Player Matchup

Mercury
Mercury
Silver I
CKC139
Mercury
Silver I
Level 141
God Stats
0W - 2L
1,250 SR
Queue Stats
14W - 7L
1,542 MMR
Party 1
Amaterasu
Amaterasu
Gold V
Garbobeamer
Amaterasu
Gold V
Level 107
God Stats
1W - 3L
1,402 SR
Queue Stats
210W - 201L
1,570 MMR
Solo
Yemoja
Yemoja
Gold III
I Are Johx
Yemoja
Gold III
Level 107
God Stats
3W - 3L
1,551 SR
Queue Stats
174W - 167L
1,503 MMR
Solo
Hou Yi
Hou Yi
Silver I
Trevino9009
Hou Yi
Silver I
Level 156
God Stats
0W - 2L
1,650 SR
Queue Stats
14W - 7L
1,542 MMR
Party 1
Hel
Hel
Gold III
madraffa-san
Hel
Gold III
Level 99
God Stats
77W - 63L
1,574 SR
Queue Stats
609W - 613L
1,545 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,485 SR
1,540 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,594 SR
1,540 MMR
Erlang Shen
Erlang Shen
Gold II
Blood_Meridian89
Erlang Shen
Gold II
Level 125
God Stats
16W - 19L
1,557 SR
Queue Stats
220W - 225L
1,549 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
CuervoGT
Kuzenbo
Gold II
Level 124
God Stats
7W - 7L
1,416 SR
Queue Stats
109W - 120L
1,529 MMR
Solo
Hun Batz
Hun Batz
Gold II
drunkplayy
Hun Batz
Gold II
Level 149
God Stats
15W - 11L
1,674 SR
Queue Stats
381W - 382L
1,502 MMR
Solo
Hachiman
Hachiman
Silver II
o FasterZoneJR
Hachiman
Silver II
Level 88
God Stats
2W - 0L
1,766 SR
Queue Stats
7W - 4L
1,536 MMR
Solo
Ra
Ra
Silver I
zandrdude
Ra
Silver I
Level 97
God Stats
2W - 0L
1,556 SR
Queue Stats
5W - 3L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CKC139
Mercury
20
8 / 5 / 7
13,681
526
16,107
23,738
10,110
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Garbobeamer
Amaterasu
19
4 / 5 / 5
12,250
471
9,414
24,599
16,040
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
I Are Johx
Yemoja
17
1 / 6 / 16
11,577
445
10,426
21,846
26,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
20
6 / 6 / 6
12,988
500
20,307
22,678
9,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 7 / 5
12,917
497
16,071
19,086
8,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AthenaHeimdallrHeraTsukuyomiBellona

VS

Bans
Cu ChulainnYmirNemesisBakasuraDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Blood_Meridian89
Erlang Shen
20
5 / 5 / 6
14,429
555
18,633
22,399
19,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
CuervoGT
Kuzenbo
19
1 / 2 / 20
13,557
521
10,781
25,375
35,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
drunkplayy
Hun Batz
20
4 / 3 / 12
16,176
622
17,737
18,987
8,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
20
11 / 9 / 5
14,904
573
19,372
24,947
9,380
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 5 / 9
13,922
535
12,750
13,143
6,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
81
23
Kills
29
29
Deaths
24
39
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Blood_Meridian89
Erlang Shen
5
5
6
1.6
L
Mercury
CKC139
Mercury
8
5
7
2.3
W
Kuzenbo
CuervoGT
Kuzenbo
1
2
20
5.5
L
Amaterasu
Garbobeamer
Amaterasu
4
5
5
1.3
L
Yemoja
I Are Johx
Yemoja
1
6
16
1.5
L
Hou Yi
6
6
6
1.5
W
Hun Batz
drunkplayy
Hun Batz
4
3
12
3.33
L
4
7
5
0.93
W
Hachiman
11
9
5
1.5
W
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,325
Damage
79,273
111,947
Taken
104,851
71,883
Mitigated
79,612
38,903
Healing
35,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Blood_Meridian89
Erlang Shen
18,633
7,347
0
6,235
22,399
19,939
1,696
6,672
15,727
18,609
84,788
L
Mercury
CKC139
Mercury
16,107
9,558
0
1,358
23,738
10,110
688
6,080
17,490
0
114,801
W
Kuzenbo
CuervoGT
Kuzenbo
10,781
3,074
0
5,055
25,375
35,372
215
7,153
18,222
41,687
0
L
Amaterasu
Garbobeamer
Amaterasu
9,414
4,215
0
9,786
24,599
16,040
1,267
4,089
20,441
0
59,232
L
Yemoja
I Are Johx
Yemoja
10,426
2,406
6,178
4,988
21,846
26,967
204
7,567
13,959
37,722
0
L
Hou Yi
20,307
10,371
0
7,946
22,678
9,934
1,156
3,928
18,609
0
108,891
W
Hun Batz
drunkplayy
Hun Batz
17,737
7,087
0
6,970
18,987
8,781
2,259
5,578
13,409
0
145,092
L
16,071
936
2,018
6,629
19,086
8,832
589
5,055
13,808
105,563
0
W
Hachiman
19,372
9,288
0
8,187
24,947
9,380
2,908
4,010
20,937
0
92,125
W
12,750
305
5,034
3,615
13,143
6,140
910
3,576
9,567
72,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,413
Gold Earned
72,988
681
Minions Killed
666
0
Camps Cleared
0
2,341,004
Distance Traveled
2,447,843
14
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
14,429
555
145
6
0
495,600
3
L
Mercury
13,681
526
137
5
0
543,447
0
W
Kuzenbo
13,557
521
50
2
0
470,628
5
L
Amaterasu
12,250
471
126
5
0
510,159
1
L
Yemoja
11,577
445
51
2
0
456,372
8
L
Hou Yi
12,988
500
174
7
0
401,112
1
W
Hun Batz
16,176
622
238
9
0
549,554
5
L
Hel
12,917
497
193
7
0
429,914
4
W
Hachiman
14,904
573
101
4
0
413,016
3
W
Ra
13,922
535
132
5
0
519,045
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role