Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
GngEagle
Kukulkan
Level 18
God Stats
15W - 7L
1,568 SR
Queue Stats
41W - 42L
1,427 Elo+
Party 1
Cupid
Cupid
GrImReApEr-_-531
Cupid
Level 43
God Stats
11W - 18L
1,494 SR
Queue Stats
134W - 193L
1,353 Elo+
Party 1
Gilgamesh
Gilgamesh
VIP Potter
Gilgamesh
Level 23
God Stats
2W - 7L
1,220 SR
Queue Stats
48W - 58L
1,375 Elo+
Party 2
Ymir
Ymir
bushakke
Ymir
Level 12
God Stats
7W - 8L
1,481 SR
Queue Stats
13W - 18L
1,359 Elo+
Party 2
Team Averages
Level 26
1,453 SR
1,403 Elo+

VS

Team Averages
Level 14
1,517 SR
1,434 Elo+
Xbalanque
Xbalanque
Ryuzaki5810
Xbalanque
Level 4
God Stats
0W - 1L
1,705 SR
Queue Stats
2W - 5L
1,323 Elo+
Solo
Bacchus
Bacchus
UffeDenTuffe278
Bacchus
Level 10
God Stats
25W - 23L
1,514 SR
Queue Stats
68W - 71L
1,426 Elo+
Solo
Osiris
Osiris
WelshLeekSamuel
Osiris
Level 29
God Stats
0W - 3L
1,282 SR
Queue Stats
97W - 106L
1,460 Elo+
Solo
Medusa
Medusa
Zx Infernos xZ
Medusa
Level 27
God Stats
7W - 5L
1,583 SR
Queue Stats
90W - 74L
1,464 Elo+
Solo
Arachne
Arachne
inf-8_darkness
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
10 / 4 / 5
9,213
614
10,784
12,138
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
GngEagle
Kukulkan
13
9 / 1 / 5
8,551
570
12,410
6,189
2,223
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 5 / 6
7,087
472
5,157
8,246
2,142
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
VIP Potter
Gilgamesh
14
3 / 1 / 5
9,202
613
4,003
8,725
4,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
1 / 4 / 2
6,868
458
2,766
12,552
8,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ryuzaki5810
Xbalanque
11
0 / 7 / 3
6,578
439
4,044
9,349
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 6
8,116
541
8,146
10,815
9,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 4 / 1
8,210
547
6,720
11,501
7,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
7 / 6 / 2
8,802
587
9,309
9,110
3,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 7 / 0
6,055
404
1,418
6,643
2,910
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
25
Kills
15
15
Deaths
25
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
4
5
3.13
W
Kukulkan
GngEagle
Kukulkan
9
1
5
11.5
W
2
5
6
1
L
Xbalanque
Ryuzaki5810
Xbalanque
0
7
3
0.21
L
4
1
6
7
W
Gilgamesh
VIP Potter
Gilgamesh
3
1
5
5.5
L
3
4
1
0.88
L
7
6
2
1.33
W
Ymir
1
4
2
0.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,120
Damage
29,637
47,850
Taken
47,418
22,039
Mitigated
26,525
7,941
Healing
9,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,784
3,517
0
400
12,138
4,793
0
994
11,114
0
55,330
W
Kukulkan
GngEagle
Kukulkan
12,410
2,034
0
1,953
6,189
2,223
1,654
1,150
5,039
49,560
0
W
5,157
3,180
74
2,330
8,246
2,142
1,030
2,752
5,464
0
25,637
L
Xbalanque
Ryuzaki5810
Xbalanque
4,044
2,309
0
280
9,349
3,485
150
2,783
6,566
0
27,355
L
8,146
1,237
0
3,644
10,815
9,334
417
4,873
5,942
23,034
0
W
Gilgamesh
VIP Potter
Gilgamesh
4,003
979
0
1,686
8,725
4,387
1,480
288
8,437
0
31,734
L
6,720
1,443
0
3,922
11,501
7,627
0
0
11,501
0
42,438
L
9,309
4,835
0
1,396
9,110
3,169
880
5,247
3,863
0
45,030
W
Ymir
2,766
550
0
1,498
12,552
8,494
0
2,962
9,590
19,638
0
L
1,418
698
0
753
6,643
2,910
0
2,273
4,370
0
6,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,921
Gold Earned
37,761
310
Minions Killed
261
0
Camps Cleared
0
1,382,853
Distance Traveled
1,125,910
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,213
614
84
6
0
289,638
0
W
Kukulkan
8,551
570
88
6
0
287,105
2
W
Cupid
7,087
472
35
2
0
252,155
3
L
Xbalanque
6,578
439
55
4
0
260,801
0
L
Bacchus
8,116
541
25
2
0
246,479
6
W
Gilgamesh
9,202
613
67
4
0
305,374
0
L
Osiris
8,210
547
87
6
0
227,193
3
L
Medusa
8,802
587
83
6
0
227,802
3
W
Ymir
6,868
458
36
2
0
248,581
2
L
Arachne
6,055
404
11
1
0
163,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role