Player Matchup

Apollo
Apollo
Crazfoxl
Apollo
Level 89
God Stats
2W - 2L
1,646 SR
Queue Stats
68W - 97L
1,330 Elo+
Solo
Ra
Ra
Jesusda
Ra
Level 67
God Stats
8W - 8L
1,535 SR
Queue Stats
179W - 235L
1,408 Elo+
Solo
Chang'e
Chang'e
Mynae
Chang'e
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 26L
1,456 Elo+
Solo
Awilix
Awilix
edua2607
Awilix
Level 107
God Stats
2W - 2L
1,736 SR
Queue Stats
215W - 218L
1,489 Elo+
Solo
Tyr
Tyr
elizhion003
Tyr
Level 66
God Stats
4W - 7L
1,373 SR
Queue Stats
58W - 69L
1,417 Elo+
Solo
Team Averages
Level 91
1,558 SR
1,420 Elo+

VS

Team Averages
Level 54
1,414 SR
1,383 Elo+
Neith
Neith
 
Neith
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
boodb3
Merlin
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 114L
1,336 Elo+
Party 1
Arachne
Arachne
iFeTk
Arachne
Level 41
God Stats
1W - 5L
1,072 SR
Queue Stats
12W - 47L
1,080 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Crazfoxl
Apollo
1
0 / 0 / 0
5,260
277
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
4 / 4 / 6
8,790
463
8,644
11,359
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
Mynae
Chang'e
17
3 / 4 / 4
9,836
518
10,726
15,391
5,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
edua2607
Awilix
17
11 / 7 / 5
10,976
578
15,365
17,437
7,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 2 / 8
10,195
537
4,525
13,611
10,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 3 / 6
10,870
572
15,512
14,348
5,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
 
Loki
16
2 / 3 / 8
9,964
524
3,387
10,609
3,562
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
 
Gilgamesh
16
0 / 6 / 4
9,738
513
3,832
12,211
6,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
boodb3
Merlin
17
7 / 6 / 6
10,858
571
12,858
11,443
3,947
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
iFeTk
Arachne
15
2 / 5 / 11
9,828
517
5,960
12,640
4,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
52
23
Kills
17
17
Deaths
23
23
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
3
6
3
W
Loki
 
Loki
2
3
8
2
W
Gilgamesh
 
Gilgamesh
0
6
4
0.33
L
Apollo
Crazfoxl
Apollo
0
0
0
0
L
4
4
6
1.75
L
Chang'e
Mynae
Chang'e
3
4
4
1.25
W
Merlin
boodb3
Merlin
7
6
6
1.67
L
Awilix
edua2607
Awilix
11
7
5
1.93
L
5
2
8
4.5
W
Arachne
iFeTk
Arachne
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,260
Damage
41,549
57,798
Taken
61,251
27,504
Mitigated
24,134
14,175
Healing
16,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,512
7,041
0
5,664
14,348
5,041
1,305
7,196
6,659
0
69,891
W
Loki
 
Loki
3,387
1,026
0
1,539
10,609
3,562
155
2,659
7,714
0
63,278
W
Gilgamesh
 
Gilgamesh
3,832
1,101
0
2,122
12,211
6,615
2,750
1,258
10,859
0
55,688
L
Apollo
Crazfoxl
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
8,644
906
1,665
3,164
11,359
4,551
455
4,758
6,601
37,532
0
L
Chang'e
Mynae
Chang'e
10,726
1,211
1,482
5,485
15,391
5,321
728
2,448
12,943
63,166
0
W
Merlin
boodb3
Merlin
12,858
1,973
379
2,993
11,443
3,947
150
3,688
7,513
61,376
0
L
Awilix
edua2607
Awilix
15,365
6,304
0
562
17,437
7,537
178
3,963
13,474
0
73,890
L
4,525
710
0
1,817
13,611
10,095
426
1,689
11,922
0
47,440
W
Arachne
iFeTk
Arachne
5,960
4,107
0
3,636
12,640
4,969
0
3,409
9,136
0
34,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,057
Gold Earned
51,258
399
Minions Killed
440
0
Camps Cleared
0
1,386,059
Distance Traveled
1,808,163
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,870
572
78
4
0
338,024
3
W
Loki
9,964
524
102
5
0
400,391
0
W
Gilgamesh
9,738
513
105
6
0
327,594
2
L
Apollo
5,260
277
0
0
0
0
0
L
Ra
8,790
463
84
4
0
331,292
4
L
Chang'e
9,836
518
112
6
0
301,390
4
W
Merlin
10,858
571
86
5
0
324,269
6
L
Awilix
10,976
578
120
6
0
362,604
2
L
Tyr
10,195
537
83
4
0
390,773
1
W
Arachne
9,828
517
69
4
0
417,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role