Player Matchup

Cthulhu
Cthulhu
Bronze III
MrXikov
Cthulhu
Bronze III
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,400 MMR
Solo
Thoth
Thoth
Gold V
NTR D S U W A
Thoth
Gold V
Level 125
God Stats
0W - 2L
1,478 SR
Queue Stats
144W - 139L
1,346 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Whinnie The Goo
Gilgamesh
Gold III
Level 149
God Stats
9W - 7L
1,580 SR
Queue Stats
364W - 352L
1,428 MMR
Solo
Apollo
Apollo
Gold II
XXhulkbuster23XX
Apollo
Gold II
Level 156
God Stats
20W - 24L
1,570 SR
Queue Stats
238W - 249L
1,433 MMR
Solo
Yemoja
Yemoja
Silver IV
ilovenuggets711
Yemoja
Silver IV
Level 104
God Stats
0W - 14L
1,130 SR
Queue Stats
22W - 32L
1,314 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,451 SR
1,384 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 81
1,605 SR
1,385 MMR
Pele
Pele
Bronze III
Alexgamer9824
Pele
Bronze III
Level 47
God Stats
2W - 3L
1,507 SR
Queue Stats
27W - 30L
1,400 MMR
Party 2
Achilles
Achilles
Bronze III
BC OnixFor
Achilles
Bronze III
Level 77
God Stats
1W - 0L
1,450 SR
Queue Stats
23W - 22L
1,500 MMR
Party 2
Sobek
Sobek
Gold V
Marcus22309
Sobek
Gold V
Level 98
God Stats
7W - 4L
1,454 SR
Queue Stats
66W - 67L
1,328 MMR
Party 1
Neith
Neith
Gold V
MoMoney5385
Neith
Gold V
Level 77
God Stats
4W - 5L
1,882 SR
Queue Stats
149W - 155L
1,413 MMR
Solo
Nu Wa
Nu Wa
Gold V
aglb96
Nu Wa
Gold V
Level 106
God Stats
5W - 3L
1,733 SR
Queue Stats
49W - 49L
1,283 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrXikov
Cthulhu
11
1 / 6 / 5
7,193
379
7,953
12,986
9,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
4 / 4 / 4
9,325
491
9,766
11,648
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Whinnie The Goo
Gilgamesh
14
3 / 4 / 5
8,571
451
8,089
14,375
9,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
3 / 1 / 1
10,049
529
6,539
12,247
4,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 3 / 3
6,129
323
1,274
7,985
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
AthenaSetPersephoneChang'eTiamat

VS

Bans
Ah Muzen CabAo KuangJanusArachneLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 3
11,091
584
6,204
14,513
5,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
BC OnixFor
Achilles
15
1 / 2 / 6
9,279
488
7,954
9,163
8,687
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 3 / 8
9,432
496
7,660
16,032
12,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
7 / 0 / 4
11,959
629
12,883
11,537
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
aglb96
Nu Wa
15
4 / 4 / 8
9,785
515
10,287
10,121
3,421
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
11
Kills
18
18
Deaths
11
18
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
W
Achilles
BC OnixFor
Achilles
1
2
6
2
W
2
3
8
2
W
7
0
4
9
L
Cthulhu
MrXikov
Cthulhu
1
6
5
0.58
L
4
4
4
1.5
L
Gilgamesh
Whinnie The Goo
Gilgamesh
3
4
5
1.38
L
3
1
1
3.5
W
Nu Wa
aglb96
Nu Wa
4
4
8
2
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,621
Damage
44,988
59,241
Taken
61,366
29,555
Mitigated
35,134
12,078
Healing
25,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,204
1,687
352
7,167
14,513
5,451
0
2,917
11,318
0
91,952
W
Achilles
BC OnixFor
Achilles
7,954
1,062
0
2,097
9,163
8,687
1,191
3,672
5,231
0
42,046
W
7,660
983
0
4,657
16,032
12,917
588
4,923
10,427
34,116
0
W
12,883
7,690
0
9,471
11,537
4,658
4,049
3,750
7,429
0
105,303
L
Cthulhu
MrXikov
Cthulhu
7,953
370
61
955
12,986
9,862
0
3,862
9,124
22,738
0
L
9,766
431
0
1,478
11,648
3,376
0
4,113
7,535
68,143
0
L
Gilgamesh
Whinnie The Goo
Gilgamesh
8,089
2,508
0
2,929
14,375
9,385
0
4,184
10,191
0
45,478
L
6,539
4,015
0
5,349
12,247
4,416
1,354
2,560
9,687
0
78,073
W
Nu Wa
aglb96
Nu Wa
10,287
4,641
0
1,868
10,121
3,421
1,070
1,905
7,968
62,386
0
L
1,274
213
529
777
7,985
2,516
340
3,228
4,757
9,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,267
Gold Earned
51,546
436
Minions Killed
561
0
Camps Cleared
0
1,902,067
Distance Traveled
1,839,660
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,091
584
159
8
0
382,259
2
W
Achilles
9,279
488
71
4
0
386,392
3
W
Sobek
9,432
496
52
3
0
388,053
3
W
Neith
11,959
629
178
9
0
337,512
0
L
Cthulhu
7,193
379
35
2
0
398,523
1
L
Thoth
9,325
491
144
8
0
384,922
2
L
Gilgamesh
8,571
451
88
5
0
413,028
0
L
Apollo
10,049
529
161
8
0
372,529
2
W
Nu Wa
9,785
515
101
5
0
345,444
3
L
Yemoja
6,129
323
8
0
0
333,065
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role