Player Matchup

King Arthur
King Arthur
Cehroo
King Arthur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 110L
1,505 Elo+
Party 3
Hachiman
Hachiman
Coffrounet
Hachiman
Level 63
God Stats
0W - 3L
1,470 SR
Queue Stats
333W - 340L
1,389 Elo+
Party 1
Nu Wa
Nu Wa
JuliJuil
Nu Wa
Level 59
God Stats
7W - 10L
1,500 SR
Queue Stats
40W - 33L
1,472 Elo+
Party 3
Ymir
Ymir
KingHeliomega
Ymir
Level 60
God Stats
2W - 2L
1,531 SR
Queue Stats
599W - 646L
1,441 Elo+
Party 1
Pele
Pele
beef279
Pele
Level 122
God Stats
16W - 11L
1,644 SR
Queue Stats
128W - 118L
1,538 Elo+
Party 3
Team Averages
Level 86
1,529 SR
1,469 Elo+

VS

Team Averages
Level 91
1,599 SR
1,501 Elo+
Rama
Rama
Jammers6563
Rama
Level 108
God Stats
26W - 26L
1,684 SR
Queue Stats
435W - 446L
1,526 Elo+
Solo
Kukulkan
Kukulkan
Miralay24
Kukulkan
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 12L
1,408 Elo+
Solo
Arachne
Arachne
TheMostMajestic
Arachne
Level 148
God Stats
1W - 4L
1,575 SR
Queue Stats
155W - 147L
1,570 Elo+
Party 2
Chaac
Chaac
Wolf-Dragon769
Chaac
Level 82
God Stats
8W - 9L
1,573 SR
Queue Stats
178W - 175L
1,505 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
mdwisintainer
Morgan Le Fay
Level 58
God Stats
8W - 6L
1,661 SR
Queue Stats
107W - 88L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cehroo
King Arthur
20
5 / 11 / 14
14,618
1,044
12,471
33,805
35,368
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
Coffrounet
Hachiman
20
3 / 3 / 9
13,626
973
12,271
13,266
5,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
JuliJuil
Nu Wa
20
5 / 3 / 16
15,034
1,074
24,031
10,827
4,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
3 / 8 / 21
15,993
1,142
10,432
35,700
55,026
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pele
beef279
Pele
20
16 / 13 / 10
17,676
1,263
38,825
30,115
14,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

19

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 9 / 16
16,818
1,201
34,242
19,716
9,616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Kukulkan
Miralay24
Kukulkan
20
5 / 3 / 20
14,416
1,030
21,941
10,606
6,123
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
13 / 7 / 14
16,871
1,205
26,055
27,007
15,236
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
1 / 5 / 26
13,990
999
16,514
25,188
34,799
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
mdwisintainer
Morgan Le Fay
20
4 / 8 / 23
14,666
1,048
17,057
19,446
10,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
137
32
Kills
38
38
Deaths
32
70
Assists
99
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cehroo
King Arthur
5
11
14
1.09
L
Hachiman
Coffrounet
Hachiman
3
3
9
2.5
W
15
9
16
2.56
L
Nu Wa
JuliJuil
Nu Wa
5
3
16
4.33
L
3
8
21
1.69
W
Kukulkan
Miralay24
Kukulkan
5
3
20
5
W
13
7
14
2.86
W
1
5
26
2.8
L
Pele
beef279
Pele
16
13
10
1.62
W
Morgan Le Fay
mdwisintainer
Morgan Le Fay
4
8
23
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,030
Damage
115,809
123,713
Taken
101,963
115,766
Mitigated
75,962
4,472
Healing
17,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cehroo
King Arthur
12,471
1,809
0
0
33,805
35,368
0
11,002
22,803
591
18,792
L
Hachiman
Coffrounet
Hachiman
12,271
10,293
0
0
13,266
5,893
0
4,485
8,781
0
38,474
W
34,242
31,724
0
1,508
19,716
9,616
0
6,161
13,555
0
74,149
L
Nu Wa
JuliJuil
Nu Wa
24,031
5,230
0
0
10,827
4,499
0
4,501
6,326
52,649
0
L
10,432
476
0
799
35,700
55,026
0
13,474
22,226
57,507
0
W
Kukulkan
Miralay24
Kukulkan
21,941
1,455
0
263
10,606
6,123
0
1,892
8,714
46,096
0
W
26,055
16,154
0
5,938
27,007
15,236
0
11,862
15,145
0
43,244
W
16,514
1,444
0
6,049
25,188
34,799
0
9,594
15,594
6,268
53,513
L
Pele
beef279
Pele
38,825
12,413
0
3,673
30,115
14,980
0
8,150
21,965
0
75,840
W
Morgan Le Fay
mdwisintainer
Morgan Le Fay
17,057
2,395
1,048
2,922
19,446
10,188
0
5,545
13,901
46,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,947
Gold Earned
76,761
328
Minions Killed
326
9
Camps Cleared
12
1,353,675
Distance Traveled
1,229,676
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,618
1,044
16
1
0
290,406
0
L
Hachiman
13,626
973
73
5
0
244,323
1
W
Rama
16,818
1,201
68
5
0
222,770
0
L
Nu Wa
15,034
1,074
56
4
4
287,045
0
L
Ymir
15,993
1,142
107
8
0
266,939
1
W
Kukulkan
14,416
1,030
80
6
2
226,493
0
W
Arachne
16,871
1,205
17
1
9
310,304
0
W
Chaac
13,990
999
91
7
1
263,215
0
L
Pele
17,676
1,263
76
5
5
264,962
1
W
Morgan Le Fay
14,666
1,048
70
5
0
206,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role