Player Matchup

Kukulkan
Kukulkan
BabyRhino11
Kukulkan
Level 28
God Stats
76W - 86L
1,465 SR
Queue Stats
173W - 177L
1,546 Elo+
Solo
Khepri
Khepri
Derpathon
Khepri
Level 30
God Stats
49W - 40L
1,488 SR
Queue Stats
230W - 226L
1,450 Elo+
Party 3
Fenrir
Fenrir
Elektriknik
Fenrir
Level 12
God Stats
6W - 9L
1,308 SR
Queue Stats
9W - 16L
1,272 Elo+
Party 2
Vamana
Vamana
NtrepidGamer320
Vamana
Level 15
God Stats
6W - 4L
1,500 SR
Queue Stats
44W - 39L
1,355 Elo+
Party 2
Anhur
Anhur
SgrtHatred
Anhur
Level 28
God Stats
29W - 27L
1,489 SR
Queue Stats
191W - 193L
1,472 Elo+
Party 3
Team Averages
Level 23
1,450 SR
1,419 Elo+

VS

Team Averages
Level 15
1,474 SR
1,337 Elo+
Hercules
Hercules
Bills123
Hercules
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 194L
1,474 Elo+
Solo
Zeus
Zeus
FAlves92
Zeus
Level 6
God Stats
8W - 13L
1,413 SR
Queue Stats
82W - 86L
1,433 Elo+
Solo
Izanami
Izanami
SaidaiSoldier
Izanami
Level 12
God Stats
69W - 48L
1,406 SR
Queue Stats
212W - 190L
1,326 Elo+
Party 1
Merlin
Merlin
Saidai_Country
Merlin
Level 24
God Stats
3W - 6L
1,700 SR
Queue Stats
171W - 165L
1,392 Elo+
Party 1
Thor
Thor
edwangel
Thor
Level 5
God Stats
0W - 2L
1,353 SR
Queue Stats
0W - 9L
1,061 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BabyRhino11
Kukulkan
20
8 / 1 / 18
13,148
1,096
27,545
5,563
3,009
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
Derpathon
Khepri
20
3 / 2 / 31
13,639
1,137
9,182
10,516
11,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
19
12 / 1 / 13
13,258
1,105
15,031
8,470
5,599
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
6 / 3 / 21
11,982
999
17,088
17,603
11,743
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
20
15 / 4 / 18
14,276
1,190
39,336
15,159
7,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

190

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bills123
Hercules
19
2 / 6 / 9
11,978
998
11,072
38,886
47,356
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
15
1 / 9 / 3
9,964
830
2,774
10,925
3,675
Izanami
18
4 / 6 / 6
12,584
1,049
20,210
25,283
10,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 10 / 4
12,418
1,035
12,374
20,220
9,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thor
16
0 / 13 / 4
10,173
848
3,297
20,654
8,233

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
37
44
Kills
11
11
Deaths
44
101
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BabyRhino11
Kukulkan
8
1
18
17
L
Hercules
Bills123
Hercules
2
6
9
1.08
W
Khepri
Derpathon
Khepri
3
2
31
9.25
W
Fenrir
12
1
13
18.5
L
Zeus
1
9
3
0.28
W
6
3
21
5.5
L
Izanami
4
6
6
1.17
L
4
10
4
0.6
W
Anhur
15
4
18
6
L
Thor
0
13
4
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,182
Damage
49,727
57,311
Taken
115,968
39,668
Mitigated
79,415
14,081
Healing
15,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BabyRhino11
Kukulkan
27,545
2,151
0
620
5,563
3,009
0
1,397
4,166
64,863
0
L
Hercules
Bills123
Hercules
11,072
3,955
317
11,418
38,886
47,356
0
10,432
28,454
0
16,347
W
Khepri
Derpathon
Khepri
9,182
586
0
2,733
10,516
11,811
0
3,397
7,119
19,138
0
W
Fenrir
15,031
3,611
0
272
8,470
5,599
0
1,856
6,614
0
22,792
L
Zeus
2,774
932
0
0
10,925
3,675
0
2,769
8,156
7,700
0
W
17,088
8,564
0
5,397
17,603
11,743
0
4,518
13,085
0
32,841
L
Izanami
20,210
16,516
0
3,670
25,283
10,957
0
9,521
15,762
0
68,879
L
12,374
1,997
0
0
20,220
9,194
0
7,246
12,974
43,690
0
W
Anhur
39,336
33,049
0
5,059
15,159
7,506
0
3,980
11,179
0
61,371
L
Thor
3,297
578
0
200
20,654
8,233
0
6,759
13,895
0
9,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,303
Gold Earned
57,117
205
Minions Killed
216
9
Camps Cleared
3
1,228,992
Distance Traveled
869,196
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,148
1,096
94
8
0
257,024
1
L
Hercules
11,978
998
11
1
1
263,642
0
W
Khepri
13,639
1,137
24
2
1
246,546
0
W
Fenrir
13,258
1,105
14
1
4
276,885
3
L
Zeus
9,964
830
12
1
0
85,638
0
W
Vamana
11,982
999
15
1
4
244,320
1
L
Izanami
12,584
1,049
106
9
2
195,055
0
L
Merlin
12,418
1,035
78
7
0
179,691
0
W
Anhur
14,276
1,190
58
5
0
204,217
0
L
Thor
10,173
848
9
1
0
145,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role