Player Matchup

Hun Batz
Hun Batz
AbuDanbi
Hun Batz
Level 48
God Stats
0W - 3L
1,134 SR
Queue Stats
146W - 153L
1,460 Elo+
Party 1
Chaac
Chaac
Bombtwist
Chaac
Level 42
God Stats
42W - 28L
1,562 SR
Queue Stats
161W - 140L
1,494 Elo+
Solo
Aphrodite
Aphrodite
Jogui67
Aphrodite
Level 46
God Stats
19W - 26L
1,468 SR
Queue Stats
30W - 33L
1,485 Elo+
Solo
Rama
Rama
UzbekiSam
Rama
Level 44
God Stats
0W - 2L
1,259 SR
Queue Stats
127W - 137L
1,476 Elo+
Party 1
Sol
Sol
Waifubathwater69
Sol
Level 29
God Stats
5W - 5L
1,655 SR
Queue Stats
88W - 89L
1,505 Elo+
Party 1
Team Averages
Level 42
1,415 SR
1,484 Elo+

VS

Team Averages
Level 61
1,716 SR
1,526 Elo+
Arachne
Arachne
Daphnephoria
Arachne
Level 40
God Stats
28W - 15L
1,770 SR
Queue Stats
86W - 64L
1,612 Elo+
Solo
Chernobog
Chernobog
Furiiuss
Chernobog
Level 114
God Stats
7W - 5L
1,718 SR
Queue Stats
83W - 78L
1,583 Elo+
Party 3
Awilix
Awilix
Mambits
Awilix
Level 16
God Stats
3W - 0L
1,803 SR
Queue Stats
4W - 5L
1,339 Elo+
Party 3
Baron Samedi
Baron Samedi
Michi98
Baron Samedi
Level 47
God Stats
14W - 9L
1,504 SR
Queue Stats
339W - 306L
1,528 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
soeinding
Morgan Le Fay
Level 89
God Stats
21W - 11L
1,786 SR
Queue Stats
402W - 367L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AbuDanbi
Hun Batz
18
7 / 4 / 4
11,101
529
14,275
20,279
7,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Bombtwist
Chaac
17
5 / 5 / 1
10,846
516
12,631
22,370
26,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
Jogui67
Aphrodite
14
0 / 3 / 6
9,075
432
4,340
9,958
3,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
14
2 / 6 / 3
9,062
432
8,513
19,569
6,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 10 / 1
10,182
485
11,555
19,479
6,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Daphnephoria
Arachne
20
8 / 6 / 0
13,167
627
22,377
25,482
11,518
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
Furiiuss
Chernobog
19
5 / 1 / 9
12,018
572
15,386
14,765
6,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Mambits
Awilix
18
6 / 7 / 7
11,745
559
12,716
15,465
6,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Michi98
Baron Samedi
17
1 / 1 / 8
10,309
491
8,849
11,895
8,698
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Morgan Le Fay
soeinding
Morgan Le Fay
18
8 / 2 / 4
12,114
577
13,673
12,755
5,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
17
Kills
28
28
Deaths
17
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AbuDanbi
Hun Batz
7
4
4
2.25
L
Chaac
Bombtwist
Chaac
5
5
1
1.1
W
Arachne
Daphnephoria
Arachne
8
6
0
1.33
W
Chernobog
Furiiuss
Chernobog
5
1
9
9.5
L
Aphrodite
Jogui67
Aphrodite
0
3
6
1
W
Awilix
Mambits
Awilix
6
7
7
1.36
W
Baron Samedi
Michi98
Baron Samedi
1
1
8
5
L
Rama
2
6
3
0.58
L
3
10
1
0.35
W
Morgan Le Fay
soeinding
Morgan Le Fay
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,314
Damage
73,001
91,655
Taken
80,362
50,807
Mitigated
38,071
35,675
Healing
33,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AbuDanbi
Hun Batz
14,275
4,645
0
3,856
20,279
7,628
538
6,797
13,482
0
70,616
L
Chaac
Bombtwist
Chaac
12,631
3,068
0
9,589
22,370
26,524
108
807
21,563
0
67,478
W
Arachne
Daphnephoria
Arachne
22,377
16,907
0
12,546
25,482
11,518
3,301
1,139
23,169
0
102,447
W
Chernobog
Furiiuss
Chernobog
15,386
9,686
0
7,559
14,765
6,575
3,169
3,938
10,827
0
87,677
L
Aphrodite
Jogui67
Aphrodite
4,340
517
8,794
4,883
9,958
3,994
294
2,795
7,163
29,245
0
W
Awilix
Mambits
Awilix
12,716
5,232
0
3,869
15,465
6,201
775
2,768
12,667
0
76,733
W
Baron Samedi
Michi98
Baron Samedi
8,849
1,355
854
5,045
11,895
8,698
1,376
3,434
8,162
56,358
0
L
Rama
8,513
6,331
0
4,319
19,569
6,440
928
5,144
14,425
0
54,206
L
11,555
4,843
0
4,234
19,479
6,221
795
6,979
12,500
65,695
0
W
Morgan Le Fay
soeinding
Morgan Le Fay
13,673
1,358
119
3,390
12,755
5,079
874
4,616
8,139
78,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,266
Gold Earned
59,353
533
Minions Killed
656
0
Camps Cleared
0
1,858,098
Distance Traveled
1,972,694
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,101
529
121
6
0
446,067
3
L
Chaac
10,846
516
139
7
0
347,190
4
W
Arachne
13,167
627
172
8
0
385,564
0
W
Chernobog
12,018
572
155
7
0
392,875
1
L
Aphrodite
9,075
432
55
3
0
381,723
0
W
Awilix
11,745
559
114
5
0
444,064
2
W
Baron Samedi
10,309
491
87
4
0
343,057
5
L
Rama
9,062
432
106
5
0
354,672
5
L
Sol
10,182
485
112
5
0
328,446
5
W
Morgan Le Fay
12,114
577
128
6
0
407,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role