Player Matchup

Anubis
Anubis
Bob_Chocobo
Anubis
Level 155
God Stats
2W - 3L
1,686 SR
Queue Stats
102W - 98L
1,557 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ST0-SliX
Ah Muzen Cab
Level 85
God Stats
1W - 0L
1,280 SR
Queue Stats
48W - 51L
1,445 Elo+
Party 1
Mulan
Mulan
WolfRainEden
Mulan
Level 128
God Stats
5W - 5L
1,492 SR
Queue Stats
174W - 158L
1,502 Elo+
Party 1
Team Averages
Level 123
1,486 SR
1,502 Elo+

VS

Team Averages
Level 53
1,324 SR
1,397 Elo+
Fenrir
Fenrir
R3D N0SED
Fenrir
Level 12
God Stats
16W - 38L
1,381 SR
Queue Stats
51W - 87L
1,321 Elo+
Solo
Aphrodite
Aphrodite
UltraNovo21
Aphrodite
Level 66
God Stats
0W - 3L
1,078 SR
Queue Stats
120W - 138L
1,439 Elo+
Party 2
King Arthur
King Arthur
UnfixedCardinal
King Arthur
Level 82
God Stats
70W - 67L
1,514 SR
Queue Stats
208W - 238L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
9 / 6 / 13
14,709
700
18,735
14,150
8,788
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
ST0-SliX
Ah Muzen Cab
19
11 / 0 / 8
16,094
766
15,627
12,974
7,177
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
4 / 0 / 18
13,881
661
19,551
17,302
26,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
R3D N0SED
Fenrir
13
1 / 11 / 3
10,971
522
9,177
19,056
12,096
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
UltraNovo21
Aphrodite
16
1 / 7 / 3
12,088
576
8,614
17,456
13,409
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
UnfixedCardinal
King Arthur
16
4 / 6 / 2
12,811
610
10,900
27,158
25,526
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
24
Kills
6
6
Deaths
24
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
9
6
13
2.58
L
Fenrir
R3D N0SED
Fenrir
1
11
3
0.23
W
Ah Muzen Cab
ST0-SliX
Ah Muzen Cab
11
0
8
15
L
Aphrodite
UltraNovo21
Aphrodite
1
7
3
0.36
L
King Arthur
UnfixedCardinal
King Arthur
4
6
2
0.83
W
4
0
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,913
Damage
28,691
44,426
Taken
63,670
42,202
Mitigated
51,031
10,643
Healing
20,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
18,735
1,927
0
4,747
14,150
8,788
171
3,505
10,645
56,253
0
L
Fenrir
R3D N0SED
Fenrir
9,177
939
1,246
2,600
19,056
12,096
0
4,663
14,393
0
21,988
W
Ah Muzen Cab
ST0-SliX
Ah Muzen Cab
15,627
5,180
462
2,723
12,974
7,177
2,150
2,518
10,456
2,927
71,336
L
Aphrodite
UltraNovo21
Aphrodite
8,614
1,112
5,867
6,034
17,456
13,409
0
8,580
8,876
53,744
0
L
King Arthur
UnfixedCardinal
King Arthur
10,900
1,868
559
3,758
27,158
25,526
0
7,171
19,987
4,511
37,187
W
19,551
3,204
0
2,711
17,302
26,237
248
3,695
13,607
2,404
52,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,684
Gold Earned
35,870
238
Minions Killed
192
0
Camps Cleared
0
1,079,025
Distance Traveled
890,346
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,709
700
79
4
0
318,748
0
L
Fenrir
10,971
522
23
1
0
283,265
0
W
Ah Muzen Cab
16,094
766
93
4
0
360,952
0
L
Aphrodite
12,088
576
108
5
0
281,631
2
L
King Arthur
12,811
610
61
3
0
325,450
0
W
Mulan
13,881
661
66
3
0
399,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role