Player Matchup

Izanami
Izanami
PandaSenpai5019
Izanami
Level 7
God Stats
5W - 12L
1,689 SR
Queue Stats
22W - 66L
1,435 Elo+
Party 2
Tsukuyomi
Tsukuyomi
S4v4G3-ENDY440
Tsukuyomi
Level 29
God Stats
23W - 30L
1,689 SR
Queue Stats
231W - 323L
1,288 Elo+
Party 2
Horus
Horus
ScarecrowSage
Horus
Level 94
God Stats
36W - 46L
1,445 SR
Queue Stats
378W - 518L
1,305 Elo+
Party 2
Anubis
Anubis
Skirt skirt9410
Anubis
Level 28
God Stats
6W - 5L
1,247 SR
Queue Stats
37W - 38L
1,410 Elo+
Solo
Eset
Eset
ZenPsychic
Eset
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,151 Elo+
Solo
Team Averages
Level 32
1,514 SR
1,318 Elo+

VS

Team Averages
Level 26
1,586 SR
1,320 Elo+
Agni
Agni
LiLBoNeS2013
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,339 Elo+
Solo
Thor
Thor
Roeder3
Thor
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 42L
1,500 Elo+
Solo
Khepri
Khepri
Settles32
Khepri
Level 82
God Stats
1W - 2L
1,816 SR
Queue Stats
1W - 5L
1,297 Elo+
Party 1
Apollo
Apollo
UndeadSeaman63
Apollo
Level 11
God Stats
0W - 3L
1,622 SR
Queue Stats
0W - 6L
1,049 Elo+
Party 1
Sol
Sol
compy queen
Sol
Level 17
God Stats
97W - 90L
1,491 SR
Queue Stats
442W - 503L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
9,999
417
8,754
11,139
4,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
S4v4G3-ENDY440
Tsukuyomi
20
13 / 2 / 7
13,514
563
21,007
21,403
10,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 2 / 15
12,169
507
11,838
21,017
21,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
18 / 6 / 5
13,055
544
23,010
22,503
11,821
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 6 / 12
10,779
449
11,534
13,281
5,115
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 4
9,331
389
3,647
13,126
3,892
Thor
Roeder3
Thor
13
5 / 18 / 3
9,805
409
9,579
22,720
9,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Settles32
Khepri
15
5 / 4 / 3
10,824
451
13,086
24,220
26,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 6 / 9
9,116
380
14,378
16,700
7,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
7 / 5 / 4
11,566
482
13,664
13,817
3,710
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
43
42
Kills
20
20
Deaths
42
45
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
W
3
4
6
1.5
L
Thor
Roeder3
Thor
5
18
3
0.36
W
Tsukuyomi
S4v4G3-ENDY440
Tsukuyomi
13
2
7
8.25
W
4
2
15
5.75
L
Khepri
Settles32
Khepri
5
4
3
1.63
W
18
6
5
3.42
L
1
6
9
0.92
W
4
6
12
1.67
L
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,143
Damage
54,354
89,343
Taken
90,583
53,437
Mitigated
52,248
33,927
Healing
10,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,647
484
0
0
13,126
3,892
642
5,633
7,493
20,631
0
W
8,754
6,788
0
250
11,139
4,183
695
3,535
7,604
0
55,057
L
Thor
Roeder3
Thor
9,579
4,821
0
1,678
22,720
9,927
25
10,198
12,522
0
34,412
W
Tsukuyomi
S4v4G3-ENDY440
Tsukuyomi
21,007
7,161
0
7,260
21,403
10,602
434
6,023
15,380
0
106,263
W
11,838
7,221
4,792
8,487
21,017
21,716
107
5,761
15,256
0
36,034
L
Khepri
Settles32
Khepri
13,086
1,162
0
2,632
24,220
26,970
0
7,644
16,576
37,270
0
W
23,010
2,537
0
11,238
22,503
11,821
4,122
8,229
14,198
72,334
0
L
14,378
8,761
0
1,504
16,700
7,749
0
3,189
13,511
0
41,678
W
11,534
3,572
344
1,556
13,281
5,115
1,429
6,773
6,508
51,055
0
L
13,664
4,161
0
4,519
13,817
3,710
0
7,880
5,937
58,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,516
Gold Earned
50,642
505
Minions Killed
269
0
Camps Cleared
0
2,056,793
Distance Traveled
1,800,342
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,331
389
27
1
0
311,616
0
W
Izanami
9,999
417
80
3
0
418,100
0
L
Thor
9,805
409
51
2
0
335,135
5
W
Tsukuyomi
13,514
563
177
7
0
495,670
2
W
Horus
12,169
507
40
2
0
420,118
1
L
Khepri
10,824
451
35
1
0
406,563
7
W
Anubis
13,055
544
104
4
0
329,287
2
L
Apollo
9,116
380
53
2
0
361,758
0
W
Eset
10,779
449
104
4
0
393,618
1
L
Sol
11,566
482
103
4
0
385,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role