Player Matchup

Morgan Le Fay
Morgan Le Fay
AmOkBuFu1266
Morgan Le Fay
Level 110
God Stats
99W - 122L
1,463 SR
Queue Stats
642W - 719L
1,379 Elo+
Solo
Zeus
Zeus
BIGxMIKE975850
Zeus
Level 57
God Stats
18W - 24L
1,424 SR
Queue Stats
214W - 234L
1,411 Elo+
Party 3
Cerberus
Cerberus
ThePaleOne1986
Cerberus
Level 107
God Stats
31W - 24L
1,524 SR
Queue Stats
343W - 382L
1,364 Elo+
Solo
Anhur
Anhur
Wrxcked 96
Anhur
Level 18
God Stats
4W - 4L
1,353 SR
Queue Stats
11W - 22L
1,174 Elo+
Party 3
Arachne
Arachne
wrxcked97
Arachne
Level 48
God Stats
26W - 22L
1,719 SR
Queue Stats
202W - 208L
1,367 Elo+
Party 3
Team Averages
Level 68
1,496 SR
1,339 Elo+

VS

Team Averages
Level 68
1,537 SR
1,424 Elo+
Scylla
Scylla
 
Scylla
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SteVe_Bit
Gilgamesh
Level 68
God Stats
9W - 11L
1,915 SR
Queue Stats
93W - 116L
1,420 Elo+
Party 1
Loki
Loki
ThePunisher_181
Loki
Level 87
God Stats
2W - 2L
1,380 SR
Queue Stats
112W - 127L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
Zhache_
Danzaburou
Level 23
God Stats
75W - 44L
1,597 SR
Queue Stats
173W - 108L
1,427 Elo+
Party 2
Yemoja
Yemoja
delaromer
Yemoja
Level 58
God Stats
0W - 2L
1,294 SR
Queue Stats
25W - 42L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AmOkBuFu1266
Morgan Le Fay
17
1 / 8 / 2
10,973
523
6,221
13,918
5,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
7 / 2 / 6
11,806
562
14,335
8,246
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
17
3 / 3 / 16
11,631
554
12,481
22,104
13,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
12
1 / 4 / 8
8,535
406
5,031
7,504
1,921
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
wrxcked97
Arachne
20
14 / 3 / 7
13,095
624
19,953
19,937
8,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
1 / 7 / 4
9,040
430
5,319
12,590
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SteVe_Bit
Gilgamesh
17
7 / 2 / 2
10,574
504
10,642
14,138
9,087
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
7 / 6 / 5
10,590
504
13,630
14,664
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Zhache_
Danzaburou
13
4 / 7 / 5
9,546
455
10,453
16,830
5,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
delaromer
Yemoja
12
1 / 4 / 7
8,155
388
4,779
19,338
10,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
43
26
Kills
20
20
Deaths
26
39
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
7
4
0.43
W
Morgan Le Fay
AmOkBuFu1266
Morgan Le Fay
1
8
2
0.25
W
7
2
6
5
L
Gilgamesh
SteVe_Bit
Gilgamesh
7
2
2
4
W
Cerberus
3
3
16
3.67
L
7
6
5
1.58
W
Anhur
1
4
8
1.25
L
Danzaburou
Zhache_
Danzaburou
4
7
5
0.93
L
Yemoja
delaromer
Yemoja
1
4
7
1.13
W
Arachne
wrxcked97
Arachne
14
3
7
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,021
Damage
44,823
71,709
Taken
77,560
31,483
Mitigated
33,948
21,788
Healing
17,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,319
259
0
1,822
12,590
4,072
441
4,551
7,717
46,541
0
W
Morgan Le Fay
AmOkBuFu1266
Morgan Le Fay
6,221
881
0
2,149
13,918
5,579
667
527
12,911
68,845
0
W
14,335
1,328
84
2,873
8,246
2,562
1,258
1,638
6,608
83,319
0
L
Gilgamesh
SteVe_Bit
Gilgamesh
10,642
2,712
0
3,187
14,138
9,087
878
7,376
6,648
0
50,179
W
Cerberus
12,481
1,174
420
9,337
22,104
13,403
86
3,219
18,885
65,468
0
L
13,630
6,290
469
1,080
14,664
4,876
0
5,677
8,861
0
68,499
W
Anhur
5,031
1,295
0
185
7,504
1,921
295
2,532
4,942
0
19,526
L
Danzaburou
Zhache_
Danzaburou
10,453
4,618
0
4,435
16,830
5,442
183
6,971
9,747
0
50,697
L
Yemoja
delaromer
Yemoja
4,779
1,576
2,635
3,475
19,338
10,471
211
7,620
11,550
25,741
0
W
Arachne
wrxcked97
Arachne
19,953
15,703
0
6,740
19,937
8,018
333
2,182
17,665
0
118,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,040
Gold Earned
47,905
604
Minions Killed
402
0
Camps Cleared
0
1,922,603
Distance Traveled
1,825,094
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,040
430
88
4
0
326,152
7
W
Morgan Le Fay
10,973
523
125
6
0
313,641
5
W
Zeus
11,806
562
128
6
0
441,811
0
L
Gilgamesh
10,574
504
99
5
0
404,257
6
W
Cerberus
11,631
554
154
7
0
394,761
5
L
Loki
10,590
504
100
5
0
403,156
2
W
Anhur
8,535
406
37
2
0
320,629
0
L
Danzaburou
9,546
455
72
3
0
320,943
0
L
Yemoja
8,155
388
43
2
0
370,586
1
W
Arachne
13,095
624
160
8
0
451,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role