Player Matchup

Merlin
Merlin
 
Merlin
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Damoff
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,385 Elo+
Party 1
Hades
Hades
Maslabot
Hades
Level 8
God Stats
5W - 6L
1,459 SR
Queue Stats
15W - 16L
1,453 Elo+
Party 1
Medusa
Medusa
vlpan
Medusa
Level 29
God Stats
0W - 2L
1,313 SR
Queue Stats
212W - 212L
1,461 Elo+
Solo
Bakasura
Bakasura
迈克柯里昂
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 111L
1,474 Elo+
Solo
Team Averages
Level 16
1,454 SR
1,455 Elo+

VS

Team Averages
Level 11
1,578 SR
1,509 Elo+
Rama
Rama
 
Rama
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GottaSlayEmAlI
Zeus
Level 13
God Stats
20W - 11L
1,617 SR
Queue Stats
38W - 22L
1,543 Elo+
Solo
Tsukuyomi
Tsukuyomi
Pnong
Tsukuyomi
Level 4
God Stats
20W - 8L
1,720 SR
Queue Stats
29W - 22L
1,777 Elo+
Solo
Odin
Odin
Zellx22
Odin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 84L
1,244 Elo+
Solo
Yemoja
Yemoja
organicpride
Yemoja
Level 7
God Stats
14W - 11L
1,553 SR
Queue Stats
14W - 12L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 4 / 0
9,424
785
2,760
7,842
3,020
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Damoff
Cthulhu
17
3 / 8 / 4
11,348
946
9,841
25,903
23,430
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
Maslabot
Hades
18
3 / 5 / 4
11,436
953
12,752
17,459
11,204
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
vlpan
Medusa
17
2 / 6 / 3
10,976
915
13,972
22,682
9,578
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
17
2 / 5 / 7
11,491
958
4,483
17,351
8,420
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

53

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
8 / 1 / 13
13,476
1,123
20,229
9,487
3,939
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
13 / 2 / 11
13,877
1,156
31,911
6,791
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Pnong
Tsukuyomi
20
7 / 1 / 17
13,408
1,117
23,080
10,156
5,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odin
Zellx22
Odin
18
0 / 4 / 14
10,784
899
5,059
14,484
11,342
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
18
0 / 2 / 18
12,377
1,031
5,295
11,205
10,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
101
10
Kills
28
28
Deaths
10
18
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
W
Rama
 
Rama
8
1
13
14.5
L
Cthulhu
Damoff
Cthulhu
3
8
4
0.63
W
13
2
11
9.25
L
Hades
Maslabot
Hades
3
5
4
1
W
Tsukuyomi
Pnong
Tsukuyomi
7
1
17
15.5
W
Odin
Zellx22
Odin
0
4
14
1.75
W
Yemoja
0
2
18
4.5
L
Medusa
vlpan
Medusa
2
6
3
0.58
L
Bakasura
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,808
Damage
85,574
91,237
Taken
52,123
55,652
Mitigated
33,020
5,561
Healing
17,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,760
141
0
0
7,842
3,020
0
3,936
3,906
8,620
0
W
Rama
 
Rama
20,229
16,319
0
4,731
9,487
3,939
0
4,460
4,747
0
46,559
L
Cthulhu
Damoff
Cthulhu
9,841
558
0
0
25,903
23,430
0
11,422
14,481
25,688
0
W
31,911
1,966
664
1,690
6,791
2,045
0
4,548
2,163
58,390
0
L
Hades
Maslabot
Hades
12,752
965
84
1,625
17,459
11,204
0
6,276
11,183
29,669
0
W
Tsukuyomi
Pnong
Tsukuyomi
23,080
8,897
0
769
10,156
5,655
0
4,591
5,278
0
54,347
W
Odin
Zellx22
Odin
5,059
1,981
0
0
14,484
11,342
0
5,669
6,879
0
17,489
W
Yemoja
5,295
837
6,766
3,376
11,205
10,039
0
6,085
4,715
23,677
0
L
Medusa
vlpan
Medusa
13,972
5,488
0
1,852
22,682
9,578
0
6,549
16,133
0
55,662
L
Bakasura
4,483
2,705
0
2,000
17,351
8,420
0
9,023
8,328
0
14,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,675
Gold Earned
63,922
216
Minions Killed
263
8
Camps Cleared
9
1,001,595
Distance Traveled
1,180,007
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,424
785
13
1
0
60,233
0
W
Rama
13,476
1,123
64
5
1
226,224
0
L
Cthulhu
11,348
946
32
3
0
230,614
1
W
Zeus
13,877
1,156
80
7
2
240,036
1
L
Hades
11,436
953
40
3
0
245,242
3
W
Tsukuyomi
13,408
1,117
45
4
4
269,616
0
W
Odin
10,784
899
26
2
2
227,618
0
W
Yemoja
12,377
1,031
48
4
0
216,513
1
L
Medusa
10,976
915
88
7
0
223,810
0
L
Bakasura
11,491
958
43
4
8
241,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role