Player Matchup

Yemoja
Yemoja
Cadenza013
Yemoja
Level 3
God Stats
3W - 2L
1,714 SR
Queue Stats
9W - 7L
1,679 Elo+
Solo
Nemesis
Nemesis
PacmanLord420
Nemesis
Level 15
God Stats
0W - 3L
1,239 SR
Queue Stats
265W - 232L
1,571 Elo+
Solo
Neith
Neith
SeoJI0
Neith
Level 8
God Stats
4W - 7L
1,168 SR
Queue Stats
15W - 22L
1,188 Elo+
Solo
Bellona
Bellona
crawdad334
Bellona
Level 26
God Stats
15W - 12L
1,652 SR
Queue Stats
94W - 111L
1,470 Elo+
Solo
Guan Yu
Guan Yu
大谢谢00100
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,403 Elo+
Solo
Team Averages
Level 11
1,455 SR
1,462 Elo+

VS

Team Averages
Level 17
1,602 SR
1,533 Elo+
Gilgamesh
Gilgamesh
ChunkNadeZ
Gilgamesh
Level 12
God Stats
4W - 0L
1,500 SR
Queue Stats
38W - 33L
1,526 Elo+
Solo
Hera
Hera
DOCTORFATE123
Hera
Level 28
God Stats
5W - 1L
1,471 SR
Queue Stats
19W - 17L
1,386 Elo+
Solo
Bacchus
Bacchus
Deathmetalloid
Bacchus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Koisy
Serqet
Level 20
God Stats
20W - 6L
2,038 SR
Queue Stats
33W - 19L
1,663 Elo+
Solo
Izanami
Izanami
ninjacherryy
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cadenza013
Yemoja
8
0 / 5 / 2
6,040
431
1,273
7,974
2,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
9
2 / 4 / 2
6,050
432
4,764
9,458
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
SeoJI0
Neith
11
1 / 4 / 2
6,257
447
2,325
6,104
1,779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
crawdad334
Bellona
9
2 / 5 / 2
6,004
429
4,654
8,996
4,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
2 / 8 / 1
5,428
388
4,570
12,430
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChunkNadeZ
Gilgamesh
14
2 / 0 / 3
8,948
639
4,902
7,128
4,235
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 2 / 6
7,520
537
5,672
4,567
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 4 / 3
5,666
405
1,291
6,216
3,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
Koisy
Serqet
13
5 / 2 / 3
7,862
562
7,722
9,754
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
ninjacherryy
Izanami
16
16 / 0 / 3
9,974
712
15,228
8,280
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
7
Kills
26
26
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Cadenza013
Yemoja
0
5
2
0.2
W
Gilgamesh
ChunkNadeZ
Gilgamesh
2
0
3
3.5
W
2
2
6
2.5
W
1
4
3
0.63
W
Serqet
Koisy
Serqet
5
2
3
3.25
L
Nemesis
2
4
2
0.75
L
Neith
SeoJI0
Neith
1
4
2
0.5
L
Bellona
crawdad334
Bellona
2
5
2
0.6
W
Izanami
ninjacherryy
Izanami
16
0
3
17.5
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,586
Damage
34,815
44,962
Taken
35,945
14,614
Mitigated
15,172
9,257
Healing
11,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Cadenza013
Yemoja
1,273
391
940
1,484
7,974
2,322
95
1,994
5,872
9,733
0
W
Gilgamesh
ChunkNadeZ
Gilgamesh
4,902
1,596
0
2,709
7,128
4,235
118
0
7,128
0
49,195
W
5,672
1,775
0
862
4,567
1,312
1,310
118
4,449
35,270
0
W
1,291
487
0
1,010
6,216
3,205
350
330
5,886
7,182
0
W
Serqet
Koisy
Serqet
7,722
2,435
0
3,394
9,754
3,362
0
67
9,687
0
50,323
L
Nemesis
4,764
2,202
0
1,140
9,458
2,617
0
1,059
8,399
0
18,233
L
Neith
SeoJI0
Neith
2,325
612
0
536
6,104
1,779
0
914
5,052
0
27,707
L
Bellona
crawdad334
Bellona
4,654
1,260
0
1,909
8,996
4,154
27
655
8,009
0
21,358
W
Izanami
ninjacherryy
Izanami
15,228
11,413
0
3,946
8,280
3,058
2,289
758
7,522
0
70,028
L
4,570
782
50
3,198
12,430
3,742
0
2,005
10,085
0
20,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,779
Gold Earned
39,970
183
Minions Killed
416
0
Camps Cleared
0
1,188,585
Distance Traveled
1,242,130
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,040
431
15
1
0
239,679
6
W
Gilgamesh
8,948
639
100
7
0
289,577
0
W
Hera
7,520
537
76
5
0
264,480
1
W
Bacchus
5,666
405
17
1
0
176,213
1
W
Serqet
7,862
562
96
7
0
287,158
0
L
Nemesis
6,050
432
37
3
0
253,285
1
L
Neith
6,257
447
50
4
0
212,490
0
L
Bellona
6,004
429
44
3
0
257,828
1
W
Izanami
9,974
712
127
9
0
224,702
2
L
Guan Yu
5,428
388
37
3
0
225,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role