Player Matchup

Tyr
Tyr
 
Tyr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Frenh
Baron Samedi
Level 21
God Stats
38W - 22L
1,638 SR
Queue Stats
76W - 56L
1,519 Elo+
Party 1
Artemis
Artemis
ManuA1
Artemis
Level 24
God Stats
29W - 25L
1,514 SR
Queue Stats
32W - 30L
1,433 Elo+
Party 1
Bakasura
Bakasura
ilhacomauzaimer
Bakasura
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
311W - 348L
1,418 Elo+
Solo
Merlin
Merlin
kualekomka
Merlin
Level 26
God Stats
3W - 3L
1,418 SR
Queue Stats
46W - 47L
1,337 Elo+
Solo
Team Averages
Level 23
1,514 SR
1,441 Elo+

VS

Team Averages
Level 24
1,547 SR
1,466 Elo+
Ymir
Ymir
 
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DaveTheGuyy
Neith
Level 24
God Stats
2W - 2L
1,356 SR
Queue Stats
40W - 47L
1,273 Elo+
Solo
Bellona
Bellona
FlintFs
Bellona
Level 16
God Stats
5W - 5L
1,814 SR
Queue Stats
183W - 204L
1,495 Elo+
Solo
Merlin
Merlin
Zusio
Merlin
Level 27
God Stats
14W - 10L
1,567 SR
Queue Stats
162W - 130L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 2 / 0
6,565
505
5,553
11,716
4,686
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Frenh
Baron Samedi
10
1 / 3 / 0
5,938
457
2,471
5,505
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
ManuA1
Artemis
9
0 / 2 / 4
5,261
405
4,125
4,517
1,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
10
2 / 4 / 1
6,282
483
2,896
10,721
4,279
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
kualekomka
Merlin
10
1 / 4 / 2
5,906
454
4,089
7,274
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 0 / 4
7,036
541
5,076
8,254
5,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
 
Fenrir
9
2 / 3 / 2
6,272
482
4,801
7,119
2,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 1 / 1
5,752
442
2,378
3,449
983
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
FlintFs
Bellona
11
3 / 2 / 2
6,662
512
6,118
11,953
5,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Zusio
Merlin
15
7 / 0 / 2
8,848
681
6,755
4,154
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
15
15
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
2
0
1
W
Ymir
 
Ymir
1
0
4
3
W
Fenrir
 
Fenrir
2
3
2
1
W
2
1
1
2.5
W
Bellona
FlintFs
Bellona
3
2
2
2
L
Baron Samedi
Frenh
Baron Samedi
1
3
0
0.33
L
Artemis
ManuA1
Artemis
0
2
4
1
W
Merlin
Zusio
Merlin
7
0
2
8
L
Bakasura
2
4
1
0.63
L
Merlin
kualekomka
Merlin
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,134
Damage
25,128
39,733
Taken
34,929
14,601
Mitigated
15,992
12,011
Healing
11,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,553
967
0
4,038
11,716
4,686
0
4,447
6,740
0
27,824
W
Ymir
 
Ymir
5,076
1,052
0
3,158
8,254
5,614
0
268
7,630
33,203
0
W
Fenrir
 
Fenrir
4,801
838
282
1,327
7,119
2,376
0
832
5,966
0
29,045
W
2,378
542
552
1,014
3,449
983
310
1,476
1,933
0
13,277
W
Bellona
FlintFs
Bellona
6,118
796
183
5,178
11,953
5,551
0
2,215
9,658
0
40,015
L
Baron Samedi
Frenh
Baron Samedi
2,471
102
0
1,656
5,505
2,112
0
1,811
3,595
23,999
0
L
Artemis
ManuA1
Artemis
4,125
2,686
0
1,110
4,517
1,466
170
1,106
3,403
0
12,478
W
Merlin
Zusio
Merlin
6,755
737
0
264
4,154
1,468
618
1,414
2,556
62,517
0
L
Bakasura
2,896
1,944
0
3,394
10,721
4,279
0
3,196
7,417
0
23,168
L
Merlin
kualekomka
Merlin
4,089
319
0
1,813
7,274
2,058
175
472
6,747
33,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,952
Gold Earned
34,570
271
Minions Killed
356
0
Camps Cleared
0
1,144,223
Distance Traveled
1,228,360
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,565
505
61
5
0
257,101
1
W
Ymir
7,036
541
74
6
0
230,744
3
W
Fenrir
6,272
482
50
4
0
281,239
1
W
Neith
5,752
442
28
2
0
218,943
3
W
Bellona
6,662
512
67
5
0
271,818
2
L
Baron Samedi
5,938
457
47
4
0
202,118
0
L
Artemis
5,261
405
22
2
0
237,943
2
W
Merlin
8,848
681
137
11
0
225,616
0
L
Bakasura
6,282
483
67
5
0
228,019
1
L
Merlin
5,906
454
74
6
0
219,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role