Player Matchup

Ra
Ra
Arzuros
Ra
Level 148
God Stats
5W - 5L
1,646 SR
Queue Stats
406W - 417L
1,568 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Maltazaard
Morgan Le Fay
Level 153
God Stats
4W - 4L
1,564 SR
Queue Stats
180W - 176L
1,633 Elo+
Solo
Sun Wukong
Sun Wukong
ROYTJE
Sun Wukong
Level 112
God Stats
9W - 8L
1,526 SR
Queue Stats
287W - 285L
1,585 Elo+
Party 1
Terra
Terra
barioth14
Terra
Level 148
God Stats
19W - 22L
1,425 SR
Queue Stats
422W - 431L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
damorpneus
Cthulhu
Level 146
God Stats
2W - 4L
1,720 SR
Queue Stats
471W - 448L
1,617 Elo+
Party 1
Team Averages
Level 141
1,576 SR
1,598 Elo+

VS

Team Averages
Level 146
1,623 SR
1,592 Elo+
Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
Honza39
Eset
Level 141
God Stats
4W - 2L
1,699 SR
Queue Stats
136W - 115L
1,644 Elo+
Solo
Vamana
Vamana
SuspícíousMEAT
Vamana
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 204L
1,610 Elo+
Party 2
Thor
Thor
TheGoku554
Thor
Level 158
God Stats
4W - 1L
2,043 SR
Queue Stats
215W - 224L
1,593 Elo+
Party 3
Chronos
Chronos
lazyboy708
Chronos
Level 134
God Stats
0W - 1L
1,371 SR
Queue Stats
259W - 233L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 9
11,389
569
11,287
12,162
5,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Morgan Le Fay
Maltazaard
Morgan Le Fay
20
8 / 0 / 10
12,234
612
14,904
9,355
4,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
ROYTJE
Sun Wukong
17
2 / 4 / 9
10,476
524
15,294
18,552
17,858
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
barioth14
Terra
16
4 / 2 / 15
9,883
494
6,464
16,360
16,249
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
damorpneus
Cthulhu
19
7 / 0 / 7
11,753
588
13,193
15,533
13,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 3 / 5
7,504
375
3,910
13,245
6,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Eset
Honza39
Eset
17
5 / 5 / 2
10,363
518
13,173
14,244
5,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
3 / 5 / 0
11,269
563
13,411
21,995
20,181
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 10 / 4
8,659
433
7,069
17,585
7,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
lazyboy708
Chronos
16
0 / 4 / 1
9,601
480
4,327
12,220
3,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
23
27
Kills
11
11
Deaths
27
50
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
5
0.83
W
6
5
9
2.1
L
Eset
Honza39
Eset
5
5
2
1.2
W
Morgan Le Fay
Maltazaard
Morgan Le Fay
8
0
10
13
W
Sun Wukong
ROYTJE
Sun Wukong
2
4
9
1.63
L
3
5
0
0.6
L
3
10
4
0.5
W
Terra
barioth14
Terra
4
2
15
5.75
W
Cthulhu
damorpneus
Cthulhu
7
0
7
10.5
L
Chronos
lazyboy708
Chronos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,142
Damage
41,890
71,962
Taken
79,289
56,927
Mitigated
43,202
34,727
Healing
17,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,910
572
0
2,012
13,245
6,341
0
8,395
4,610
0
16,057
W
11,287
1,620
5,399
4,556
12,162
5,497
1,614
2,843
9,059
87,994
0
L
Eset
Honza39
Eset
13,173
1,202
826
3,487
14,244
5,129
0
8,061
6,153
82,151
0
W
Morgan Le Fay
Maltazaard
Morgan Le Fay
14,904
541
590
4,815
9,355
4,069
978
2,373
6,837
108,735
0
W
Sun Wukong
ROYTJE
Sun Wukong
15,294
3,584
0
5,398
18,552
17,858
584
2,851
15,701
0
66,452
L
13,411
6,418
0
6,721
21,995
20,181
42
8,882
13,015
660
85,329
L
7,069
999
0
3,037
17,585
7,747
0
11,421
6,074
0
39,902
W
Terra
barioth14
Terra
6,464
1,108
3,161
3,551
16,360
16,249
0
5,874
10,486
25,838
0
W
Cthulhu
damorpneus
Cthulhu
13,193
1,243
966
6,291
15,533
13,254
152
4,172
11,217
82,337
0
L
Chronos
lazyboy708
Chronos
4,327
1,292
0
1,896
12,220
3,804
0
8,241
3,589
77,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,735
Gold Earned
47,396
628
Minions Killed
608
0
Camps Cleared
0
2,125,779
Distance Traveled
1,792,026
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,504
375
38
2
0
415,894
5
W
Ra
11,389
569
155
8
0
410,754
5
L
Eset
10,363
518
160
8
0
364,291
6
W
Morgan Le Fay
12,234
612
166
8
0
471,254
3
W
Sun Wukong
10,476
524
117
6
0
393,288
7
L
Vamana
11,269
563
193
10
0
353,925
1
L
Thor
8,659
433
77
4
0
309,574
0
W
Terra
9,883
494
37
2
0
420,628
3
W
Cthulhu
11,753
588
153
8
0
429,855
1
L
Chronos
9,601
480
140
7
0
348,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role