Player Matchup

Mulan
Mulan
Dutch_Blanket
Mulan
Level 95
God Stats
9W - 7L
1,797 SR
Queue Stats
246W - 219L
1,455 Elo+
Party 2
Sun Wukong
Sun Wukong
Shyzzaym
Sun Wukong
Level 150
God Stats
4W - 4L
1,671 SR
Queue Stats
288W - 245L
1,472 Elo+
Party 2
Nu Wa
Nu Wa
Smithyy1217
Nu Wa
Level 20
God Stats
2W - 2L
1,797 SR
Queue Stats
28W - 17L
1,496 Elo+
Party 2
Team Averages
Level 88
1,755 SR
1,474 Elo+

VS

Team Averages
Level 38
1,376 SR
1,338 Elo+
Apollo
Apollo
Icewallo
Apollo
Level 8
God Stats
2W - 0L
1,729 SR
Queue Stats
27W - 15L
1,552 Elo+
Solo
Merlin
Merlin
ShiZoe1991
Merlin
Level 76
God Stats
1W - 3L
1,105 SR
Queue Stats
60W - 166L
1,225 Elo+
Party 1
Cerberus
Cerberus
TarzanimRock
Cerberus
Level 29
God Stats
1W - 2L
1,294 SR
Queue Stats
56W - 140L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 10 / 9
12,695
705
16,556
24,468
27,201
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
Shyzzaym
Sun Wukong
17
6 / 9 / 10
12,911
717
15,271
26,667
22,461
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 6 / 7
12,355
686
14,900
17,864
5,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Icewallo
Apollo
20
23 / 8 / 1
16,903
939
42,563
26,252
11,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
ShiZoe1991
Merlin
16
2 / 5 / 13
12,646
703
11,218
14,314
5,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
TarzanimRock
Cerberus
17
0 / 5 / 17
12,165
676
6,581
19,654
18,336
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
56
18
Kills
25
25
Deaths
18
26
Assists
31
Player
Kills
Deaths
Assists
KDA
L
5
10
9
0.95
W
Apollo
Icewallo
Apollo
23
8
1
2.94
W
Merlin
ShiZoe1991
Merlin
2
5
13
1.7
L
Sun Wukong
Shyzzaym
Sun Wukong
6
9
10
1.22
L
7
6
7
1.75
W
Cerberus
TarzanimRock
Cerberus
0
5
17
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,727
Damage
60,362
68,999
Taken
60,220
54,943
Mitigated
35,542
12,559
Healing
18,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,556
2,439
1,018
5,248
24,468
27,201
0
5,618
18,850
0
39,191
W
Apollo
Icewallo
Apollo
42,563
29,123
0
10,505
26,252
11,581
2,486
7,110
19,142
0
113,458
W
Merlin
ShiZoe1991
Merlin
11,218
1,219
1,294
1,572
14,314
5,625
599
3,059
11,255
50,554
0
L
Sun Wukong
Shyzzaym
Sun Wukong
15,271
2,446
844
4,244
26,667
22,461
0
7,788
18,879
0
47,492
L
14,900
2,902
0
1,205
17,864
5,281
12
4,393
13,471
42,365
0
W
Cerberus
TarzanimRock
Cerberus
6,581
719
811
4,121
19,654
18,336
286
4,731
14,923
40,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,961
Gold Earned
41,714
146
Minions Killed
235
0
Camps Cleared
0
842,271
Distance Traveled
911,406
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,695
705
36
2
0
291,013
0
W
Apollo
16,903
939
96
5
0
331,485
0
W
Merlin
12,646
703
73
4
0
274,256
2
L
Sun Wukong
12,911
717
62
3
0
276,342
3
L
Nu Wa
12,355
686
48
3
0
274,916
1
W
Cerberus
12,165
676
66
4
0
305,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role