Player Matchup

Kali
Kali
Banakulala
Kali
Level 18
God Stats
9W - 3L
1,631 SR
Queue Stats
33W - 17L
1,643 Elo+
Solo
Tiamat
Tiamat
Burritoo_uwu
Tiamat
Level 23
God Stats
13W - 8L
1,681 SR
Queue Stats
328W - 347L
1,578 Elo+
Solo
Chaac
Chaac
Cheborkulina
Chaac
Level 29
God Stats
28W - 28L
1,574 SR
Queue Stats
118W - 108L
1,566 Elo+
Solo
Sol
Sol
LopsidedBerry91
Sol
Level 10
God Stats
3W - 1L
1,649 SR
Queue Stats
27W - 24L
1,607 Elo+
Solo
Amaterasu
Amaterasu
futoiahokun
Amaterasu
Level 3
God Stats
7W - 4L
1,500 SR
Queue Stats
20W - 18L
1,474 Elo+
Solo
Team Averages
Level 17
1,607 SR
1,573 Elo+

VS

Team Averages
Level 25
1,596 SR
1,601 Elo+
Neith
Neith
BREADALERT
Neith
Level 15
God Stats
1W - 3L
1,633 SR
Queue Stats
8W - 8L
1,538 Elo+
Party 1
Hercules
Hercules
DaddysFatSack_
Hercules
Level 29
God Stats
14W - 14L
1,510 SR
Queue Stats
97W - 68L
1,616 Elo+
Solo
Khepri
Khepri
Power X Sensei
Khepri
Level 28
God Stats
4W - 3L
1,536 SR
Queue Stats
100W - 69L
1,616 Elo+
Party 1
Scylla
Scylla
tangy_relief
Scylla
Level 28
God Stats
35W - 45L
1,536 SR
Queue Stats
115W - 104L
1,630 Elo+
Solo
Artemis
Artemis
willmarkraft
Artemis
Level 27
God Stats
2W - 2L
1,764 SR
Queue Stats
174W - 165L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 0 / 5
13,845
769
16,124
17,370
9,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
16
6 / 1 / 5
10,634
591
12,719
13,195
7,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 3 / 8
10,104
561
12,823
17,887
9,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
2 / 4 / 12
9,550
531
12,397
13,523
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
futoiahokun
Amaterasu
18
5 / 1 / 7
11,190
622
11,304
18,399
20,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 6 / 0
6,676
371
3,300
11,408
3,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
13
1 / 7 / 0
8,466
470
12,339
19,447
15,307
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 8 / 4
7,686
427
4,692
19,246
16,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
13
2 / 9 / 1
8,183
455
7,921
14,644
4,125
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
willmarkraft
Artemis
12
5 / 8 / 1
8,039
447
13,519
14,493
6,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
15
38
Kills
9
9
Deaths
38
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
0
6
0
0
W
20
0
5
22.5
W
Tiamat
6
1
5
8.5
W
5
3
8
3
L
Hercules
1
7
0
0.14
W
2
4
12
2
L
1
8
4
0.38
W
Amaterasu
futoiahokun
Amaterasu
5
1
7
8.5
L
Scylla
2
9
1
0.28
L
Artemis
willmarkraft
Artemis
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,367
Damage
41,771
80,374
Taken
79,238
51,266
Mitigated
45,685
44,553
Healing
14,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,300
2,106
0
3,030
11,408
3,490
0
5,163
6,023
0
28,596
W
16,124
9,112
0
9,913
17,370
9,844
1,865
1,644
15,726
0
95,182
W
Tiamat
12,719
570
1,045
7,867
13,195
7,884
2,482
4,506
8,689
52,465
0
W
12,823
2,058
537
8,764
17,887
9,431
2,369
3,132
14,755
0
63,705
L
Hercules
12,339
4,194
0
6,773
19,447
15,307
0
1,971
17,372
0
56,211
W
12,397
3,640
0
6,504
13,523
3,722
317
3,158
10,365
65,343
0
L
4,692
607
0
1,359
19,246
16,510
61
6,233
12,897
22,945
0
W
Amaterasu
futoiahokun
Amaterasu
11,304
5,891
0
9,923
18,399
20,385
226
173
18,226
0
73,915
L
Scylla
7,921
439
342
2,306
14,644
4,125
0
5,637
8,587
53,497
0
L
Artemis
willmarkraft
Artemis
13,519
6,583
0
1,186
14,493
6,253
624
5,212
9,243
0
40,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,323
Gold Earned
39,050
564
Minions Killed
364
0
Camps Cleared
0
1,809,266
Distance Traveled
1,506,191
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,676
371
60
3
0
289,501
0
W
Kali
13,845
769
167
9
0
384,574
0
W
Tiamat
10,634
591
99
6
0
357,280
3
W
Chaac
10,104
561
89
5
0
343,495
3
L
Hercules
8,466
470
123
7
0
312,329
1
W
Sol
9,550
531
102
6
0
320,153
7
L
Khepri
7,686
427
33
2
0
329,471
0
W
Amaterasu
11,190
622
107
6
0
403,764
1
L
Scylla
8,183
455
98
5
0
283,609
3
L
Artemis
8,039
447
50
3
0
291,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role