Player Matchup

Kuzenbo
Kuzenbo
Diamond IV
BADBÜNNY
Kuzenbo
Diamond IV
Level 160
God Stats
3W - 4L
1,870 SR
Queue Stats
972W - 984L
2,050 MMR
Party 3
Hercules
Hercules
Diamond V
CatmanPants
Hercules
Diamond V
Level 160
God Stats
18W - 20L
1,650 SR
Queue Stats
167W - 153L
2,081 MMR
Party 1
Janus
Janus
Diamond III
IkeaBreakfast
Janus
Diamond III
Level 64
God Stats
8W - 8L
1,823 SR
Queue Stats
111W - 92L
2,235 MMR
Party 1
Neith
Neith
Diamond IV
iSkyArielHS
Neith
Diamond IV
Level 157
God Stats
2W - 2L
1,577 SR
Queue Stats
47W - 48L
2,143 MMR
Party 3
Cabrakan
Cabrakan
Diamond III
roozawi
Cabrakan
Diamond III
Level 89
God Stats
26W - 18L
1,583 SR
Queue Stats
438W - 418L
2,224 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,701 SR
2,147 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,526 SR
2,137 MMR
Osiris
Osiris
Masters
Bird
Osiris
Masters
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
298W - 267L
2,162 MMR
Solo
Achilles
Achilles
Diamond III
JungleDiffed
Achilles
Diamond III
Level 124
God Stats
1W - 5L
1,164 SR
Queue Stats
871W - 862L
2,167 MMR
Party 2
Sol
Sol
Diamond V
Socoyote
Sol
Diamond V
Level 144
God Stats
2W - 2L
1,361 SR
Queue Stats
113W - 101L
2,096 MMR
Solo
Thoth
Thoth
Diamond II
liltony313
Thoth
Diamond II
Level 139
God Stats
17W - 10L
1,719 SR
Queue Stats
118W - 102L
2,299 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
mjmc
Ah Muzen Cab
Platinum I
Level 121
God Stats
59W - 37L
1,885 SR
Queue Stats
493W - 468L
1,959 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BADBÜNNY
Kuzenbo
12
1 / 5 / 4
8,800
440
7,354
22,636
19,500
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
CatmanPants
Hercules
17
2 / 2 / 2
10,109
505
8,436
17,795
16,717
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 3 / 2
9,674
484
7,558
11,552
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 4 / 6
10,342
517
12,057
14,898
5,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
roozawi
Cabrakan
17
6 / 2 / 4
10,650
533
14,866
18,433
12,287
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
TiamatSetPersephoneGilgamesh

VS

Bans
SobekAthenaAresTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bird
Osiris
15
3 / 3 / 6
10,453
523
14,391
20,119
16,851
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
JungleDiffed
Achilles
18
3 / 3 / 6
11,713
586
11,309
17,254
8,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 3 / 7
11,594
580
8,552
14,312
5,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thoth
18
5 / 4 / 5
12,572
629
15,571
9,815
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
mjmc
Ah Muzen Cab
19
2 / 1 / 5
12,386
619
15,161
15,710
9,013
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
14
Kills
16
16
Deaths
14
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BADBÜNNY
Kuzenbo
1
5
4
0.6
W
Osiris
Bird
Osiris
3
3
6
2
L
Hercules
CatmanPants
Hercules
2
2
2
1.5
L
2
3
2
1
W
Achilles
JungleDiffed
Achilles
3
3
6
2
W
3
3
7
2.17
L
3
4
6
1.5
W
Thoth
5
4
5
1.88
W
Ah Muzen Cab
mjmc
Ah Muzen Cab
2
1
5
4.5
L
Cabrakan
roozawi
Cabrakan
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,271
Damage
64,984
85,314
Taken
77,210
57,793
Mitigated
44,049
20,689
Healing
27,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BADBÜNNY
Kuzenbo
7,354
2,239
0
1,315
22,636
19,500
0
6,354
16,282
21,125
0
W
Osiris
Bird
Osiris
14,391
4,769
0
6,691
20,119
16,851
450
9,495
10,624
0
46,805
L
Hercules
CatmanPants
Hercules
8,436
2,831
0
8,317
17,795
16,717
0
3,138
14,657
0
64,494
L
7,558
185
0
2,046
11,552
3,870
0
3,281
8,271
87,742
0
W
Achilles
JungleDiffed
Achilles
11,309
4,671
0
3,275
17,254
8,640
664
7,383
9,871
0
86,407
W
8,552
4,034
0
7,512
14,312
5,608
2,685
3,745
10,567
94,437
6,427
L
12,057
1,806
0
6,399
14,898
5,419
0
5,140
9,758
0
77,414
W
Thoth
15,571
219
246
2,748
9,815
3,937
2,089
4,897
4,918
96,106
0
W
Ah Muzen Cab
mjmc
Ah Muzen Cab
15,161
5,585
0
7,323
15,710
9,013
2,072
4,718
10,992
0
97,363
L
Cabrakan
roozawi
Cabrakan
14,866
2,762
0
2,612
18,433
12,287
0
5,890
12,543
87,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,575
Gold Earned
58,718
650
Minions Killed
713
0
Camps Cleared
0
2,021,592
Distance Traveled
2,078,257
29
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,800
440
31
2
0
401,133
3
W
Osiris
10,453
523
70
4
0
423,777
11
L
Hercules
10,109
505
183
9
0
441,421
5
L
Janus
9,674
484
167
8
0
435,170
4
W
Achilles
11,713
586
133
7
0
441,483
4
W
Sol
11,594
580
159
8
0
387,728
10
L
Neith
10,342
517
143
7
0
340,045
9
W
Thoth
12,572
629
172
9
0
401,799
4
W
Ah Muzen Cab
12,386
619
179
9
0
423,470
10
L
Cabrakan
10,650
533
126
6
0
403,823
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role