Player Matchup

Medusa
Medusa
Silver III
DeathDelure
Medusa
Silver III
Level 129
God Stats
3W - 3L
1,541 SR
Queue Stats
61W - 86L
1,146 MMR
Solo
Tiamat
Tiamat
Gold III
EagleWoman
Tiamat
Gold III
Level 157
God Stats
3W - 3L
1,629 SR
Queue Stats
36W - 24L
1,687 MMR
Party 1
Bellona
Bellona
Silver IV
Elard127
Bellona
Silver IV
Level 37
God Stats
3W - 0L
1,613 SR
Queue Stats
27W - 39L
1,227 MMR
Solo
Mercury
Mercury
Gold V
Zelacian
Mercury
Gold V
Level 100
God Stats
8W - 6L
1,614 SR
Queue Stats
166W - 161L
1,255 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
drukano3
Kuzenbo
Silver I
Level 103
God Stats
25W - 21L
1,683 SR
Queue Stats
263W - 261L
1,213 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,616 SR
1,306 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,531 SR
1,315 MMR
Horus
Horus
Bronze III
 
Horus
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
JpRamz22
Sol
Silver II
Level 120
God Stats
0W - 2L
1,349 SR
Queue Stats
10W - 13L
1,391 MMR
Solo
Mulan
Mulan
Silver I
MoistForApophis
Mulan
Silver I
Level 149
God Stats
14W - 23L
1,557 SR
Queue Stats
110W - 124L
1,383 MMR
Solo
Thor
Thor
Bronze III
Ominouss
Thor
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,356 MMR
Solo
Neith
Neith
Silver II
QueenNoli
Neith
Silver II
Level 148
God Stats
10W - 8L
1,750 SR
Queue Stats
243W - 250L
948 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
3 / 4 / 4
14,382
553
10,147
17,250
6,360
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
EagleWoman
Tiamat
20
15 / 0 / 4
17,205
662
32,331
17,434
13,425
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Elard127
Bellona
14
1 / 2 / 2
11,422
439
5,700
8,299
5,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Zelacian
Mercury
20
6 / 2 / 9
15,996
615
14,337
17,141
9,600
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
drukano3
Kuzenbo
20
3 / 1 / 10
15,619
601
10,739
22,036
33,403
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AthenaBacchusSetDanzaburouChiron

VS

Bans
GilgameshSkadiSobekIzanamiYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
1 / 7 / 2
11,169
430
3,397
19,577
17,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
2 / 3 / 0
12,672
487
8,046
17,275
6,200
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
1 / 6 / 2
12,551
483
12,511
26,505
21,023
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
16
2 / 6 / 1
10,544
406
4,925
13,944
5,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
QueenNoli
Neith
18
3 / 6 / 2
11,823
455
18,851
21,939
7,146
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
28
Kills
9
9
Deaths
28
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
7
2
0.29
W
Medusa
3
4
4
1.25
W
Tiamat
EagleWoman
Tiamat
15
0
4
17
W
Bellona
Elard127
Bellona
1
2
2
1
L
2
3
0
0.67
L
1
6
2
0.33
L
Thor
2
6
1
0.42
L
Neith
QueenNoli
Neith
3
6
2
0.67
W
Mercury
Zelacian
Mercury
6
2
9
5.25
W
Kuzenbo
drukano3
Kuzenbo
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,254
Damage
47,730
82,160
Taken
99,240
68,070
Mitigated
57,533
31,134
Healing
37,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,397
1,560
1,900
6,859
19,577
17,181
0
9,152
10,213
0
33,058
W
Medusa
10,147
3,573
645
9,393
17,250
6,360
2,657
101
17,149
0
111,777
W
Tiamat
EagleWoman
Tiamat
32,331
3,059
536
8,068
17,434
13,425
3,562
3,207
14,133
131,437
0
W
Bellona
Elard127
Bellona
5,700
569
0
2,658
8,299
5,282
0
1,523
6,704
0
34,703
L
8,046
1,906
0
9,093
17,275
6,200
1,446
8,264
8,665
112,861
0
L
12,511
1,195
0
8,702
26,505
21,023
0
10,546
15,624
9,499
85,378
L
Thor
4,925
474
0
3,359
13,944
5,983
0
5,067
8,643
0
56,381
L
Neith
QueenNoli
Neith
18,851
10,250
0
7,425
21,939
7,146
1,192
8,951
12,898
0
104,025
W
Mercury
Zelacian
Mercury
14,337
9,173
0
3,201
17,141
9,600
5,767
4,112
12,905
0
156,384
W
Kuzenbo
drukano3
Kuzenbo
10,739
3,868
0
6,633
22,036
33,403
1,526
1,840
20,144
49,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,624
Gold Earned
58,759
743
Minions Killed
761
0
Camps Cleared
0
2,455,069
Distance Traveled
2,355,125
32
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,169
430
70
3
0
489,264
1
W
Medusa
14,382
553
190
7
0
510,586
2
W
Tiamat
17,205
662
217
8
0
565,163
9
W
Bellona
11,422
439
83
3
0
227,257
3
L
Sol
12,672
487
228
9
0
489,724
4
L
Mulan
12,551
483
176
7
0
410,484
8
L
Thor
10,544
406
111
4
0
528,800
7
L
Neith
11,823
455
176
7
0
436,853
10
W
Mercury
15,996
615
186
7
0
628,008
10
W
Kuzenbo
15,619
601
67
3
0
524,055
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role