Player Matchup

Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
Driftpwn
Sol
Silver I
Level 57
God Stats
25W - 14L
1,710 SR
Queue Stats
68W - 73L
1,264 MMR
Solo
Raijin
Raijin
Gold V
HuntedByPeople
Raijin
Gold V
Level 94
God Stats
8W - 4L
1,924 SR
Queue Stats
599W - 599L
1,233 MMR
Solo
Chernobog
Chernobog
Gold V
Th0rn12331
Chernobog
Gold V
Level 54
God Stats
18W - 10L
1,671 SR
Queue Stats
134W - 165L
1,291 MMR
Solo
Bacchus
Bacchus
Silver I
yaguogg
Bacchus
Silver I
Level 58
God Stats
15W - 24L
1,407 SR
Queue Stats
146W - 154L
1,214 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 79
1,643 SR
1,300 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,582 SR
1,338 MMR
Arachne
Arachne
Bronze III
 
Arachne
Bronze III
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold V
ByomisX
He Bo
Gold V
Level 146
God Stats
0W - 1L
1,952 SR
Queue Stats
111W - 109L
1,241 MMR
Solo
Geb
Geb
Silver I
Joda332
Geb
Silver I
Level 118
God Stats
2W - 3L
1,434 SR
Queue Stats
154W - 151L
1,168 MMR
Solo
Artemis
Artemis
Silver I
Ziji
Artemis
Silver I
Level 68
God Stats
0W - 2L
1,526 SR
Queue Stats
91W - 102L
1,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
3 / 2 / 5
6,813
568
5,980
8,401
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
10 / 0 / 0
9,159
763
10,683
8,987
2,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 0 / 5
8,036
670
7,102
4,609
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Th0rn12331
Chernobog
12
4 / 1 / 0
7,545
629
5,605
4,964
1,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
yaguogg
Bacchus
11
2 / 1 / 9
6,998
583
4,029
6,802
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
TsukuyomiAthenaApolloTiamatScylla

VS

Bans
PersephoneErlang ShenKing ArthurCu ChulainnKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 6 / 0
5,730
478
2,642
9,749
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
 
Gilgamesh
8
0 / 8 / 0
4,927
411
4,617
12,695
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
ByomisX
He Bo
10
1 / 5 / 1
5,801
483
2,772
6,268
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Geb
8
0 / 4 / 1
5,138
428
2,701
9,916
4,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
Ziji
Artemis
6
1 / 3 / 0
4,704
392
2,203
4,496
1,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
26
Kills
4
4
Deaths
26
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
2
5
2.75
L
Arachne
 
Arachne
2
6
0
0.33
L
Gilgamesh
 
Gilgamesh
0
8
0
0
L
He Bo
ByomisX
He Bo
1
5
1
0.3
W
10
0
0
10
W
7
0
5
9.5
L
Geb
0
4
1
0.13
W
Chernobog
Th0rn12331
Chernobog
4
1
0
4
L
Artemis
Ziji
Artemis
1
3
0
0.33
W
Bacchus
yaguogg
Bacchus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,399
Damage
14,935
33,763
Taken
43,124
13,965
Mitigated
14,651
12,832
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,980
1,765
0
3,576
8,401
2,679
0
1,720
6,571
0
30,887
L
Arachne
 
Arachne
2,642
1,695
0
1,593
9,749
2,897
0
4,915
4,708
0
20,809
L
Gilgamesh
 
Gilgamesh
4,617
1,763
0
2,638
12,695
4,135
0
8,986
3,671
0
20,883
L
He Bo
ByomisX
He Bo
2,772
40
0
225
6,268
1,775
0
2,133
3,996
28,315
0
W
10,683
4,389
0
4,588
8,987
2,725
3,096
134
8,853
61,555
0
W
7,102
698
176
1,768
4,609
1,612
180
1,215
3,308
42,379
0
L
Geb
2,701
727
0
2,053
9,916
4,663
0
4,754
5,018
11,179
0
W
Chernobog
Th0rn12331
Chernobog
5,605
3,826
0
875
4,964
1,640
840
436
4,528
0
53,411
L
Artemis
Ziji
Artemis
2,203
1,135
0
1,000
4,496
1,181
0
579
3,917
0
14,729
W
Bacchus
yaguogg
Bacchus
4,029
397
0
1,849
6,802
5,309
0
1,701
5,030
15,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,551
Gold Earned
26,300
409
Minions Killed
206
0
Camps Cleared
0
1,196,913
Distance Traveled
998,617
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,813
568
58
5
0
239,463
5
L
Arachne
5,730
478
43
4
0
234,933
0
L
Gilgamesh
4,927
411
40
3
0
223,402
1
L
He Bo
5,801
483
67
6
0
187,399
4
W
Sol
9,159
763
122
10
0
238,032
3
W
Raijin
8,036
670
101
8
0
241,991
4
L
Geb
5,138
428
14
1
0
223,489
1
W
Chernobog
7,545
629
100
8
0
223,652
5
L
Artemis
4,704
392
42
4
0
129,394
2
W
Bacchus
6,998
583
28
2
0
253,775
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role