21L
1,462 Elo+
Solo
Bellona
Bellona
da_only_ScBizz
Bellona
Level 24
God Stats
6W - 1L
1,735 SR
Queue Stats
23W - 9L
1,666 Elo+
Solo
Team Averages
Level 17
1,633 SR
1,585 Elo+

VS

Team Averages
Level 12
1,546 SR
1,618 Elo+
Bacchus
Bacchus
GoldenBlueKitty
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,473 Elo+
Solo
Sobek
Sobek
IDilligentI
Sobek
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,776 Elo+
Solo
Loki
Loki
NotKoo
Loki
Level 8
God Stats
3W - 3L
1,825 SR
Queue Stats
12W - 7L
1,828 Elo+
Solo
Anubis
Anubis
alergictobuff
Anubis
Level 5
God Stats
5W - 2L
1,500 SR
Queue Stats
58W - 63L
1,586 Elo+
Solo
Erlang Shen
Erlang Shen
topical-shave01
Erlang Shen
Level 11
God Stats
8W - 8L
1,404 SR
Queue Stats
19W - 16L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
8 / 3 / 1
12,282
614
12,190
12,550
4,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
GruntKing2nd
Kukulkan
15
3 / 7 / 0
9,717
486
5,309
10,107
4,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
1 / 9 / 1
9,006
450
3,068
14,236
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
ZNokzinZ
Ganesha
15
2 / 1 / 7
10,565
528
7,709
16,694
13,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
0 / 7 / 4
9,037
452
8,640
17,782
15,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
8,449
422
5,726
13,522
9,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
11 / 1 / 4
10,316
516
14,433
20,714
23,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
NotKoo
Loki
16
2 / 3 / 2
9,838
492
7,087
10,533
3,324
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 5 / 3
10,578
529
12,826
12,463
6,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
topical-shave01
Erlang Shen
16
8 / 1 / 2
10,232
512
9,079
14,098
8,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
14
Kills
27
27
Deaths
14
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
8
3
1
2.83
L
1
4
2
0.5
W
Kukulkan
GruntKing2nd
Kukulkan
3
7
0
0.43
L
11
1
4
13
L
Loki
NotKoo
Loki
2
3
2
1
W
1
9
1
0.17
W
Ganesha
ZNokzinZ
Ganesha
2
1
7
5.5
L
5
5
3
1.3
W
0
7
4
0.29
L
Erlang Shen
topical-shave01
Erlang Shen
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,916
Damage
49,151
71,369
Taken
71,330
42,277
Mitigated
50,817
10,312
Healing
25,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
12,190
9,905
0
4,863
12,550
4,489
3,275
3,373
9,177
0
114,640
L
5,726
1,423
0
2,610
13,522
9,592
95
2,517
11,005
34,157
0
W
Kukulkan
GruntKing2nd
Kukulkan
5,309
449
0
250
10,107
4,726
620
4,959
5,028
36,788
0
L
14,433
1,741
0
11,148
20,714
23,175
242
3,141
17,573
43,684
0
L
Loki
NotKoo
Loki
7,087
1,350
0
966
10,533
3,324
500
2,756
7,777
0
73,971
W
3,068
1,036
0
1,862
14,236
4,554
1,668
6,398
7,598
0
46,327
W
Ganesha
ZNokzinZ
Ganesha
7,709
1,702
0
275
16,694
13,306
26
9,254
7,350
23,002
0
L
12,826
498
0
5,223
12,463
6,507
1,622
3,183
9,280
81,884
0
W
8,640
3,039
0
3,062
17,782
15,202
240
7,679
9,231
0
45,939
L
Erlang Shen
topical-shave01
Erlang Shen
9,079
5,382
0
5,887
14,098
8,219
1,725
1,421
12,677
0
70,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,607
Gold Earned
49,413
488
Minions Killed
530
0
Camps Cleared
0
1,786,001
Distance Traveled
1,865,574
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,282
614
208
10
0
358,681
5
L
Bacchus
8,449
422
49
2
0
367,903
6
W
Kukulkan
9,717
486
74
4
0
354,408
0
L
Sobek
10,316
516
55
3
0
388,632
0
L
Loki
9,838
492
144
7
0
406,053
8
W
Bastet
9,006
450
94
5
0
385,057
4
W
Ganesha
10,565
528
15
1
0
387,804
5
L
Anubis
10,578
529
152
8
0
320,176
3
W
Bellona
9,037
452
97
5
0
300,051
2
L
Erlang Shen
10,232
512
130
7
0
382,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role