Player Matchup

Neith
Neith
Gold III
CygnusX12112R30
Neith
Gold III
Level 124
God Stats
26W - 24L
1,676 SR
Queue Stats
41W - 40L
1,587 MMR
Solo
Kali
Kali
Platinum V
Dark Nyno
Kali
Platinum V
Level 108
God Stats
21W - 22L
1,635 SR
Queue Stats
244W - 246L
1,684 MMR
Party 2
Zhong Kui
Zhong Kui
Platinum II
Stewsome
Zhong Kui
Platinum II
Level 158
God Stats
8W - 12L
1,577 SR
Queue Stats
297W - 303L
1,694 MMR
Solo
Chang'e
Chang'e
Gold I
StubbyChimera02
Chang'e
Gold I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,711 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
TheBrzerkeR
Kumbhakarna
Gold III
Level 152
God Stats
5W - 6L
1,750 SR
Queue Stats
258W - 261L
1,541 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,628 SR
1,643 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 103
1,612 SR
1,644 MMR
Cernunnos
Cernunnos
Silver I
Exploooooosion
Cernunnos
Silver I
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 6L
1,623 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
LMS2080
Baron Samedi
Silver I
Level 105
God Stats
12W - 4L
1,808 SR
Queue Stats
26W - 22L
1,579 MMR
Solo
Fenrir
Fenrir
Gold II
aka mardon
Fenrir
Gold II
Level 146
God Stats
10W - 14L
1,577 SR
Queue Stats
149W - 143L
1,657 MMR
Solo
Agni
Agni
Gold III
ill be Wraith
Agni
Gold III
Level 127
God Stats
3W - 2L
1,546 SR
Queue Stats
34W - 21L
1,640 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum IV
pihw
Cu Chulainn
Platinum IV
Level 103
God Stats
6W - 2L
1,627 SR
Queue Stats
51W - 49L
1,721 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 2
11,236
489
15,574
17,307
5,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
18
4 / 8 / 11
11,933
519
12,415
25,377
9,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Stewsome
Zhong Kui
18
4 / 4 / 4
11,341
493
17,385
20,948
25,016
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 10 / 3
11,213
488
16,721
21,599
6,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kumbhakarna
TheBrzerkeR
Kumbhakarna
14
2 / 5 / 10
10,736
467
8,275
29,040
23,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetAthenaGilgameshTiamatJanus

VS

Bans
DanzaburouTsukuyomiYmirApolloScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Exploooooosion
Cernunnos
20
7 / 1 / 4
14,572
634
23,753
33,363
13,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
LMS2080
Baron Samedi
16
1 / 7 / 5
10,357
450
10,850
15,706
14,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
aka mardon
Fenrir
20
13 / 5 / 8
14,745
641
18,170
22,607
14,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
9 / 3 / 10
13,799
600
22,483
13,942
5,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
pihw
Cu Chulainn
19
0 / 4 / 2
12,617
549
13,295
20,981
13,225
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
59
20
Kills
30
30
Deaths
20
30
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
L
Kali
4
8
11
1.19
W
Cernunnos
Exploooooosion
Cernunnos
7
1
4
9
W
Baron Samedi
LMS2080
Baron Samedi
1
7
5
0.5
L
Zhong Kui
Stewsome
Zhong Kui
4
4
4
1.5
L
6
10
3
0.75
L
Kumbhakarna
TheBrzerkeR
Kumbhakarna
2
5
10
1.4
W
Fenrir
aka mardon
Fenrir
13
5
8
3.4
W
9
3
10
4.67
W
Cu Chulainn
pihw
Cu Chulainn
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,370
Damage
88,551
114,271
Taken
106,599
71,310
Mitigated
60,836
33,521
Healing
49,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,574
5,331
0
7,013
17,307
5,985
222
1,952
15,355
0
87,197
L
Kali
12,415
7,254
0
5,197
25,377
9,886
0
6,206
19,171
0
77,604
W
Cernunnos
Exploooooosion
Cernunnos
23,753
13,423
0
24,815
33,363
13,939
9,086
7,692
25,533
0
149,336
W
Baron Samedi
LMS2080
Baron Samedi
10,850
463
1,005
4,009
15,706
14,405
243
7,349
8,144
51,973
0
L
Zhong Kui
Stewsome
Zhong Kui
17,385
1,356
0
10,461
20,948
25,016
374
4,171
16,777
82,203
0
L
16,721
1,215
3,065
6,846
21,599
6,730
0
10,242
11,357
64,566
0
L
Kumbhakarna
TheBrzerkeR
Kumbhakarna
8,275
665
0
939
29,040
23,693
0
12,997
16,043
26,334
0
W
Fenrir
aka mardon
Fenrir
18,170
5,096
0
8,907
22,607
14,095
530
9,739
12,574
0
92,252
W
22,483
2,937
316
4,715
13,942
5,172
1,152
6,959
6,721
75,815
0
W
Cu Chulainn
pihw
Cu Chulainn
13,295
2,190
0
6,006
20,981
13,225
0
11,373
9,564
11,025
81,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,459
Gold Earned
66,090
587
Minions Killed
693
0
Camps Cleared
0
1,994,327
Distance Traveled
2,054,451
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,236
489
179
8
0
392,310
4
L
Kali
11,933
519
117
5
0
395,580
4
W
Cernunnos
14,572
634
207
9
0
367,094
2
W
Baron Samedi
10,357
450
68
3
0
371,985
0
L
Zhong Kui
11,341
493
148
6
0
388,359
5
L
Chang'e
11,213
488
109
5
0
372,078
3
L
Kumbhakarna
10,736
467
34
1
0
446,000
5
W
Fenrir
14,745
641
110
5
0
450,183
3
W
Agni
13,799
600
130
6
0
431,171
5
W
Cu Chulainn
12,617
549
178
8
0
434,018
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role