Player Matchup

Janus
Janus
ElBuenCharly
Janus
Level 160
God Stats
8W - 5L
1,513 SR
Queue Stats
260W - 187L
1,566 Elo+
Party 2
Sun Wukong
Sun Wukong
JayBuckks
Sun Wukong
Level 108
God Stats
2W - 0L
1,431 SR
Queue Stats
5W - 6L
1,427 Elo+
Solo
Chiron
Chiron
QuebrabilhasPT
Chiron
Level 88
God Stats
1W - 0L
1,288 SR
Queue Stats
3W - 5L
1,272 Elo+
Solo
Terra
Terra
erick857
Terra
Level 127
God Stats
16W - 21L
1,573 SR
Queue Stats
184W - 173L
1,558 Elo+
Party 2
Team Averages
Level 121
1,451 SR
1,456 Elo+

VS

Team Averages
Level 90
1,499 SR
1,347 Elo+
Kukulkan
Kukulkan
I-CED-WHAT-I-CED
Kukulkan
Level 86
God Stats
0W - 1L
1,736 SR
Queue Stats
5W - 21L
1,298 Elo+
Party 1
Danzaburou
Danzaburou
K-wooo
Danzaburou
Level 129
God Stats
0W - 1L
1,483 SR
Queue Stats
15W - 42L
1,376 Elo+
Party 1
Nemesis
Nemesis
XBrave_XHeart
Nemesis
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,547 Elo+
Party 1
Chaac
Chaac
lilmont13
Chaac
Level 17
God Stats
1W - 1L
1,275 SR
Queue Stats
8W - 26L
1,167 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 2 / 5
12,751
911
16,541
15,459
5,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
JayBuckks
Sun Wukong
16
2 / 3 / 10
11,148
796
9,914
12,828
9,897
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
6 / 1 / 8
11,518
823
10,535
13,002
5,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
erick857
Terra
16
4 / 1 / 14
11,212
801
11,616
16,144
17,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 3
9,185
656
7,467
11,254
5,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
K-wooo
Danzaburou
15
2 / 7 / 0
10,111
722
8,717
15,090
6,206
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
15
0 / 7 / 6
9,373
670
8,380
14,355
9,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
lilmont13
Chaac
16
5 / 8 / 1
10,808
772
14,873
20,165
18,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
26
Kills
7
7
Deaths
26
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
14
2
5
8.25
L
0
4
3
0.38
W
Sun Wukong
JayBuckks
Sun Wukong
2
3
10
2.33
L
Danzaburou
K-wooo
Danzaburou
2
7
0
0.29
W
6
1
8
10
L
Nemesis
0
7
6
0.43
W
Terra
erick857
Terra
4
1
14
11
L
Chaac
lilmont13
Chaac
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,606
Damage
39,437
57,433
Taken
60,864
38,754
Mitigated
39,084
20,701
Healing
13,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,541
776
144
4,969
15,459
5,647
967
1,891
13,388
47,758
0
L
7,467
2,064
418
1,803
11,254
5,146
0
7,464
3,520
34,284
0
W
Sun Wukong
JayBuckks
Sun Wukong
9,914
2,408
0
3,504
12,828
9,897
832
1,680
10,940
0
41,132
L
Danzaburou
K-wooo
Danzaburou
8,717
3,863
0
1,777
15,090
6,206
0
6,231
8,689
0
33,416
W
10,535
4,597
265
6,062
13,002
5,418
3,630
1,246
11,576
0
37,634
L
Nemesis
8,380
2,372
643
2,379
14,355
9,425
0
6,091
8,002
0
23,739
W
Terra
erick857
Terra
11,616
962
2,154
3,603
16,144
17,792
726
3,263
12,555
25,573
0
L
Chaac
lilmont13
Chaac
14,873
2,856
272
6,299
20,165
18,307
10
7,721
12,190
0
32,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,629
Gold Earned
39,477
226
Minions Killed
161
14
Camps Cleared
3
1,232,356
Distance Traveled
851,376
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,751
911
78
6
3
324,668
1
L
Kukulkan
9,185
656
51
4
0
190,940
0
W
Sun Wukong
11,148
796
71
5
6
283,908
2
L
Danzaburou
10,111
722
48
3
2
201,923
1
W
Chiron
11,518
823
43
3
2
279,437
1
L
Nemesis
9,373
670
18
1
0
246,588
4
W
Terra
11,212
801
34
2
3
344,343
1
L
Chaac
10,808
772
44
3
1
211,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role