Player Matchup

Tiamat
Tiamat
BeybladeBri
Tiamat
Level 24
God Stats
0W - 1L
1,720 SR
Queue Stats
100W - 60L
1,600 Elo+
Solo
Bacchus
Bacchus
TohaAK1
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,309 Elo+
Solo
Fenrir
Fenrir
XenoHunter64
Fenrir
Level 25
God Stats
10W - 6L
1,769 SR
Queue Stats
76W - 95L
1,393 Elo+
Solo
Baron Samedi
Baron Samedi
irmaos_berghahn
Baron Samedi
Level 26
God Stats
86W - 98L
1,515 SR
Queue Stats
98W - 114L
1,451 Elo+
Solo
Ra
Ra
jisuss1407
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,478 Elo+
Solo
Team Averages
Level 18
1,601 SR
1,446 Elo+

VS

Team Averages
Level 15
1,512 SR
1,488 Elo+
Susano
Susano
Antiangel4246
Susano
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 61L
1,657 Elo+
Solo
Sun Wukong
Sun Wukong
JJDMX
Sun Wukong
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 26L
1,390 Elo+
Party 1
Tiamat
Tiamat
Jetpacc5150
Tiamat
Level 17
God Stats
9W - 9L
1,521 SR
Queue Stats
50W - 59L
1,348 Elo+
Party 1
Geb
Geb
PharaohsDream
Geb
Level 26
God Stats
4W - 3L
1,541 SR
Queue Stats
42W - 28L
1,516 Elo+
Solo
Artemis
Artemis
THEr0ck3tMan787
Artemis
Level 17
God Stats
5W - 0L
1,500 SR
Queue Stats
64W - 44L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
8 / 6 / 1
12,904
538
20,457
18,478
12,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
TohaAK1
Bacchus
15
0 / 10 / 3
9,518
397
7,233
22,368
25,830
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
18
3 / 3 / 3
11,760
490
5,144
16,587
10,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
irmaos_berghahn
Baron Samedi
15
2 / 14 / 2
9,944
414
11,481
21,517
8,775
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
0 / 5 / 1
7,425
309
2,721
4,537
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 13
14,313
596
22,699
18,704
9,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
JJDMX
Sun Wukong
17
7 / 4 / 10
11,959
498
11,290
13,683
12,784
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
14
3 / 1 / 8
10,112
421
6,638
9,834
6,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
6 / 1 / 17
14,988
625
7,476
20,562
26,038
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
7 / 4 / 6
12,892
537
15,404
17,256
7,412
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
13
Kills
37
38
Deaths
13
10
Assists
54
Player
Kills
Deaths
Assists
KDA
W
14
3
13
6.83
L
Tiamat
8
6
1
1.42
W
Sun Wukong
JJDMX
Sun Wukong
7
4
10
3
W
Tiamat
3
1
8
7
W
6
1
17
14.5
W
7
4
6
2.5
L
Bacchus
TohaAK1
Bacchus
0
10
3
0.15
L
Fenrir
3
3
3
1.5
L
Baron Samedi
irmaos_berghahn
Baron Samedi
2
14
2
0.21
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,036
Damage
63,507
83,487
Taken
80,039
59,690
Mitigated
61,933
16,594
Healing
16,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,699
8,999
0
2,883
18,704
9,285
316
8,926
9,658
0
108,792
L
Tiamat
20,457
2,260
104
5,809
18,478
12,545
2,206
2,923
15,555
91,146
0
W
Sun Wukong
JJDMX
Sun Wukong
11,290
2,715
0
448
13,683
12,784
1,651
8,319
5,219
391
43,700
W
Tiamat
6,638
1,180
0
3,695
9,834
6,414
484
7,182
2,565
31,841
0
W
7,476
1,070
0
3,130
20,562
26,038
831
8,425
12,017
63,387
0
W
15,404
9,959
0
6,638
17,256
7,412
4,185
8,518
8,688
0
105,387
L
Bacchus
TohaAK1
Bacchus
7,233
1,679
0
1,033
22,368
25,830
392
3,247
19,121
36,733
0
L
Fenrir
5,144
868
0
5,320
16,587
10,153
0
1,213
15,374
0
98,875
L
Baron Samedi
irmaos_berghahn
Baron Samedi
11,481
394
503
3,625
21,517
8,775
516
5,499
16,018
57,902
0
L
2,721
589
7
193
4,537
2,387
164
1,415
3,122
13,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,551
Gold Earned
64,264
483
Minions Killed
515
0
Camps Cleared
0
1,691,768
Distance Traveled
2,039,404
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
14,313
596
159
7
0
480,243
2
L
Tiamat
12,904
538
151
6
0
382,200
2
W
Sun Wukong
11,959
498
63
3
0
382,222
0
W
Tiamat
10,112
421
60
3
0
284,933
1
W
Geb
14,988
625
96
4
0
482,820
0
W
Artemis
12,892
537
137
6
0
409,186
1
L
Bacchus
9,518
397
65
3
0
368,629
1
L
Fenrir
11,760
490
142
6
0
465,871
0
L
Baron Samedi
9,944
414
98
4
0
321,285
1
L
Ra
7,425
309
27
1
0
153,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role