Player Matchup

Nemesis
Nemesis
CorySmllBird
Nemesis
Level 67
God Stats
54W - 34L
1,700 SR
Queue Stats
209W - 214L
1,524 Elo+
Party 2
Scylla
Scylla
DeJawnYT
Scylla
Level 25
God Stats
3W - 1L
1,706 SR
Queue Stats
60W - 21L
1,674 Elo+
Party 2
Tiamat
Tiamat
ItzHarperDE
Tiamat
Level 95
God Stats
94W - 67L
1,626 SR
Queue Stats
546W - 534L
1,586 Elo+
Party 2
Kuzenbo
Kuzenbo
Sleepy Riah
Kuzenbo
Level 49
God Stats
6W - 2L
1,865 SR
Queue Stats
139W - 118L
1,649 Elo+
Party 2
Anhur
Anhur
Zen3546
Anhur
Level 88
God Stats
7W - 23L
1,355 SR
Queue Stats
229W - 224L
1,547 Elo+
Party 2
Team Averages
Level 65
1,651 SR
1,596 Elo+

VS

Team Averages
Level 51
1,479 SR
1,465 Elo+
Tyr
Tyr
Kxngvonvon
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,815 Elo+
Party 1
Athena
Athena
Mayonnaise Inc
Athena
Level 47
God Stats
23W - 23L
1,509 SR
Queue Stats
62W - 57L
1,498 Elo+
Solo
Neith
Neith
Someshwara
Neith
Level 63
God Stats
108W - 128L
1,474 SR
Queue Stats
300W - 325L
1,388 Elo+
Solo
Pele
Pele
glaze_king12
Pele
Level 39
God Stats
35W - 39L
1,368 SR
Queue Stats
218W - 329L
1,335 Elo+
Solo
Hades
Hades
xTooFluentx
Hades
Level 60
God Stats
2W - 2L
1,544 SR
Queue Stats
3W - 13L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CorySmllBird
Nemesis
10
1 / 1 / 5
5,858
586
3,691
6,746
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
DeJawnYT
Scylla
11
8 / 0 / 0
6,441
644
5,164
4,832
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
11
2 / 0 / 2
6,151
615
6,971
5,717
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Sleepy Riah
Kuzenbo
8
1 / 1 / 0
4,890
489
2,206
5,514
3,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Zen3546
Anhur
9
0 / 1 / 1
4,913
491
1,631
3,823
952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,479
548
3,942
8,588
5,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 0 / 2
5,193
519
1,981
6,184
2,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Neith
7
1 / 6 / 0
4,675
468
2,735
7,464
2,273
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

7
1 / 3 / 0
4,670
467
2,298
5,769
1,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 2 / 0
5,208
521
1,878
4,219
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
12
Kills
3
3
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CorySmllBird
Nemesis
1
1
5
3.5
W
Scylla
DeJawnYT
Scylla
8
0
0
8
W
Tiamat
2
0
2
3
L
1
1
0
1
L
0
0
2
1
W
Kuzenbo
Sleepy Riah
Kuzenbo
1
1
0
1
L
Neith
1
6
0
0.17
W
Anhur
Zen3546
Anhur
0
1
1
0.5
L
1
3
0
0.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,663
Damage
12,834
26,632
Taken
32,224
10,624
Mitigated
13,389
11,154
Healing
10,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CorySmllBird
Nemesis
3,691
1,727
0
2,815
6,746
2,056
0
679
5,919
0
29,126
W
Scylla
DeJawnYT
Scylla
5,164
772
0
1,453
4,832
1,303
26
1,007
3,719
30,014
0
W
Tiamat
6,971
703
0
3,197
5,717
3,270
0
0
5,519
31,189
0
L
3,942
246
0
4,677
8,588
5,446
157
4,644
3,586
0
26,452
L
1,981
665
0
2,618
6,184
2,318
249
1,624
4,560
15,283
0
W
Kuzenbo
Sleepy Riah
Kuzenbo
2,206
795
0
2,356
5,514
3,043
128
1,084
4,398
14,701
0
L
Neith
2,735
807
0
677
7,464
2,273
26
2,080
5,310
0
20,668
W
Anhur
Zen3546
Anhur
1,631
1,012
0
1,333
3,823
952
586
893
2,930
0
19,878
L
2,298
449
348
720
5,769
1,548
0
2,696
2,965
0
14,696
L
1,878
96
216
1,161
4,219
1,804
0
2,757
1,462
19,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,253
Gold Earned
25,225
267
Minions Killed
212
0
Camps Cleared
0
918,857
Distance Traveled
931,157
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,858
586
78
8
0
203,146
2
W
Scylla
6,441
644
53
5
0
188,528
2
W
Tiamat
6,151
615
67
7
0
198,976
1
L
Tyr
5,479
548
58
6
0
170,606
0
L
Athena
5,193
519
24
2
0
182,870
2
W
Kuzenbo
4,890
489
22
2
0
186,666
0
L
Neith
4,675
468
37
4
0
182,789
0
W
Anhur
4,913
491
47
5
0
141,541
3
L
Pele
4,670
467
36
4
0
209,134
0
L
Hades
5,208
521
57
6
0
185,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role