Player Matchup

Jormungandr
Jormungandr
AlfaceComKetchup
Jormungandr
Level 13
God Stats
4W - 1L
1,785 SR
Queue Stats
25W - 7L
1,775 Elo+
Party 1
Hel
Hel
CosmicMagic
Hel
Level 160
God Stats
49W - 24L
1,776 SR
Queue Stats
248W - 126L
1,652 Elo+
Party 1
Thor
Thor
Herogames
Thor
Level 160
God Stats
3W - 0L
1,785 SR
Queue Stats
300W - 211L
1,652 Elo+
Party 1
Team Averages
Level 111
1,782 SR
1,693 Elo+

VS

Team Averages
Level 30
1,454 SR
1,570 Elo+
Mercury
Mercury
Bananacz
Mercury
Level 28
God Stats
0W - 2L
1,261 SR
Queue Stats
159W - 116L
1,580 Elo+
Party 2
Jormungandr
Jormungandr
Decfy
Jormungandr
Level 15
God Stats
14W - 6L
1,601 SR
Queue Stats
19W - 14L
1,552 Elo+
Party 2
Cthulhu
Cthulhu
ZeabroX86
Cthulhu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 170L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlfaceComKetchup
Jormungandr
16
5 / 3 / 15
12,078
755
18,111
18,574
19,970
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
5 / 2 / 15
12,005
750
13,547
16,835
21,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thor
16
11 / 7 / 8
12,636
790
19,414
16,636
8,113
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bananacz
Mercury
15
6 / 9 / 2
11,358
710
12,222
17,725
6,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Decfy
Jormungandr
14
2 / 5 / 6
10,827
677
10,284
23,315
25,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
ZeabroX86
Cthulhu
14
3 / 7 / 6
11,152
697
12,053
18,906
21,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
21
Kills
11
12
Deaths
21
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlfaceComKetchup
Jormungandr
5
3
15
4.17
L
Mercury
Bananacz
Mercury
6
9
2
0.78
W
5
2
15
6.25
L
Jormungandr
Decfy
Jormungandr
2
5
6
1
W
Thor
11
7
8
2.14
L
Cthulhu
ZeabroX86
Cthulhu
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,072
Damage
34,559
52,045
Taken
59,946
49,777
Mitigated
53,392
18,156
Healing
3,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlfaceComKetchup
Jormungandr
18,111
4,984
489
880
18,574
19,970
487
8,198
10,376
52,993
0
L
Mercury
Bananacz
Mercury
12,222
7,060
0
1,519
17,725
6,380
0
7,558
9,859
0
42,410
W
13,547
1,517
7,570
8,987
16,835
21,694
358
8,550
8,285
35,339
0
L
Jormungandr
Decfy
Jormungandr
10,284
3,152
0
771
23,315
25,627
99
12,311
10,548
36,282
0
W
Thor
19,414
5,842
0
230
16,636
8,113
1,903
5,589
11,047
0
39,724
L
Cthulhu
ZeabroX86
Cthulhu
12,053
1,461
437
941
18,906
21,385
0
10,697
7,881
27,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,719
Gold Earned
33,337
158
Minions Killed
145
0
Camps Cleared
0
788,373
Distance Traveled
844,049
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,078
755
69
4
0
273,680
1
L
Mercury
11,358
710
73
5
0
304,251
1
W
Hel
12,005
750
34
2
0
273,025
0
L
Jormungandr
10,827
677
45
3
0
258,222
2
W
Thor
12,636
790
55
3
0
241,668
0
L
Cthulhu
11,152
697
27
2
0
281,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role