Player Matchup

Geb
Geb
Buster_swaden
Geb
Level 6
God Stats
2W - 1L
1,603 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
DeadTreeForest
Izanami
Level 17
God Stats
4W - 1L
1,738 SR
Queue Stats
131W - 116L
1,449 Elo+
Solo
Ra
Ra
Teodoro_RJ
Ra
Level 22
God Stats
2W - 0L
1,710 SR
Queue Stats
2W - 2L
1,415 Elo+
Solo
Guan Yu
Guan Yu
TheDirtySurgeon
Guan Yu
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 23L
1,639 Elo+
Party 1
Hou Yi
Hou Yi
mentalsquirrelz
Hou Yi
Level 28
God Stats
30W - 38L
1,452 SR
Queue Stats
94W - 99L
1,409 Elo+
Solo
Team Averages
Level 39
1,601 SR
1,482 Elo+

VS

Team Averages
Level 18
1,427 SR
1,359 Elo+
Neith
Neith
Diegoool182
Neith
Level 3
God Stats
1W - 2L
1,496 SR
Queue Stats
1W - 2L
1,330 Elo+
Solo
Athena
Athena
MrJenkins1299
Athena
Level 33
God Stats
36W - 33L
1,495 SR
Queue Stats
107W - 115L
1,405 Elo+
Party 2
Osiris
Osiris
avgust_Tabak3
Osiris
Level 13
God Stats
1W - 1L
1,278 SR
Queue Stats
19W - 42L
1,294 Elo+
Solo
Loki
Loki
tubby87z
Loki
Level 16
God Stats
0W - 3L
1,316 SR
Queue Stats
145W - 170L
1,386 Elo+
Solo
Sol
Sol
yaughty
Sol
Level 24
God Stats
6W - 5L
1,552 SR
Queue Stats
66W - 75L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
7,521
501
1,146
8,242
4,527
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 3 / 3
8,631
575
5,932
8,851
3,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 6 / 5
7,319
488
6,248
8,702
2,919
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
12 / 1 / 3
9,625
642
9,345
10,648
10,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
5 / 1 / 3
8,067
538
6,402
8,038
2,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 1 / 1
4,871
325
828
1,513
263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 4 / 5
6,942
463
10,283
12,432
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 9 / 1
5,543
370
1,365
10,713
4,328
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Loki
10
2 / 5 / 0
6,500
433
3,454
8,907
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
12
6 / 4 / 3
7,701
513
8,910
10,399
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
22
Kills
13
13
Deaths
23
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
W
4
3
3
1.83
L
1
1
1
1.5
L
4
4
5
1.63
W
1
6
5
0.58
W
12
1
3
13.5
L
0
9
1
0.06
W
5
1
3
6.5
L
Loki
2
5
0
0.4
L
Sol
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,073
Damage
24,840
44,481
Taken
43,964
24,422
Mitigated
15,579
9,242
Healing
6,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,146
117
0
1,254
8,242
4,527
1,316
3,958
4,133
17,260
0
W
5,932
3,254
0
1,394
8,851
3,739
2,254
3,363
5,388
0
59,130
L
828
594
0
138
1,513
263
0
168
1,345
0
5,090
L
10,283
2,652
0
969
12,432
4,991
187
3,134
9,208
29,502
0
W
6,248
709
231
883
8,702
2,919
750
6,588
1,898
38,679
0
W
9,345
1,677
1,201
3,553
10,648
10,898
2,277
2,157
8,403
0
43,003
L
1,365
759
0
0
10,713
4,328
0
0
10,401
0
16,171
W
6,402
3,682
0
726
8,038
2,339
1,250
2,500
5,466
0
33,920
L
Loki
3,454
1,184
0
1,291
8,907
2,425
0
690
8,072
0
25,416
L
Sol
8,910
2,982
429
3,828
10,399
3,572
845
3,402
6,865
36,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,163
Gold Earned
31,557
357
Minions Killed
186
0
Camps Cleared
0
1,378,311
Distance Traveled
1,004,945
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,521
501
26
2
0
273,962
4
W
Izanami
8,631
575
116
8
0
262,854
2
L
Neith
4,871
325
6
0
0
49,468
0
L
Athena
6,942
463
53
4
0
281,684
0
W
Ra
7,319
488
71
5
0
269,604
0
W
Guan Yu
9,625
642
86
6
0
289,605
2
L
Osiris
5,543
370
29
2
0
220,956
0
W
Hou Yi
8,067
538
58
4
0
282,286
2
L
Loki
6,500
433
46
3
0
243,673
1
L
Sol
7,701
513
52
3
0
209,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role