Player Matchup

Tiamat
Tiamat
Nezukodayo
Tiamat
Level 17
God Stats
0W - 3L
1,060 SR
Queue Stats
1W - 7L
1,223 Elo+
Party 2
Cthulhu
Cthulhu
mitu123
Cthulhu
Level 16
God Stats
1W - 3L
1,560 SR
Queue Stats
3W - 7L
1,324 Elo+
Party 2
Sun Wukong
Sun Wukong
yuiyami
Sun Wukong
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,148 Elo+
Party 2
Team Averages
Level 12
1,373 SR
1,232 Elo+

VS

Team Averages
Level 29
1,361 SR
1,265 Elo+
Fenrir
Fenrir
 
Fenrir
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BamaSack
Merlin
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 7L
1,147 Elo+
Party 1
Anhur
Anhur
iNorman
Anhur
Level 24
God Stats
3W - 2L
1,082 SR
Queue Stats
3W - 9L
1,147 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Nezukodayo
Tiamat
8
0 / 4 / 0
5,878
588
1,958
6,961
2,221
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
mitu123
Cthulhu
9
0 / 7 / 0
6,015
602
2,389
13,019
4,070
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
yuiyami
Sun Wukong
8
0 / 7 / 0
5,930
593
2,475
8,472
3,384
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 0 / 10
8,159
816
2,581
5,868
2,252
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
BamaSack
Merlin
12
3 / 1 / 11
8,082
808
7,269
3,123
1,100
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
iNorman
Anhur
13
13 / 0 / 4
9,723
972
13,182
8,233
2,750
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
18
18
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
10
7
W
Merlin
BamaSack
Merlin
3
1
11
8.5
L
Tiamat
Nezukodayo
Tiamat
0
4
0
0
W
Anhur
iNorman
Anhur
13
0
4
15
L
Cthulhu
mitu123
Cthulhu
0
7
0
0
L
Sun Wukong
yuiyami
Sun Wukong
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,822
Damage
23,032
28,452
Taken
17,224
9,675
Mitigated
6,102
4,429
Healing
3,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,581
332
0
1,643
5,868
2,252
462
1,391
4,477
0
24,709
W
Merlin
BamaSack
Merlin
7,269
688
0
399
3,123
1,100
686
500
2,623
31,366
0
L
Tiamat
Nezukodayo
Tiamat
1,958
447
0
1,292
6,961
2,221
2
1,526
5,435
9,478
0
W
Anhur
iNorman
Anhur
13,182
6,245
0
1,348
8,233
2,750
1,638
2,456
5,777
0
33,744
L
Cthulhu
mitu123
Cthulhu
2,389
146
0
3,099
13,019
4,070
0
3,439
9,580
14,208
0
L
Sun Wukong
yuiyami
Sun Wukong
2,475
461
0
38
8,472
3,384
0
2,304
6,168
0
9,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,823
Gold Earned
25,964
53
Minions Killed
122
0
Camps Cleared
0
454,298
Distance Traveled
575,998
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,159
816
35
4
0
202,268
2
W
Merlin
8,082
808
48
5
0
184,272
1
L
Tiamat
5,878
588
12
1
0
150,896
0
W
Anhur
9,723
972
39
4
0
189,458
1
L
Cthulhu
6,015
602
30
3
0
163,696
0
L
Sun Wukong
5,930
593
11
1
0
139,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role