Player Matchup

Yemoja
Yemoja
DGNorthwemko
Yemoja
Level 10
God Stats
0W - 2L
1,119 SR
Queue Stats
1W - 2L
1,260 Elo+
Solo
Bellona
Bellona
Ildanis
Bellona
Level 22
God Stats
10W - 9L
1,567 SR
Queue Stats
47W - 50L
1,476 Elo+
Solo
Pele
Pele
Swanapkin
Pele
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
61W - 54L
1,531 Elo+
Party 1
Sol
Sol
pokkizz
Sol
Level 28
God Stats
4W - 2L
1,597 SR
Queue Stats
61W - 54L
1,531 Elo+
Party 1
Anhur
Anhur
voladgift4
Anhur
Level 12
God Stats
16W - 14L
1,459 SR
Queue Stats
26W - 18L
1,450 Elo+
Solo
Team Averages
Level 20
1,448 SR
1,450 Elo+

VS

Team Averages
Level 31
1,533 SR
1,515 Elo+
Nu Wa
Nu Wa
LatinoTwink305
Nu Wa
Level 28
God Stats
10W - 13L
1,446 SR
Queue Stats
304W - 292L
1,510 Elo+
Solo
Achilles
Achilles
PacmanLord420
Achilles
Level 16
God Stats
8W - 9L
1,527 SR
Queue Stats
265W - 232L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
SulcideSumi
Gilgamesh
Level 18
God Stats
3W - 3L
1,466 SR
Queue Stats
58W - 39L
1,644 Elo+
Party 2
Artemis
Artemis
Weighting
Artemis
Level 6
God Stats
1W - 0L
1,825 SR
Queue Stats
21W - 20L
1,458 Elo+
Solo
Ares
Ares
XxTheEyesBluexX
Ares
Level 89
God Stats
8W - 7L
1,402 SR
Queue Stats
92W - 100L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 4 / 2
6,666
444
3,170
9,006
5,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Ildanis
Bellona
10
0 / 4 / 3
6,662
444
6,962
11,967
7,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
11
2 / 4 / 0
6,918
461
3,727
11,357
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sol
12
0 / 3 / 1
6,797
453
5,187
12,000
2,990
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
12
2 / 4 / 0
7,253
484
7,119
10,350
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
8,870
591
12,083
7,593
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
PacmanLord420
Achilles
13
2 / 1 / 6
7,464
498
6,445
9,896
7,710
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
SulcideSumi
Gilgamesh
14
6 / 1 / 4
8,224
548
8,182
8,680
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Weighting
Artemis
13
4 / 2 / 2
7,528
502
7,556
7,763
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 9
7,487
499
4,042
8,944
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
19
19
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
4
2
0.25
L
Bellona
Ildanis
Bellona
0
4
3
0.38
W
5
0
6
8
W
Achilles
PacmanLord420
Achilles
2
1
6
5
W
Gilgamesh
SulcideSumi
Gilgamesh
6
1
4
8
L
Pele
2
4
0
0.5
W
Artemis
Weighting
Artemis
4
2
2
2.5
W
2
0
9
6.5
L
Sol
0
3
1
0.17
L
Anhur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,165
Damage
38,308
54,680
Taken
42,876
22,008
Mitigated
21,918
15,881
Healing
9,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,170
812
1,114
2,261
9,006
5,050
280
3,286
5,594
19,623
0
L
Bellona
Ildanis
Bellona
6,962
2,758
0
3,696
11,967
7,577
188
1,780
10,023
0
32,540
W
12,083
2,170
0
1,375
7,593
2,693
206
3,519
4,074
65,818
0
W
Achilles
PacmanLord420
Achilles
6,445
2,898
0
432
9,896
7,710
476
435
9,461
0
30,783
W
Gilgamesh
SulcideSumi
Gilgamesh
8,182
2,882
0
3,357
8,680
3,281
0
602
8,078
0
47,820
L
Pele
3,727
1,036
0
766
11,357
3,474
0
1,678
9,533
0
38,042
W
Artemis
Weighting
Artemis
7,556
4,747
0
2,515
7,763
2,578
494
1,686
6,077
0
43,839
W
4,042
93
0
2,140
8,944
5,656
178
2,115
6,829
23,274
0
L
Sol
5,187
957
0
5,525
12,000
2,990
44
6,256
5,366
43,899
0
L
Anhur
7,119
3,379
0
2,519
10,350
2,917
636
2,215
8,039
0
47,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,296
Gold Earned
39,573
339
Minions Killed
371
0
Camps Cleared
0
1,319,934
Distance Traveled
1,461,050
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,666
444
28
2
0
261,332
2
L
Bellona
6,662
444
80
5
0
273,352
5
W
Nu Wa
8,870
591
108
7
0
283,501
0
W
Achilles
7,464
498
61
4
0
296,551
1
W
Gilgamesh
8,224
548
91
6
0
325,540
11
L
Pele
6,918
461
79
5
0
284,842
3
W
Artemis
7,528
502
73
5
0
236,183
2
W
Ares
7,487
499
38
3
0
319,275
7
L
Sol
6,797
453
78
5
0
264,955
5
L
Anhur
7,253
484
74
5
0
235,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role