Player Matchup

Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold IV
FeeZa
Thoth
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 248L
1,678 MMR
Solo
Fenrir
Fenrir
Gold II
MONSTER75
Fenrir
Gold II
Level 159
God Stats
5W - 3L
1,664 SR
Queue Stats
242W - 246L
1,710 MMR
Solo
Geb
Geb
Platinum IV
NoboDao
Geb
Platinum IV
Level 155
God Stats
0W - 3L
1,246 SR
Queue Stats
244W - 222L
1,753 MMR
Party 1
Anhur
Anhur
Gold I
NonXternal
Anhur
Gold I
Level 144
God Stats
26W - 20L
1,573 SR
Queue Stats
235W - 219L
1,663 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 155
1,497 SR
1,661 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,644 SR
1,666 MMR
Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bakasura
Bakasura
Platinum V
BlazerEkko
Bakasura
Platinum V
Level 124
God Stats
13W - 3L
1,657 SR
Queue Stats
90W - 74L
1,720 MMR
Solo
Xbalanque
Xbalanque
Platinum I
Callummmm
Xbalanque
Platinum I
Level 160
God Stats
51W - 42L
1,583 SR
Queue Stats
365W - 350L
1,687 MMR
Solo
Persephone
Persephone
Platinum IV
Fectum
Persephone
Platinum IV
Level 159
God Stats
12W - 12L
1,499 SR
Queue Stats
99W - 86L
1,745 MMR
Party 2
Sobek
Sobek
Gold I
Scorpienxx
Sobek
Gold I
Level 118
God Stats
11W - 6L
1,983 SR
Queue Stats
73W - 62L
1,676 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
7 / 5 / 0
7,798
557
7,405
12,516
4,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thoth
FeeZa
Thoth
12
0 / 5 / 5
6,840
489
5,105
6,936
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
MONSTER75
Fenrir
12
0 / 0 / 2
6,486
463
1,674
8,997
4,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Geb
9
0 / 4 / 4
6,341
453
4,879
13,996
5,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
12
1 / 3 / 0
7,283
520
4,072
9,805
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetTsukuyomiTiamatAthenaGilgamesh

VS

Bans
ScyllaJanusKing ArthurTyrCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
1 / 0 / 2
8,608
615
6,381
10,750
7,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
BlazerEkko
Bakasura
14
5 / 1 / 6
8,563
612
10,779
9,702
4,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xbalanque
Callummmm
Xbalanque
14
1 / 2 / 6
8,444
603
7,364
8,450
2,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Fectum
Persephone
14
5 / 4 / 5
8,938
638
8,523
7,601
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
13
5 / 1 / 5
8,058
576
5,368
10,166
5,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
8
Kills
17
17
Deaths
8
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
5
0
1.4
W
Mulan
 
Mulan
1
0
2
2
W
Bakasura
BlazerEkko
Bakasura
5
1
6
8
W
Xbalanque
Callummmm
Xbalanque
1
2
6
2
W
Persephone
Fectum
Persephone
5
4
5
1.88
L
Thoth
FeeZa
Thoth
0
5
5
0.5
L
Fenrir
MONSTER75
Fenrir
0
0
2
1
L
Geb
0
4
4
0.5
L
Anhur
1
3
0
0.33
W
Sobek
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,135
Damage
38,415
52,250
Taken
46,669
20,209
Mitigated
22,385
9,623
Healing
18,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,405
2,250
0
919
12,516
4,902
0
3,183
8,278
0
41,922
W
Mulan
 
Mulan
6,381
836
0
6,087
10,750
7,865
226
500
10,070
0
65,557
W
Bakasura
BlazerEkko
Bakasura
10,779
6,890
0
3,540
9,702
4,233
5
2,328
7,206
0
53,344
W
Xbalanque
Callummmm
Xbalanque
7,364
3,950
0
1,160
8,450
2,428
702
937
7,513
0
64,731
W
Persephone
Fectum
Persephone
8,523
353
0
2,419
7,601
2,306
0
2,346
5,007
57,325
0
L
Thoth
FeeZa
Thoth
5,105
405
0
711
6,936
2,068
0
4,060
2,577
45,099
0
L
Fenrir
MONSTER75
Fenrir
1,674
582
0
4,221
8,997
4,787
0
825
8,032
0
32,921
L
Geb
4,879
633
0
960
13,996
5,481
0
4,428
8,488
18,479
0
L
Anhur
4,072
1,981
0
2,812
9,805
2,971
0
1,395
8,410
0
46,587
W
Sobek
5,368
517
0
5,344
10,166
5,553
0
3,357
6,615
15,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,748
Gold Earned
42,611
362
Minions Killed
506
0
Camps Cleared
0
1,366,214
Distance Traveled
1,446,033
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,798
557
70
5
0
299,142
2
W
Mulan
8,608
615
140
10
0
278,905
5
W
Bakasura
8,563
612
110
8
0
344,211
5
W
Xbalanque
8,444
603
122
9
0
238,208
6
W
Persephone
8,938
638
109
8
0
281,107
5
L
Thoth
6,840
489
97
7
0
260,608
4
L
Fenrir
6,486
463
71
5
0
268,451
4
L
Geb
6,341
453
21
2
0
273,698
5
L
Anhur
7,283
520
103
7
0
264,315
7
W
Sobek
8,058
576
25
2
0
303,602
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role