Player Matchup

Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
Buzv
Geb
Platinum V
Level 129
God Stats
22W - 15L
1,521 SR
Queue Stats
483W - 497L
1,489 MMR
Solo
Pele
Pele
Gold III
Negging
Pele
Gold III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,488 MMR
Solo
Xbalanque
Xbalanque
Gold III
Right1
Xbalanque
Gold III
Level 149
God Stats
25W - 24L
1,602 SR
Queue Stats
396W - 393L
1,510 MMR
Party 2
Janus
Janus
Gold IV
UnforgettabIe
Janus
Gold IV
Level 156
God Stats
6W - 6L
1,588 SR
Queue Stats
270W - 271L
1,507 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,542 SR
1,499 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,659 SR
1,494 MMR
Cernunnos
Cernunnos
Bronze III
JΩhn
Cernunnos
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,442 MMR
Solo
Jing Wei
Jing Wei
Gold III
StandingUrban
Jing Wei
Gold III
Level 127
God Stats
0W - 1L
1,743 SR
Queue Stats
290W - 282L
1,439 MMR
Party 1
Sol
Sol
Gold I
subless
Sol
Gold I
Level 157
God Stats
70W - 63L
1,629 SR
Queue Stats
333W - 326L
1,564 MMR
Party 1
Fenrir
Fenrir
Gold II
χιασ
Fenrir
Gold II
Level 159
God Stats
7W - 4L
1,769 SR
Queue Stats
258W - 250L
1,528 MMR
Party 3
Khepri
Khepri
Gold III
ѕιgиσяαн
Khepri
Gold III
Level 160
God Stats
19W - 20L
1,653 SR
Queue Stats
269W - 260L
1,497 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
7 / 1 / 3
10,589
623
7,182
10,048
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
Buzv
Geb
13
0 / 2 / 5
8,528
502
4,004
12,360
7,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
Negging
Pele
20
10 / 3 / 2
12,755
750
19,971
15,769
6,189
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
Right1
Xbalanque
17
2 / 2 / 2
10,604
624
7,898
11,917
4,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 5 / 3
8,797
517
4,667
9,424
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GilgameshPersephoneTsukuyomiTiamatAthena

VS

Bans
SetGaneshaCu ChulainnKing ArthurTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JΩhn
Cernunnos
13
3 / 10 / 0
8,319
489
10,254
16,863
5,701
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
StandingUrban
Jing Wei
16
0 / 2 / 2
9,039
532
3,234
10,824
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
15
4 / 3 / 1
9,093
535
9,156
9,784
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
χιασ
Fenrir
15
6 / 3 / 3
9,224
543
7,766
12,003
4,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 3 / 9
8,004
471
2,668
9,735
7,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
21
Kills
13
13
Deaths
21
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
1
3
8.5
W
Geb
Buzv
Geb
0
2
5
1.25
L
Cernunnos
JΩhn
Cernunnos
3
10
0
0.3
W
Pele
Negging
Pele
10
3
2
3.67
W
Xbalanque
Right1
Xbalanque
2
2
2
1.5
L
Jing Wei
StandingUrban
Jing Wei
0
2
2
0.5
W
2
5
3
0.7
L
Sol
4
3
1
1.5
L
Fenrir
χιασ
Fenrir
6
3
3
2.5
L
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,722
Damage
33,078
59,518
Taken
59,209
24,174
Mitigated
24,590
15,092
Healing
18,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,182
4,545
0
945
10,048
3,823
0
2,497
7,471
0
73,354
W
Geb
Buzv
Geb
4,004
997
0
1,927
12,360
7,107
0
3,158
9,119
14,225
0
L
Cernunnos
JΩhn
Cernunnos
10,254
4,715
0
4,350
16,863
5,701
0
4,281
12,467
0
48,410
W
Pele
Negging
Pele
19,971
6,839
0
5,822
15,769
6,189
1,624
2,825
12,924
0
90,190
W
Xbalanque
Right1
Xbalanque
7,898
4,392
0
5,009
11,917
4,383
5,133
185
11,732
0
94,020
L
Jing Wei
StandingUrban
Jing Wei
3,234
2,093
0
5,084
10,824
3,478
1,292
527
10,297
0
70,708
W
4,667
71
0
1,389
9,424
2,672
375
3,028
6,170
51,493
0
L
Sol
9,156
3,216
0
3,809
9,784
3,094
262
1,098
8,630
64,454
0
L
Fenrir
χιασ
Fenrir
7,766
1,666
0
2,879
12,003
4,839
0
1,261
10,658
0
55,918
L
2,668
386
0
2,093
9,735
7,478
0
1,227
8,486
15,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,273
Gold Earned
43,679
542
Minions Killed
485
0
Camps Cleared
0
1,706,627
Distance Traveled
1,563,808
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,589
623
106
6
0
394,407
1
W
Geb
8,528
502
15
1
0
333,539
7
L
Cernunnos
8,319
489
80
5
0
232,250
0
W
Pele
12,755
750
162
10
0
338,603
2
W
Xbalanque
10,604
624
155
9
0
307,445
2
L
Jing Wei
9,039
532
152
9
0
316,506
10
W
Janus
8,797
517
104
6
0
332,633
2
L
Sol
9,093
535
122
7
0
303,779
5
L
Fenrir
9,224
543
110
6
0
361,220
4
L
Khepri
8,004
471
21
1
0
350,053
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role