Player Matchup

Morgan Le Fay
Morgan Le Fay
Kreuger1
Morgan Le Fay
Level 81
God Stats
18W - 11L
1,710 SR
Queue Stats
265W - 265L
1,468 Elo+
Solo
Pele
Pele
Strang4r
Pele
Level 68
God Stats
2W - 0L
1,813 SR
Queue Stats
521W - 572L
1,390 Elo+
Solo
Heimdallr
Heimdallr
lllaJluH
Heimdallr
Level 95
God Stats
5W - 0L
1,881 SR
Queue Stats
281W - 252L
1,553 Elo+
Solo
Ymir
Ymir
nfresher
Ymir
Level 74
God Stats
105W - 91L
1,540 SR
Queue Stats
143W - 144L
1,496 Elo+
Party 1
Sol
Sol
senzapb
Sol
Level 122
God Stats
28W - 28L
1,365 SR
Queue Stats
250W - 234L
1,502 Elo+
Party 1
Team Averages
Level 88
1,662 SR
1,482 Elo+

VS

Team Averages
Level 90
1,513 SR
1,475 Elo+
Mercury
Mercury
Andreoth
Mercury
Level 97
God Stats
0W - 2L
1,224 SR
Queue Stats
108W - 110L
1,529 Elo+
Party 2
Horus
Horus
LupusDie
Horus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,458 Elo+
Solo
Sylvanus
Sylvanus
Nopolle
Sylvanus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 72L
1,490 Elo+
Party 2
Cernunnos
Cernunnos
SauLaw93
Cernunnos
Level 105
God Stats
0W - 2L
1,580 SR
Queue Stats
46W - 49L
1,445 Elo+
Solo
Geb
Geb
concool1
Geb
Level 64
God Stats
9W - 8L
1,758 SR
Queue Stats
185W - 205L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kreuger1
Morgan Le Fay
11
1 / 0 / 1
6,161
616
5,213
4,798
2,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
10
5 / 0 / 1
6,032
603
4,182
6,637
1,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
lllaJluH
Heimdallr
9
2 / 1 / 2
5,442
544
3,717
4,147
1,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
1 / 0 / 2
5,278
528
1,904
6,114
2,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
11
1 / 0 / 2
6,308
631
5,317
4,495
1,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Andreoth
Mercury
9
0 / 3 / 1
5,160
516
1,789
6,499
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
LupusDie
Horus
9
0 / 1 / 0
4,421
442
2,129
7,932
6,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
Nopolle
Sylvanus
9
0 / 2 / 0
4,870
487
2,014
8,353
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
SauLaw93
Cernunnos
8
1 / 2 / 0
4,703
470
4,392
5,107
1,447
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 2 / 0
4,570
457
2,951
4,955
1,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
1
1
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
Andreoth
Mercury
0
3
1
0.17
W
Morgan Le Fay
Kreuger1
Morgan Le Fay
1
0
1
1.5
L
Horus
LupusDie
Horus
0
1
0
0
L
Sylvanus
Nopolle
Sylvanus
0
2
0
0
L
Cernunnos
SauLaw93
Cernunnos
1
2
0
0.5
W
Pele
5
0
1
5.5
L
0
2
0
0
W
Heimdallr
lllaJluH
Heimdallr
2
1
2
3
W
Ymir
1
0
2
2
W
Sol
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,333
Damage
13,275
26,191
Taken
32,846
8,799
Mitigated
15,132
12,107
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Andreoth
Mercury
1,789
879
0
675
6,499
1,707
0
599
5,900
0
28,904
W
Morgan Le Fay
Kreuger1
Morgan Le Fay
5,213
590
0
2,694
4,798
2,013
60
0
4,498
29,761
0
L
Horus
LupusDie
Horus
2,129
547
71
3,666
7,932
6,668
0
4,816
3,116
0
12,560
L
Sylvanus
Nopolle
Sylvanus
2,014
1,040
64
3,384
8,353
3,499
0
5,115
3,238
20,283
3,470
L
Cernunnos
SauLaw93
Cernunnos
4,392
2,138
234
1,129
5,107
1,447
0
912
4,195
0
19,352
W
Pele
4,182
689
0
1,288
6,637
1,887
14
260
6,347
0
26,710
L
2,951
236
0
0
4,955
1,811
0
992
3,963
13,295
0
W
Heimdallr
lllaJluH
Heimdallr
3,717
1,462
0
1,789
4,147
1,133
773
1,067
3,080
0
24,132
W
Ymir
1,904
467
148
2,852
6,114
2,521
160
1,884
4,230
13,120
0
W
Sol
5,317
2,691
0
3,336
4,495
1,245
924
1,508
2,987
41,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,221
Gold Earned
23,724
278
Minions Killed
175
0
Camps Cleared
0
902,680
Distance Traveled
990,757
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,160
516
65
7
0
228,502
3
W
Morgan Le Fay
6,161
616
65
7
0
170,230
3
L
Horus
4,421
442
17
2
0
174,238
3
L
Sylvanus
4,870
487
51
5
0
174,166
1
L
Cernunnos
4,703
470
37
4
0
191,514
0
W
Pele
6,032
603
57
6
0
204,134
5
L
Geb
4,570
457
5
1
0
222,337
3
W
Heimdallr
5,442
544
44
4
0
168,103
0
W
Ymir
5,278
528
20
2
0
175,193
1
W
Sol
6,308
631
92
9
0
185,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role