Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
 
Hera
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
HeckingHeck
Vamana
Level 39
God Stats
1W - 0L
1,511 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Awilix
Awilix
SolisPrimus
Awilix
Level 126
God Stats
3W - 0L
1,596 SR
Queue Stats
9W - 6L
1,591 Elo+
Party 1
Sylvanus
Sylvanus
Stellarus
Sylvanus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 118
1,522 SR
1,518 Elo+

VS

Team Averages
Level 46
1,571 SR
1,432 Elo+
Kukulkan
Kukulkan
DeadlyKitten00
Kukulkan
Level 7
God Stats
2W - 3L
1,530 SR
Queue Stats
4W - 6L
1,450 Elo+
Party 3
Mercury
Mercury
JoBeRTuS-_
Mercury
Level 108
God Stats
13W - 9L
1,558 SR
Queue Stats
253W - 213L
1,491 Elo+
Party 2
Discordia
Discordia
NaraShika
Discordia
Level 47
God Stats
1W - 2L
1,523 SR
Queue Stats
64W - 98L
1,311 Elo+
Party 3
Cthulhu
Cthulhu
ZombiePrey
Cthulhu
Level 45
God Stats
3W - 2L
1,603 SR
Queue Stats
64W - 90L
1,357 Elo+
Party 3
Izanami
Izanami
cNevar
Izanami
Level 23
God Stats
14W - 7L
1,640 SR
Queue Stats
44W - 39L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
10 / 2 / 2
8,410
765
10,202
9,069
2,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
 
Hera
11
5 / 0 / 1
6,785
617
6,166
2,488
716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
12
3 / 1 / 2
6,997
636
3,048
9,554
5,560
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Awilix
12
5 / 0 / 4
6,861
624
5,141
5,475
1,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Stellarus
Sylvanus
10
0 / 3 / 11
6,375
580
3,826
9,396
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
7
0 / 3 / 0
4,404
400
778
4,831
1,392
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
JoBeRTuS-_
Mercury
9
2 / 4 / 1
5,434
494
1,936
7,434
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
NaraShika
Discordia
9
0 / 4 / 1
5,101
464
3,721
4,087
959
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
ZombiePrey
Cthulhu
7
1 / 6 / 2
4,550
414
3,527
12,321
4,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
cNevar
Izanami
9
3 / 6 / 2
6,074
552
8,247
8,702
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
23
Kills
6
6
Deaths
23
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
2
2
5.5
W
Hera
 
Hera
5
0
1
5.5
L
Kukulkan
0
3
0
0
W
Vamana
3
1
2
4
L
Mercury
JoBeRTuS-_
Mercury
2
4
1
0.63
L
Discordia
NaraShika
Discordia
0
4
1
0.13
W
Awilix
5
0
4
7
W
Sylvanus
Stellarus
Sylvanus
0
3
11
1.83
L
Cthulhu
ZombiePrey
Cthulhu
1
6
2
0.33
L
Izanami
cNevar
Izanami
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,383
Damage
18,209
35,982
Taken
37,375
15,087
Mitigated
11,547
12,044
Healing
7,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,202
4,924
0
4,828
9,069
2,513
3,276
1,785
7,044
45,746
0
W
Hera
 
Hera
6,166
1,451
0
642
2,488
716
0
373
2,115
32,417
0
L
Kukulkan
778
36
0
250
4,831
1,392
0
2,168
2,487
12,145
0
W
Vamana
3,048
804
0
3,656
9,554
5,560
0
3,481
6,073
0
35,502
L
Mercury
JoBeRTuS-_
Mercury
1,936
749
0
2,748
7,434
2,105
0
2,209
5,077
0
19,940
L
Discordia
NaraShika
Discordia
3,721
479
99
804
4,087
959
0
0
4,087
19,574
0
W
Awilix
5,141
2,026
0
248
5,475
1,810
90
767
4,708
0
41,261
W
Sylvanus
Stellarus
Sylvanus
3,826
1,378
451
2,219
9,396
4,488
276
1,170
8,016
16,750
0
L
Cthulhu
ZombiePrey
Cthulhu
3,527
616
14
2,011
12,321
4,647
0
9,233
2,932
10,497
0
L
Izanami
cNevar
Izanami
8,247
5,503
342
1,435
8,702
2,444
0
6,104
2,598
0
34,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,428
Gold Earned
25,563
344
Minions Killed
192
0
Camps Cleared
0
1,091,980
Distance Traveled
977,061
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,410
765
83
8
0
183,864
1
W
Hera
6,785
617
76
7
0
230,951
3
L
Kukulkan
4,404
400
25
2
0
177,106
2
W
Vamana
6,997
636
78
7
0
228,485
1
L
Mercury
5,434
494
46
4
0
214,375
0
L
Discordia
5,101
464
39
4
0
209,096
3
W
Awilix
6,861
624
81
7
0
250,598
0
W
Sylvanus
6,375
580
26
2
0
198,082
1
L
Cthulhu
4,550
414
7
1
0
206,266
0
L
Izanami
6,074
552
75
7
0
170,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role