Player Matchup

Merlin
Merlin
GôôS
Merlin
Level 159
God Stats
4W - 4L
1,588 SR
Queue Stats
354W - 253L
1,696 Elo+
Party 2
Odin
Odin
ThetaPapineau
Odin
Level 73
God Stats
1W - 1L
1,333 SR
Queue Stats
23W - 32L
1,466 Elo+
Solo
Anhur
Anhur
pandabearmike
Anhur
Level 29
God Stats
11W - 0L
1,798 SR
Queue Stats
105W - 36L
1,904 Elo+
Party 2
Team Averages
Level 87
1,573 SR
1,689 Elo+

VS

Team Averages
Level 49
1,452 SR
1,418 Elo+
Skadi
Skadi
Miguel297one
Skadi
Level 80
God Stats
1W - 3L
1,296 SR
Queue Stats
23W - 26L
1,432 Elo+
Party 1
Vulcan
Vulcan
Soupertin
Vulcan
Level 26
God Stats
15W - 14L
1,625 SR
Queue Stats
96W - 104L
1,489 Elo+
Solo
Ares
Ares
cero-radiante4
Ares
Level 42
God Stats
7W - 9L
1,433 SR
Queue Stats
146W - 202L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GôôS
Merlin
14
7 / 2 / 9
10,888
778
15,184
7,510
2,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 3 / 9
10,387
742
6,162
8,692
6,363
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
5 / 1 / 12
10,573
755
12,203
10,917
3,911
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 1
9,792
699
8,833
13,373
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Soupertin
Vulcan
13
1 / 3 / 4
8,585
613
6,608
9,653
4,748
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 10 / 6
8,083
577
3,689
16,831
13,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
18
Kills
6
6
Deaths
18
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
GôôS
Merlin
7
2
9
5.75
L
5
5
1
1.1
L
Vulcan
Soupertin
Vulcan
1
3
4
1
W
6
3
9
3.5
L
0
10
6
0.3
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,549
Damage
19,130
27,119
Taken
39,857
13,101
Mitigated
23,535
4,298
Healing
4,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
GôôS
Merlin
15,184
836
116
1,683
7,510
2,827
80
2,968
4,542
52,261
0
L
8,833
2,621
123
1,556
13,373
5,113
0
4,998
8,375
0
41,420
L
Vulcan
Soupertin
Vulcan
6,608
713
744
1,249
9,653
4,748
54
5,026
4,627
32,035
0
W
6,162
1,392
0
0
8,692
6,363
85
2,424
6,268
51
25,216
L
3,689
98
318
624
16,831
13,674
0
5,160
11,514
15,696
0
W
12,203
7,629
0
2,499
10,917
3,911
2,409
4,905
6,012
0
44,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
26,460
186
Minions Killed
147
0
Camps Cleared
0
744,082
Distance Traveled
686,939
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,888
778
87
6
0
242,342
2
L
Skadi
9,792
699
80
6
0
205,193
2
L
Vulcan
8,585
613
46
3
0
264,416
1
W
Odin
10,387
742
31
2
0
267,711
4
L
Ares
8,083
577
21
2
0
217,330
2
W
Anhur
10,573
755
68
5
0
234,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role