Player Matchup

Osiris
Osiris
 
Osiris
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
HeuristicRaiN
Chaac
Level 127
God Stats
8W - 1L
2,034 SR
Queue Stats
278W - 249L
1,503 Elo+
Solo
Ganesha
Ganesha
SteelGuardianX
Ganesha
Level 24
God Stats
2W - 2L
1,180 SR
Queue Stats
50W - 58L
1,432 Elo+
Solo
Team Averages
Level 124
1,543 SR
1,487 Elo+

VS

Team Averages
Level 89
1,573 SR
1,504 Elo+
Fenrir
Fenrir
Hobokicker
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,443 Elo+
Solo
Ne Zha
Ne Zha
JigglyUnicorn
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,560 Elo+
Solo
Chiron
Chiron
aTypicalSloth69
Chiron
Level 147
God Stats
8W - 5L
1,800 SR
Queue Stats
489W - 488L
1,506 Elo+
Party 1
Scylla
Scylla
guchador6969
Scylla
Level 118
God Stats
2W - 1L
1,606 SR
Queue Stats
45W - 36L
1,534 Elo+
Party 1
Merlin
Merlin
xMissBalboa
Merlin
Level 139
God Stats
9W - 8L
1,459 SR
Queue Stats
319W - 345L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
19
11 / 6 / 12
11,977
921
12,081
16,071
13,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
 
Vulcan
18
9 / 4 / 13
11,639
895
13,746
11,260
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Set
 
Set
15
5 / 5 / 9
10,040
772
10,707
10,676
4,639
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
6 / 1 / 15
11,530
887
13,181
21,494
18,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
0 / 4 / 23
9,826
756
8,541
14,175
15,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hobokicker
Fenrir
15
4 / 10 / 7
9,685
745
4,161
15,743
5,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 9 / 7
8,401
646
7,521
14,089
4,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
5 / 4 / 7
10,061
774
14,950
12,808
5,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
20
6 / 4 / 12
11,425
879
12,671
11,018
3,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
16
3 / 4 / 9
9,630
741
11,024
9,600
3,554
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
61
31
Kills
19
20
Deaths
31
72
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
11
6
12
2.83
W
Vulcan
 
Vulcan
9
4
13
3.88
W
Set
 
Set
5
5
9
1.9
W
6
1
15
13.5
L
Fenrir
Hobokicker
Fenrir
4
10
7
0.75
L
1
9
7
0.5
W
0
4
23
2.88
L
5
4
7
2.13
L
Scylla
6
4
12
3
L
Merlin
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,256
Damage
50,327
73,676
Taken
63,258
56,337
Mitigated
22,736
30,421
Healing
18,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
12,081
3,215
861
1,383
16,071
13,051
927
3,794
11,155
0
21,614
W
Vulcan
 
Vulcan
13,746
4,109
2,550
2,584
11,260
4,657
2,581
4,537
6,723
28,673
0
W
Set
 
Set
10,707
4,146
1,328
2,442
10,676
4,639
360
2,294
8,382
0
23,287
W
13,181
530
1,695
14,380
21,494
18,212
309
7,141
14,353
0
34,408
L
Fenrir
Hobokicker
Fenrir
4,161
1,131
1,727
1,697
15,743
5,844
0
6,472
8,883
0
7,329
L
7,521
1,155
867
1,555
14,089
4,920
596
3,372
10,390
0
15,684
W
8,541
0
1,910
1,288
14,175
15,778
449
5,929
8,246
16,097
0
L
14,950
5,993
2,669
3,239
12,808
5,349
576
4,034
8,556
0
26,069
L
Scylla
12,671
518
1,665
1,648
11,018
3,069
273
4,361
6,464
37,285
0
L
Merlin
11,024
375
1,645
2,144
9,600
3,554
223
3,396
5,924
25,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,012
Gold Earned
49,202
137
Minions Killed
132
0
Camps Cleared
0
1,215,887
Distance Traveled
1,122,558
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,977
921
24
2
0
239,975
0
W
Vulcan
11,639
895
41
3
0
248,100
2
W
Set
10,040
772
17
1
0
193,749
0
W
Chaac
11,530
887
55
4
0
285,438
1
L
Fenrir
9,685
745
3
0
0
205,058
1
L
Ne Zha
8,401
646
11
1
0
221,715
1
W
Ganesha
9,826
756
0
0
0
248,625
0
L
Chiron
10,061
774
34
3
0
186,247
3
L
Scylla
11,425
879
46
4
0
280,460
2
L
Merlin
9,630
741
38
3
0
229,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role