Player Matchup

Heimdallr
Heimdallr
Donkey_Punch1990
Heimdallr
Level 26
God Stats
5W - 4L
1,507 SR
Queue Stats
36W - 40L
1,400 Elo+
Solo
Ymir
Ymir
Dragon510210
Ymir
Level 13
God Stats
3W - 1L
1,733 SR
Queue Stats
5W - 4L
1,507 Elo+
Solo
Loki
Loki
ElNitrom
Loki
Level 28
God Stats
2W - 5L
1,398 SR
Queue Stats
111W - 111L
1,485 Elo+
Solo
Pele
Pele
EntwinedSand221
Pele
Level 26
God Stats
57W - 57L
1,532 SR
Queue Stats
140W - 164L
1,460 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nebula_Nine9
Morgan Le Fay
Level 27
God Stats
3W - 4L
1,811 SR
Queue Stats
62W - 83L
1,505 Elo+
Solo
Team Averages
Level 24
1,596 SR
1,471 Elo+

VS

Team Averages
Level 21
1,330 SR
1,444 Elo+
Nemesis
Nemesis
Chucky8780
Nemesis
Level 14
God Stats
16W - 31L
1,149 SR
Queue Stats
333W - 378L
1,381 Elo+
Solo
Artemis
Artemis
DorkyDelian
Artemis
Level 8
God Stats
2W - 2L
1,504 SR
Queue Stats
13W - 12L
1,414 Elo+
Solo
Bacchus
Bacchus
SplatGee
Bacchus
Level 27
God Stats
2W - 2L
1,218 SR
Queue Stats
68W - 93L
1,426 Elo+
Solo
Mercury
Mercury
The Mouth117
Mercury
Level 29
God Stats
57W - 47L
1,503 SR
Queue Stats
89W - 93L
1,486 Elo+
Solo
Sol
Sol
superpoptartman_
Sol
Level 28
God Stats
1W - 4L
1,274 SR
Queue Stats
125W - 143L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
16
1 / 8 / 3
10,284
411
8,032
18,084
6,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 11 / 2
9,360
374
4,261
23,627
17,887
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
16
5 / 9 / 7
10,938
438
13,954
19,313
6,985
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 11 / 1
11,110
444
14,250
26,185
8,856
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Morgan Le Fay
Nebula_Nine9
Morgan Le Fay
17
6 / 6 / 1
11,436
457
16,777
18,598
8,130
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chucky8780
Nemesis
20
10 / 3 / 7
14,762
590
13,492
25,843
11,941
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
DorkyDelian
Artemis
20
20 / 2 / 11
16,252
650
34,587
16,474
8,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
SplatGee
Bacchus
19
5 / 4 / 17
13,947
558
10,342
19,822
21,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
The Mouth117
Mercury
20
4 / 4 / 6
13,892
556
6,813
23,381
10,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
5 / 4 / 4
13,572
543
12,298
14,298
5,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
17
Kills
44
45
Deaths
17
14
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Chucky8780
Nemesis
10
3
7
4.5
L
Heimdallr
1
8
3
0.31
W
Artemis
DorkyDelian
Artemis
20
2
11
12.75
L
2
11
2
0.27
L
Loki
5
9
7
0.94
L
3
11
1
0.32
L
Morgan Le Fay
Nebula_Nine9
Morgan Le Fay
6
6
1
1.08
W
Bacchus
SplatGee
Bacchus
5
4
17
3.38
W
Mercury
The Mouth117
Mercury
4
4
6
1.75
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,274
Damage
77,532
105,807
Taken
99,818
48,013
Mitigated
57,825
21,033
Healing
36,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Chucky8780
Nemesis
13,492
5,138
903
11,075
25,843
11,941
2,197
6,002
19,841
228
87,306
L
Heimdallr
8,032
2,888
0
4,522
18,084
6,155
106
5,287
12,695
0
57,193
W
Artemis
DorkyDelian
Artemis
34,587
23,249
0
7,431
16,474
8,026
5,147
1,149
15,325
0
113,631
L
4,261
787
0
1,370
23,627
17,887
224
5,454
18,110
30,831
0
L
Loki
13,954
4,486
0
2,161
19,313
6,985
0
3,031
16,140
0
54,871
L
14,250
4,985
342
6,918
26,185
8,856
461
3,346
22,793
0
80,411
L
Morgan Le Fay
Nebula_Nine9
Morgan Le Fay
16,777
1,857
137
5,583
18,598
8,130
798
5,183
13,201
80,500
0
W
Bacchus
SplatGee
Bacchus
10,342
1,622
876
4,455
19,822
21,347
615
4,118
15,704
53,952
0
W
Mercury
The Mouth117
Mercury
6,813
4,836
0
5,064
23,381
10,971
2,562
7,820
15,561
0
124,873
W
12,298
1,326
0
6,311
14,298
5,540
4,180
5,413
8,885
67,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,128
Gold Earned
72,425
482
Minions Killed
649
0
Camps Cleared
0
2,081,842
Distance Traveled
2,587,877
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,762
590
154
6
0
520,753
1
L
Heimdallr
10,284
411
120
5
0
430,225
1
W
Artemis
16,252
650
143
6
0
529,420
5
L
Ymir
9,360
374
53
2
0
425,179
1
L
Loki
10,938
438
63
3
0
417,033
1
L
Pele
11,110
444
117
5
0
416,297
4
L
Morgan Le Fay
11,436
457
129
5
0
393,108
3
W
Bacchus
13,947
558
65
3
0
506,289
0
W
Mercury
13,892
556
169
7
0
540,760
4
W
Sol
13,572
543
118
5
0
490,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role