Player Matchup

Bacchus
Bacchus
CaptainShadow-YT
Bacchus
Level 21
God Stats
2W - 0L
1,635 SR
Queue Stats
61W - 84L
1,304 Elo+
Party 2
Sol
Sol
GeekCharming06
Sol
Level 29
God Stats
6W - 2L
1,813 SR
Queue Stats
69W - 81L
1,435 Elo+
Solo
Jormungandr
Jormungandr
JesusFreakLove7
Jormungandr
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,270 Elo+
Solo
Tiamat
Tiamat
dinoama
Tiamat
Level 19
God Stats
23W - 28L
1,384 SR
Queue Stats
58W - 73L
1,390 Elo+
Party 2
Ullr
Ullr
triggerhapppi
Ullr
Level 17
God Stats
28W - 31L
1,345 SR
Queue Stats
164W - 135L
1,345 Elo+
Solo
Team Averages
Level 20
1,535 SR
1,349 Elo+

VS

Team Averages
Level 20
1,465 SR
1,241 Elo+
Jing Wei
Jing Wei
BIPITYBoPityB00
Jing Wei
Level 7
God Stats
0W - 8L
1,198 SR
Queue Stats
1W - 15L
904 Elo+
Solo
Kali
Kali
PUGPANDAA
Kali
Level 22
God Stats
9W - 14L
1,459 SR
Queue Stats
190W - 213L
1,440 Elo+
Party 1
Ymir
Ymir
Spaced_Universe
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,007 Elo+
Solo
Aphrodite
Aphrodite
lLAGllMrwick
Aphrodite
Level 28
God Stats
35W - 21L
1,630 SR
Queue Stats
61W - 54L
1,440 Elo+
Party 1
Rama
Rama
wla1mgd
Rama
Level 29
God Stats
108W - 97L
1,540 SR
Queue Stats
193W - 182L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 28
14,824
988
12,368
19,302
28,149
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
11 / 2 / 24
16,845
1,123
43,425
12,526
5,453
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
JesusFreakLove7
Jormungandr
18
1 / 7 / 9
12,219
815
4,651
14,287
8,997
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
dinoama
Tiamat
20
7 / 2 / 25
15,319
1,021
28,730
13,600
11,925
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
16 / 2 / 12
16,943
1,130
28,027
14,900
7,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

131

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
0 / 4 / 2
11,381
759
1,316
5,894
2,166
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
20
5 / 10 / 6
14,605
974
25,100
32,871
14,318
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
2 / 9 / 10
13,794
920
11,189
36,412
16,671
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Aphrodite
lLAGllMrwick
Aphrodite
20
1 / 8 / 10
13,360
891
11,560
24,905
18,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
wla1mgd
Rama
20
6 / 8 / 7
15,574
1,038
20,215
23,375
9,268
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
49
39
Kills
14
14
Deaths
39
98
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
4
2
0.25
W
4
1
28
18
W
11
2
24
11.5
W
Jormungandr
JesusFreakLove7
Jormungandr
1
7
9
0.79
L
Kali
5
10
6
0.8
L
2
9
10
0.78
W
Tiamat
dinoama
Tiamat
7
2
25
9.75
L
Aphrodite
lLAGllMrwick
Aphrodite
1
8
10
0.75
W
16
2
12
11
L
Rama
wla1mgd
Rama
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,201
Damage
69,380
74,615
Taken
123,457
61,888
Mitigated
61,197
11,090
Healing
22,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
1,316
1,022
0
0
5,894
2,166
0
3,029
2,865
0
8,490
W
12,368
652
0
2,597
19,302
28,149
0
6,300
13,002
23,501
0
W
43,425
16,827
0
4,888
12,526
5,453
0
3,609
8,917
85,984
0
W
Jormungandr
JesusFreakLove7
Jormungandr
4,651
1,278
0
457
14,287
8,997
0
5,810
8,477
12,605
0
L
Kali
25,100
11,890
0
1,107
32,871
14,318
0
24,648
8,223
0
47,357
L
11,189
3,019
0
6,219
36,412
16,671
0
30,699
5,713
41,237
0
W
Tiamat
dinoama
Tiamat
28,730
1,665
0
3,012
13,600
11,925
0
2,785
10,815
51,371
0
L
Aphrodite
lLAGllMrwick
Aphrodite
11,560
1,091
4,972
6,256
24,905
18,774
0
15,981
8,924
35,254
0
W
28,027
10,738
0
136
14,900
7,364
0
4,245
10,655
0
58,696
L
Rama
wla1mgd
Rama
20,215
18,950
0
3,732
23,375
9,268
0
14,817
8,558
0
59,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,150
Gold Earned
68,714
297
Minions Killed
284
5
Camps Cleared
4
1,242,875
Distance Traveled
1,180,777
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,381
759
5
0
2
117,657
0
W
Bacchus
14,824
988
24
2
0
307,614
0
W
Sol
16,845
1,123
104
7
2
255,924
0
W
Jormungandr
12,219
815
19
1
0
93,873
1
L
Kali
14,605
974
49
3
0
307,805
1
L
Ymir
13,794
920
78
5
1
213,989
0
W
Tiamat
15,319
1,021
65
4
2
310,662
0
L
Aphrodite
13,360
891
58
4
0
303,810
1
W
Ullr
16,943
1,130
85
6
1
274,802
0
L
Rama
15,574
1,038
94
6
1
237,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role