Player Matchup

Geb
Geb
Bojwolbz
Geb
Level 116
God Stats
7W - 5L
1,500 SR
Queue Stats
279W - 243L
1,539 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DeDSeT
Ah Muzen Cab
Level 105
God Stats
16W - 8L
1,647 SR
Queue Stats
140W - 127L
1,561 Elo+
Solo
Danzaburou
Danzaburou
Nortikka
Danzaburou
Level 82
God Stats
61W - 77L
1,443 SR
Queue Stats
431W - 419L
1,480 Elo+
Solo
Bastet
Bastet
RamirezHUN
Bastet
Level 121
God Stats
3W - 2L
1,250 SR
Queue Stats
319W - 293L
1,585 Elo+
Solo
Sol
Sol
Shrekz
Sol
Level 99
God Stats
2W - 1L
1,640 SR
Queue Stats
111W - 84L
1,612 Elo+
Party 1
Team Averages
Level 105
1,496 SR
1,555 Elo+

VS

Team Averages
Level 102
1,529 SR
1,519 Elo+
Loki
Loki
 
Loki
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Ben3Jis
Amaterasu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,454 Elo+
Solo
Izanami
Izanami
Fansel
Izanami
Level 87
God Stats
16W - 17L
1,573 SR
Queue Stats
130W - 119L
1,571 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Jesveltal
Cu Chulainn
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 177L
1,541 Elo+
Party 2
Merlin
Merlin
Kakuzu87
Merlin
Level 155
God Stats
31W - 28L
1,574 SR
Queue Stats
467W - 444L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 10
11,960
478
4,116
20,214
18,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ah Muzen Cab
DeDSeT
Ah Muzen Cab
20
2 / 5 / 2
15,175
607
15,667
18,647
9,311
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Nortikka
Danzaburou
19
8 / 2 / 6
13,583
543
12,959
18,472
8,171
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
RamirezHUN
Bastet
20
10 / 1 / 5
14,798
592
16,925
15,633
10,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Shrekz
Sol
20
5 / 0 / 6
15,060
602
15,245
18,444
7,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
4 / 2 / 4
13,974
559
12,203
19,862
13,518
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
Ben3Jis
Amaterasu
10
1 / 8 / 0
8,080
323
4,780
14,274
12,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Fansel
Izanami
19
1 / 6 / 1
12,087
483
12,597
14,766
7,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Jesveltal
Cu Chulainn
20
3 / 4 / 1
13,016
521
9,299
19,228
12,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Kakuzu87
Merlin
18
1 / 7 / 0
11,866
475
17,306
19,001
7,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
27
Kills
10
10
Deaths
27
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
2
4
3
L
Amaterasu
Ben3Jis
Amaterasu
1
8
0
0.13
W
2
2
10
3.5
W
Ah Muzen Cab
DeDSeT
Ah Muzen Cab
2
5
2
0.6
L
Izanami
Fansel
Izanami
1
6
1
0.25
L
Cu Chulainn
Jesveltal
Cu Chulainn
3
4
1
0.88
L
Merlin
Kakuzu87
Merlin
1
7
0
0.14
W
Danzaburou
Nortikka
Danzaburou
8
2
6
5.5
W
Bastet
RamirezHUN
Bastet
10
1
5
12.5
W
Sol
Shrekz
Sol
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,912
Damage
56,185
91,410
Taken
87,131
54,792
Mitigated
54,158
37,420
Healing
18,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
12,203
2,820
0
7,564
19,862
13,518
0
4,573
15,289
0
118,844
L
Amaterasu
Ben3Jis
Amaterasu
4,780
1,753
177
2,153
14,274
12,980
0
1,920
12,354
0
21,837
W
4,116
616
0
3,701
20,214
18,831
451
4,102
16,112
27,399
0
W
Ah Muzen Cab
DeDSeT
Ah Muzen Cab
15,667
6,115
0
5,522
18,647
9,311
3,006
2,605
16,042
0
124,938
L
Izanami
Fansel
Izanami
12,597
7,693
98
150
14,766
7,357
2,444
3,116
11,650
0
93,660
L
Cu Chulainn
Jesveltal
Cu Chulainn
9,299
1,660
0
4,786
19,228
12,803
1,022
293
18,935
748
76,807
L
Merlin
Kakuzu87
Merlin
17,306
340
0
3,937
19,001
7,500
64
9,718
9,283
104,528
0
W
Danzaburou
Nortikka
Danzaburou
12,959
7,474
0
8,639
18,472
8,171
522
279
18,033
0
108,253
W
Bastet
RamirezHUN
Bastet
16,925
5,306
0
6,895
15,633
10,539
0
2,173
13,460
0
103,488
W
Sol
Shrekz
Sol
15,245
5,815
0
12,663
18,444
7,940
737
10,459
7,985
130,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,576
Gold Earned
59,023
790
Minions Killed
784
0
Camps Cleared
0
2,516,484
Distance Traveled
2,240,856
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
13,974
559
196
8
0
565,054
4
L
Amaterasu
8,080
323
29
1
0
351,752
1
W
Geb
11,960
478
31
1
0
525,081
9
W
Ah Muzen Cab
15,175
607
225
9
0
465,486
5
L
Izanami
12,087
483
176
7
0
428,875
4
L
Cu Chulainn
13,016
521
204
8
0
495,677
7
L
Merlin
11,866
475
179
7
0
399,498
6
W
Danzaburou
13,583
543
151
6
0
441,358
3
W
Bastet
14,798
592
153
6
0
574,902
0
W
Sol
15,060
602
230
9
0
509,657
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role