Player Matchup

Artemis
Artemis
GMªkitten
Artemis
Level 29
God Stats
9W - 0L
2,072 SR
Queue Stats
131W - 17L
2,110 Elo+
Party 2
Sylvanus
Sylvanus
Mªnkit
Sylvanus
Level 122
God Stats
2W - 1L
1,763 SR
Queue Stats
138W - 35L
1,957 Elo+
Party 2
Ah Puch
Ah Puch
NehalemEX
Ah Puch
Level 155
God Stats
25W - 4L
1,830 SR
Queue Stats
152W - 36L
1,974 Elo+
Party 2
Team Averages
Level 102
1,888 SR
2,014 Elo+

VS

Team Averages
Level 42
1,375 SR
1,492 Elo+
Zeus
Zeus
DreadoNaught
Zeus
Level 27
God Stats
0W - 3L
1,325 SR
Queue Stats
37W - 42L
1,473 Elo+
Party 1
Janus
Janus
Shadowboxbunny
Janus
Level 82
God Stats
0W - 1L
1,299 SR
Queue Stats
176W - 185L
1,502 Elo+
Party 1
Hel
Hel
egipet92
Hel
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GMªkitten
Artemis
12
9 / 1 / 2
8,547
950
8,646
7,285
4,173
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Mªnkit
Sylvanus
10
0 / 4 / 9
6,797
755
2,708
7,860
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
NehalemEX
Ah Puch
12
2 / 0 / 8
7,460
829
12,626
7,771
4,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 1
6,735
748
6,817
8,921
2,771
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 3 / 3
6,276
697
2,955
6,980
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 4
6,032
670
1,320
10,846
3,462
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
11
Kills
5
5
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Artemis
GMªkitten
Artemis
9
1
2
10
W
Sylvanus
Mªnkit
Sylvanus
0
4
9
1.13
W
Ah Puch
NehalemEX
Ah Puch
2
0
8
6
L
2
3
3
1.17
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,980
Damage
11,092
22,916
Taken
26,747
14,756
Mitigated
8,362
9,641
Healing
8,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,817
546
172
1,083
8,921
2,771
0
4,460
4,461
26,063
0
W
Artemis
GMªkitten
Artemis
8,646
3,354
0
1,541
7,285
4,173
1,832
2,917
4,270
0
27,869
W
Sylvanus
Mªnkit
Sylvanus
2,708
240
2,022
1,695
7,860
5,745
206
4,214
3,542
8,777
2,557
W
Ah Puch
NehalemEX
Ah Puch
12,626
49
0
4,383
7,771
4,838
480
3,499
4,012
37,227
0
L
2,955
131
0
706
6,980
2,129
0
3,975
3,005
8,995
0
L
1,320
167
2,492
3,969
10,846
3,462
0
6,838
4,008
8,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,804
Gold Earned
19,043
97
Minions Killed
90
0
Camps Cleared
0
489,356
Distance Traveled
453,474
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,735
748
64
7
0
155,720
0
W
Artemis
8,547
950
40
4
0
148,199
2
W
Sylvanus
6,797
755
10
1
0
159,122
1
W
Ah Puch
7,460
829
47
5
0
182,035
4
L
Janus
6,276
697
16
2
0
152,935
1
L
Hel
6,032
670
10
1
0
144,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role